Intriguing.
Is it much like 1, now that it's out?
Ok there are some rather large changes
For example CC is now guaranteed (it doesn't USUALLY have a chance to fail)... However now enemies, and you, have armor and Magic Armor (resists different types of attacks). Most CC won't effect the enemy unless it penetrates their armor.
You get a max of 6ap and I believe 4ap regeneration. Might seem like you are penalized for your movement but GOODNESS do you book it with less AP. Most moves take 2 ap.
Skill Synergy is much higher in this game. No longer are characters who mix skill types feel unrelated.
As well... Skills are just flat out better in the sequel. As a warrior and Rogue you feel like you have real power behind your skills.
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Thievery is also VASTLY improved. People notice if things are missing and if your hanging around the scene of the crime people might want you to empty your pockets... keep getting away with it and the guards might start being more alert.
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The new Origin system is very impressive "IF" you have no compunctions against playing as pre-generated characters (you can change their appearance and skills though).
As currently "Custom" characters (as in, your own characters) are under developed and lose out on story.
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I won't lie the current state of the EA is rather Raw... for example
1) Summoning doesn't work
2) You cannot select starting skills
3) Crafting? Forget about it... recipes rarely work and certain recipes are outright missing.
You start off on the starting Island which is 8-12 hours... but honestly I've seen someone play for 22 hours before they beat it.
There are currently 11 different ways off the island.
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You do need to be a bit more self-guided in this game. Your dumped on an island as a prisoner and the game doesn't tell you to do nothing! (you do need to escape mind you)