The goal is to attract players to your reality and make connections with others. As the "god" of your reality, you cannot go there as a player.
You are welcome to have your own currencies, and mechanics and so forth and make agreements with others to share or trade such things and have different levels of compatibilities. Ideally things will be kept just simple enough so that the theme of connected dimensions will be tangible and evident.
GODLY ENDEAVOURS
Your status and that of your reality will increase as you do these things. These add permanent tickets to the weekly raffle! -Held Fri, Sat, or Sun by a volunteer raffle host.
Requirements:• Your reality has a clearly visible number
• Info on what a player does when they arrive
• This checklist(or smaller version provided below)
• You desire to be an Elder God
[✓] Draw a 100 pixel tall, 350 pixel wide landscape of your reality.
[✓] Make at least one consensual reality connection.
[✓] Attract at least 1 player to visit.
[✓] Your reality has a badge for players to obtain. Draw your badge, no larger than 40 x 40 pixels.
[✓] Be a member of a network of, including you 3 or more realities(even if you only have 1 connection)
[✓] Your reality is 14 days old.
[✓] You hosted a raffle or obtained 2 badges from different realities.
Bonus: Since raffle #X...
[✓] You had a visitor.
[✓] You interacted with your visitor as a god/dm.
[✓] Since no longer being an elder god you've either asked to host a raffle or obtained a new badge.
10 Tickets
Change X to the # of the last raffle for bonus tickets to be counted. Here's a smaller one! Your choice.
[_][_][_][_][_][_][_] (#X)[_][_][_] 0✓
GLOSSARY
ServicesElder God: There are 3, selected by raffle, the longest serving replaced each time. When a suggestion for the game is made, there is a 3 day period in which any Elder may deny them, or allow it to pass automatically, or for 2 Elders to support the change to happen immediately. Can offer a conditional denial, such that certain changes must be met before the deadline to pass.
Arbitor: Any change related to how the Elder Gods work must first be approved by the Arbitor, meaning endeavours, the raffle, and suggestion format are totally under Arbitor jurisdiction, however things not immediately related to those arnt. Also has creative and secretarial control over OPs, and poll. Can be replaced by majority vote for new candidate.
Raffle Volunteer: Takes all valid raffle tickets and picks winner for eldership and subsidiary prizes. Results should be random, with tools such as random.org or dice. This volunteer forfeits the ability to enter themselves.
Compensation: 1 Bronze Token
Raffle Prizes: #1 Eldership, #2 1 Bronze Token
Misc.Badges: A realities badge is an obtainable talisman for completing a challenge of some kind. Your reality may only have 1 official one, subsidary "for fun" ones are okay.
Reality 1 - Dewsteep Valley
Connections: none
Style: freeplay
Inside Rules: No fighting or drama
Entering Rules: none
Leaving Rules:
1. "Navigation" An hour must pass from the time you arived, before you may travel to another connection.
2. "Shortcuts" If you have the Dew Badge, you may come and go freely and ignore the navigation rule.
Starting Area: You will begin on a dirt road in a grassy area. Behind you are trials to the other connected realm, and before you is a path up to the lip of valley below.
Description: You have come to the furtile valley of farms and spring weather. This realm is freeplay, you may do what you want within the setting, and do not not need or have any reason to wait for god confirmation, unless you are trading with the hermit.
Farming: If you roleplayed farming more than an hour ago, you can choose to receive 1 Bronze Token. You keep track of these tokens yourself. You may do this again to receive more. You do not need permission to start a farm, and may even pretend you already had one here.
Hermit: Living in a hillside dugout is a quiet vagabond, a master painter who will consider doing a piece for you if you make a generous enough offer. If you are rejected you can try again tomorrow. You may but do not need to wait for a reply, and may leave after your request. On the door is a sign that reads, "show me you love the land".
• character sketches
• character paintings
• landscape paintings(gods only)
Dew Badge
Requirements: To receive this badge, you must farm 3 times before leaving. Inform the hermit you have done this, then you may leave. If the hermit decides you should have it, you will find somehow you have gotten it.
Badge Barrers: none
[✓][_][✓][✓][_][_][✓] (#4)[✓][_][_] 5✓
Connects with realities with no combat.