I can go one better now I looked through the stuff a bit.
Nation 112: Portmar
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Race: Humans.
Military: Light infantry. Light lion cavalry and heavy lizard cavalry. Elite warrior. Sacred light infantry.
Magic: Death. Weak Fire, Earth and Nature. National mages are not affected by Drain scale. Some Lizard mages.
Priests: Weak, can reanimate the dead.
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National traits:
- Priests can reanimate the dead
- Death dominion does not reduce supplies
Human themes: primitive
Lizard themes: sobek, default
Troops:
- Ranged:
** Onyx Warrior (Human), 19g, 13r, Axe, Composite Bow, Chain Mail Cuirass, Leather Cap.
--- Capital only, reveals its true shape of a metal man upon death, Ranged elite and Shock resistant
- Infantry:
** Light Axe Warrior (Human), 10g, 3r, Battleaxe, Leather Cap.
--- Infantry unit and Shock resistant
** Spear Warrior (Human), 10g, 6r, Long Spear, Leather Cap, Kite Shield.
--- Infantry unit and Shock resistant
** Light Axe Warrior (Human), 10g, 5r, Axe, Leather Cap, Kite Shield.
--- Infantry unit and Shock resistant
** Javelin Warrior (Human), 10g, 6r, Axe, Javelin, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Shock resistant
** Light Axe Warrior (Human), 10g, 6r, Battleaxe, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit and Shock resistant
** Sword Warrior (Human), 10g, 7r, Broad Sword, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Shock resistant
** Axe Ranger (Human), 10g, 7r, Axe, Short Bow, Full Leather Armor, Leather Cap, Buckler.
--- Infantry unit and Shock resistant
** Axe Warrior (Human), 10g, 8r, Axe, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Shock resistant
- Cavalry:
** Lion Champion (Human), 50g, 8r, Light Lance, Full Leather Armor, Crested Helmet, Buckler, Lion mount.
--- elite +1, Mounted unit and Shock resistant
--- If the rider dies, the lion will carry on fighting until the end of the battle.
** Lizard Champion (Human), 40g, 14r, Light Lance, Lance, Chain Mail Cuirass, Iron Cap, Shield, Lizard mount.
--- elite +2, Mounted unit and Shock resistant
- Sacreds:
** Poison Champion (Human), 40g, 6r, Great Club, Javelin, Ring Mail Hauberk, Leather Cap.
--- Capital only, Sacred, poisoncloud, incunrest_low, deathrec, deathpower, Infantry sacred and Shock resistant
Commanders:
- Scouts:
** Spy (Human), 50g, 17r, Falchion, Chain Mail Hauberk, Leather Cap.
--- Scout and Shock resistant
- Commanders:
** Warchief (Human), 70g, 5r, Axe, Leather Cap, Kite Shield.
--- Infantry unit and Shock resistant
** Elite Commander (Human), 165g, 14r, Light Lance, Lance, Chain Mail Cuirass, Iron Cap, Shield, Lizard mount.
--- elite +2, Mounted unit and Shock resistant
- Priests:
** High Priest (Human), 35g, 3r, Hammer, Robes.
--- 1H.
--- Sacred, PRIESTPICKS and Shock resistant
- Mages:
** Frenzied Follower (Human), 130g, 1r, Quarterstaff.
--- 1N 2.5? (nature, astral, water, air).
--- Capital only, MAGICPICKS, has a shikigami familiar, can shapeshift into a jaguar, forestsurvival, recuperation and Shock resistant
** Novice of the Ancestors (Lizard - sobek), 100g, 6r, Broad Sword, Robes.
--- 1F 1E 1D.
--- MAGICPICKS and drainimmune
** Ancestor Professor (Human), 130g, 3r, Short Sword, Robes.
--- 1D 2.5? (death, earth, water, fire).
--- MAGICPICKS, drainimmune, deathrec and Shock resistant
** Ancestor Vintner (Human), 130g, 2r, Sceptre, Robes.
--- 1D 2.5? (death, earth, water, fire).
--- MAGICPICKS, drainimmune, deathrec and Shock resistant
** Patriarch of the Ancestors (Human), 205g, 5r, Short Sword, Ring Mail Cuirass, Leather Cap.
--- 3D 2.1? (death, earth, water, fire).
--- Capital only, Slow to recruit, MAGICPICKS, drainimmune and Shock resistant
Heroes:
** Hero (Fomorian), 0g, 2r, Quarterstaff, Robes.
--- 4W 1S 2D.
--- Hero, MAGICPICKS, ethereal2, invulnerable10, heretic and protected by the risen dead
** Hero (Human), 0g, 1r, Quarterstaff, Robes.
--- 1F 1E 4D 3B.
--- Hero, MAGICPICKS, protected by tainted earth, invulnerable20, deathrec, stealthy - fixed cost, resource generator 10 and Shock resistant