Turn 5( Tip of the Turn: Keep in mind that you are responsible for keeping track of items, spells, and XP. If it isn't there, unless I remember you having it, I won't use it in the turn. )
Enter the control tower and take note of anything I may see in there.
Change form to match that of Erizen and attempt to communicate the idea of peace. Then slide past him and search for something to absorb.
Blorn attempts to take the shape of a the robot in front of him. SHAPESHIFT: [5 + 1(Same Size) + 1(Shapeshifting)- 2(Unfamiliar)] =
5He takes on the semblance of the robot; his interior is obviously just slime, and some of the more intricate features are missing, but it looks like the robot somewhat.
As Erizen's about to head into the control tower, a sound emanates from behind him; he turns around to see himself, except slightly larger and all yellow and slimy. DIPLOMACY: [7] =
7The Slime makes some gestures which Erizen takes as peaceful; an akward moment is shared before Blorn slides past him into the control tower. Erizen follows behind.
Erizen Perception: [2 + 1(wisdom)] =
3Blorn Perception: [10 + 2(wisdom)] =
OVERSHOTBlorn glances around as he enters, and sees a grizzled man wielding a knife, who jumps at him. REFLEX: [2 + 1(speed) - 1(unfamiliar form)] =
2The man stabs into the thick goo forming Blorn's head. STRENGTH: [1] =
CRIT FAILThe knife simply slips into the slime, and while Blorn cannot yet absorb it, it is merely suspended harmlessly in his body.
Erizen watches as the man fails to attack Blorn.
[ Peradon:
+20 XP (Charisma) ]
Get down, on the ground. That is, start singing and dancing to pull a Cuban Pete and get the soldiers to join me.
He charged up his laser a tiny bit before releasing the beam and quickly dragging it across all of the guards.
try to get in cover, be prepared to return fire on guards.
Do nothing
Thing attempts to communicate with the guards.
(/)*a replay of the last few moments, with a questioning intent, as well as still models of the guards.*(/)
('What's going on, and who are you?', in other words.)
Rune Initiative: [6 - 1(speed) + 1(fast action)] =
6Der Heldentenor Initiative: [9 - 2(speed)] =
7X-297 Initiative: [10 + 1(speed)] =
11Thing Initiative: [10] =
10G1 Initiative: [9 + 1(speed) + 1(initiative)] =
11G2 Initiative: [3 + 1(speed)] =
4G3 Initiative: [3] =
3G4 Initiative: [3 - 1(speed)] =
2Wraith dives behind cover as the guard who previously spoke... PERCEPTION: [1] =
CRIT FAIL...is distracted by another prisoner. You easily get back into the maze of crates and behind a couple stacked boxes before anyone can stop you.
Thing attempts to communicate with the guards... COMMUNICATION: [6 + 1(logic) + 1(telepathy) - 3(no common language)] =
5...to limited effect. The guards are confused at the presence in their heads, and one falls to one knee. Another waves his weapon around wildly, looking for the source of the telepathy.
As this is happening, Der Heldentenor is setting up a beat with his limited tools. IMPROV: [3 + 1(Magic/Dance)] =
4It's not too great, but a few metal bars start rattling. He then attempts to get jamming. SINGING: [8 + 1(charisma) + 1(singing)] =
10; DANCING: [7 + 1(dexterity) + 1(dancing)] =
9Though they try to resist, the guards can't help themselves. Within a handful of seconds, they've all started grooving to the sick jam.
X-297 Willpower: [7] =
7Thing Willpower: [4] =
4Hurtz Willpower: [9 - 1(charisma)] =
8Thing starts jamming to the beat, clanging a couple wands together for a beat. Though Wraith and Hurtz are also effected, this is limited to a bit of booty shaking and clapping.
Rune fires an uncharged beam at the guards, attempting to 'drag' it across them (cannot charge: OS damage). LASER: [7 - 2(uncharged) - 1(beam)] =
4; AIMING: [10 - 1(dexterity)] =
OVERSHOTThe beam travels across every guard, with most of them hitting the ground instantly. You get a little carried away, however, and you accidentally strafe Thing with it. ENDURANCE: [4 - 1(toughness)] =
3One of the spellbooks catches fire, and a wand is cut in half. Thing's conscious erupts in pain; he loses concentration, and some of his energy leaks out.
+Pain (severe), -20 EU, -Ray of Destruction[ IcyTea31:
+60 XP (perform). Zormod:
+10 XP (speed). TheBiggerFish: N/A. H4zardZ1:
+20 XP (/character [charisma skill group]). Coolrune206:
+40 XP (dexterity) ]
Limp to safety.
You manage to limp a good distance away; glancing back, Rune seems to be distracted anyway. You decide to loot the crate you're hiding behind. LOOTING: [5 - 1(wisdom)] =
4Nothing but bolts and gears. You're unsure what you'd want them for.
( Don't forget your sheet ^.^ PS: I'm glad you didn't give up. )
Try to find a weapon, and continue to stay low.
You attempt to find a weapon. LOOTING: [1 + 1(wisdom)] =
CRIT FAILSeeing one lying on the ground, you run over and grab it. It's only then that you realize you're in the middle of a scene. WILLPOWER: [5] =
5Unable to resist the sweet jams which you're just now hearing, you start dancing along with a mysterious singing man.