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Author Topic: War for Andala, an Only War Campaign  (Read 13625 times)

Lucus Casius

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Re: War for Andala, an Only War Campaign
« Reply #165 on: September 13, 2015, 03:56:44 pm »

« Last Edit: September 15, 2015, 01:48:28 am by Lucus Casius »
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spazyak

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Re: War for Andala, an Only War Campaign
« Reply #166 on: September 13, 2015, 04:57:10 pm »

Spoiler (click to show/hide)
« Last Edit: September 14, 2015, 02:04:07 pm by spazyak »
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GENERATION 31:
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Khaiel

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Re: War for Andala, an Only War Campaign
« Reply #167 on: September 13, 2015, 05:07:30 pm »

@spazyak: Remember you have to add the base 20 to your characteristics. Also, please keep it tidy (xp costs for the advances you've taken, all that kind of stuff)

3man75

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Re: War for Andala, an Only War Campaign
« Reply #168 on: September 13, 2015, 05:17:23 pm »

An while it looks complete make sure to have a bit of backstory like What varn did before he joined the regiment.
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Lucus Casius

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Re: War for Andala, an Only War Campaign
« Reply #169 on: September 13, 2015, 05:21:10 pm »

Also be sure to indicate the source of your characteristics (20 + roll + regiment/world bonuses + advancements - penalties) and, if possible, indicate what each of your traits and talents do.

Edit:  Also also, your weapon training is messed up.  Long las and las rifle both fall under "Las" and shotguns fall under "Solid Projectile."  If you want to use a grenade launcher, too, you'll need the "Launcher" proficiency, and you'll need Low-tech or chain or power or something like that if you want to engage in melee combat with something other than a pistol.

Also also also, you need to pay xp for stealth, like I did, if you're a weapon specialist.  You might've done so, but if you did, I can't tell.  Please list that stuff.
« Last Edit: September 13, 2015, 05:28:59 pm by Lucus Casius »
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Khaiel

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Re: War for Andala, an Only War Campaign
« Reply #170 on: September 13, 2015, 05:49:32 pm »

An while it looks complete make sure to have a bit of backstory like What varn did before he joined the regiment.

Also be sure to indicate the source of your characteristics (20 + roll + regiment/world bonuses + advancements - penalties) and, if possible, indicate what each of your traits and talents do.

Edit:  Also also, your weapon training is messed up.  Long las and las rifle both fall under "Las" and shotguns fall under "Solid Projectile."  If you want to use a grenade launcher, too, you'll need the "Launcher" proficiency, and you'll need Low-tech or chain or power or something like that if you want to engage in melee combat with something other than a pistol.

Also also also, you need to pay xp for stealth, like I did, if you're a weapon specialist.  You might've done so, but if you did, I can't tell.  Please list that stuff.

Yes, all of this.

Caellath

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Re: War for Andala, an Only War Campaign
« Reply #171 on: September 13, 2015, 05:54:06 pm »

Lucus, Dodge costs 200xp for the Weapon Specialist since it's Agility/Defense.
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"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
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Lucus Casius

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Re: War for Andala, an Only War Campaign
« Reply #172 on: September 13, 2015, 06:05:40 pm »

Oh!  I thought it was agility/finesse.  Must've misread it.
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3man75

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Re: War for Andala, an Only War Campaign
« Reply #173 on: September 13, 2015, 06:50:23 pm »

Questions are my stats and skills okay? An by skills I mean all skills?

Guardsman: Leona Dashovawitz (Storm Trooper)
Right-Handed
Weapon Skill: 32
Ballistics skill:  41
Strength: 30
Toughness:  38
Agility:  33
Intelligence: 32
Perception: 31
Willpower: 35
Fellowship: 29
Wounds: 3

EDIT: Oops wait one moment.

Starting aptitudes: Agility, Ballistic Skill, Fieldcraft, Finesse, Offence, Toughness and Willpower.
Starting skills: Athletics, Awareness, Common Lore (Imperial Guard), Common Lore (War) +10, Dodge, Security,  Scholastic Lore (Tactica Imperialis), Stealth, and Tech-Use.
Starting talents: Quick Draw, Takedown, Weapon Training (Las, Solid Shot, Less tech), Bombardier, and Deadeye Shot.
Traits: Fluency (HotE, 38), Suspicious of Machine Spirits (HotE, 38), Bonded to the Machine Cult (SoH, 35), Bonded to the Machine Cult (SoH, 35), Mechanicum Influence (Unique, replaces Fealty from HotE 38), In the Shadows of the Ecclesiarchy's Light (SoH, 37).
Equipment: Standard Regimental Kit: Hotshot las Gunwith an auxiliary grenade launcher upgrade and two charge packs, one laspistol and two charge packs, one deadspace earpiece, one micro-bead, one chrono, one krak grenade, one frag grenade, one Valtrassian levyman uniform, one set of poor weather gear, one knife, one flak vest, one rucksack, one set of basic tools, one mess kit and one water canteen, one blanket and one sleep bag, one rechargeable lamp pack, one grooming kit, one cognomen, one Valtrassian Levyman Instructional Primer, combat sustenance rations, two weeks' supply. One Storm Trooper caraspace armor.

« Last Edit: September 13, 2015, 06:56:23 pm by 3man75 »
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spazyak

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Re: War for Andala, an Only War Campaign
« Reply #174 on: September 13, 2015, 07:21:01 pm »

@spazyak: Remember you have to add the base 20 to your characteristics. Also, please keep it tidy (xp costs for the advances you've taken, all that kind of stuff)
oh ok. cool! How soon was the regiment founded?
« Last Edit: September 13, 2015, 07:43:45 pm by spazyak »
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Lucus Casius

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Re: War for Andala, an Only War Campaign
« Reply #175 on: September 13, 2015, 10:36:47 pm »

Spazyak, I'm guessing you purchased simple and intermediate ballistic advancments and a simple agility advancement?  I'm not entirely sure, but that's the most likely case from what I can tell.

In that case, you shouldn't have stealth as a trained skill. And you still need to fix your weapon training.

Spoiler (click to show/hide)



You'll need to say what you spent your... 300 exp on?  I think stormtroopers get 300.  Also, don't forget to add the class bonus to your wounds.  I think stormtroopers get +12.
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3man75

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Re: War for Andala, an Only War Campaign
« Reply #176 on: September 13, 2015, 11:08:52 pm »

I spent it all on "protector". Special ability that lets me jump in for combat damage when near a friendly.

You know..I completely forgot. Thank man.

So like next week for sure we pmay right?
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spazyak

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Re: War for Andala, an Only War Campaign
« Reply #177 on: September 14, 2015, 06:05:15 am »

Spazyak, I'm guessing you purchased simple and intermediate ballistic advancments and a simple agility advancement?  I'm not entirely sure, but that's the most likely case from what I can tell.

In that case, you shouldn't have stealth as a trained skill. And you still need to fix your weapon training.

Spoiler (click to show/hide)



You'll need to say what you spent your... 300 exp on?  I think stormtroopers get 300.  Also, don't forget to add the class bonus to your wounds.  I think stormtroopers get +12.
ok and yes. I need to look at weapon training, I guees I can remove the stealth xp and move it,
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Khaiel

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Re: War for Andala, an Only War Campaign
« Reply #178 on: September 14, 2015, 06:55:34 am »

I spent it all on "protector". Special ability that lets me jump in for combat damage when near a friendly.

You know..I completely forgot. Thank man.

So like next week for sure we pmay right?
Yes, unless I end up in the hospital, we will play this Sunday. On a second thought, even if I ended up in the hospital we would play on Sunday. I would just have to be quiet most of the time.

By the way, I just realized something with the fluff of the regiment. It's a very minor detail, but I thought I might as well point it out: Skitarii don't have mechadentrites. Mechadentrites are only for Tech Priests, and the Skitarii are not Tech Priests. They do have Dataspikes and other similar things that look like mechadentrites but function in a different way (and some may have extra bionic arms or legs). It's not like any of your characters could probably tell the difference at first anyway.

I'm also thinking on posting a small "Regiment information" thing, with the names of some of the officers and the way that the commanding officer has decided to structure the regiment (which would be a mixture between how Skitarii Cohorts and Imperial Guard Regiments are organized, unless you have some other suggestions that would be feasible), since it's info your characters would know about before the game started. Is everyone ok with this?
« Last Edit: September 14, 2015, 07:28:51 am by Khaiel »
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Caellath

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Re: War for Andala, an Only War Campaign
« Reply #179 on: September 14, 2015, 12:12:23 pm »

I/you can change that. And the Skitarii do have mechadendrites, they're just more limited: the dataspike you mentioned is the weapon's name, but it is mounted on a mechadendrite - which is the prehensile metal tentacle. I was also thinking of the Crimson Guard of the Lathes, who can have several combat tentacles.

And I'm ok with that.

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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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