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Author Topic: Kittens! An incremental game of steam and science.  (Read 60351 times)

LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #15 on: September 02, 2015, 11:27:52 pm »

Agreed that wood is the usual bottleneck. I routinely have half my kittens on wood, and it's still the basic resource I usually most lack.

I've checked a couple times to see if converting catnip is more efficient per kitten at generating wood. I've never had it turn out to be, but it's close enough that I sometimes wonder if all the resources spent building lumber mills and upgrading axes might be better spent elsewhere. Some of the mid-game lumber mill upgrades in particular are crazy expensive for such a small bonus.

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Re: Kittens! An incremental game of steam and science.
« Reply #16 on: September 03, 2015, 11:57:25 pm »

:3
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JBramhall

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Re: Kittens! An incremental game of steam and science.
« Reply #17 on: September 04, 2015, 01:20:09 am »

bloody awesome game. cant stop playing now
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IronyOwl

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Re: Kittens! An incremental game of steam and science.
« Reply #18 on: September 04, 2015, 01:36:45 am »

Agreed that wood is the usual bottleneck. I routinely have half my kittens on wood, and it's still the basic resource I usually most lack.

I've checked a couple times to see if converting catnip is more efficient per kitten at generating wood. I've never had it turn out to be, but it's close enough that I sometimes wonder if all the resources spent building lumber mills and upgrading axes might be better spent elsewhere. Some of the mid-game lumber mill upgrades in particular are crazy expensive for such a small bonus.
I checked exactly once, early game, and it proved marginally superior. The problem was that to make use of it I'd have to check back every few minutes, whereas with an army of lumberjacks they'll go ahead and fill up the bar on their own.
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Re: Kittens! An incremental game of steam and science.
« Reply #19 on: September 04, 2015, 08:07:36 am »

I took the compromise solution; enough farmers so I'd still be positive on a normal winter and the rest lumberjacks.  I'm sure it's not the most efficient, but I also don't have to keep an eye on my nip stock.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Empty

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Re: Kittens! An incremental game of steam and science.
« Reply #20 on: September 04, 2015, 01:04:35 pm »

I used to shuttle my kittens around when I needed a certain resource.
But now keep 4 in all the non wood and mine jobs and maintain a balance so that I have double the mineral over wood capacity.

The added bonus from skilling up your kittens is worthwhile in the end.
My 4 farmers will probably be enough to produce enough food for around 100 kittens if this keeps up.
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tryrar

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Re: Kittens! An incremental game of steam and science.
« Reply #21 on: September 05, 2015, 01:41:33 am »

good fucking GOD gears are annoying. I have 25 workshops and 30 smelters and it still takes hours to make enough to be useful(such as nabbing Printing Press, much less the 10 or so Steamworks to make use of it). It wouldn't be so bad if they didn't need 15 steel, which requires 100 iron and coal(the coal is the sticking point, as at this point of the game you can only get it from mines and burning wood, so it comes in pretty slowly)
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Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #22 on: September 05, 2015, 06:37:54 am »

good fucking GOD gears are annoying. I have 25 workshops and 30 smelters and it still takes hours to make enough to be useful(such as nabbing Printing Press, much less the 10 or so Steamworks to make use of it). It wouldn't be so bad if they didn't need 15 steel, which requires 100 iron and coal(the coal is the sticking point, as at this point of the game you can only get it from mines and burning wood, so it comes in pretty slowly)

Same here, just researched printing press and high pressure engine and now I am gathering steel to actually build the engines. Also what the hell should I do with all the excess steal those smelters produce?
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marples

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Re: Kittens! An incremental game of steam and science.
« Reply #23 on: September 05, 2015, 06:53:09 am »

I just kicked my Reactor Incremental and Idle god habit, but this has kittens. Yay.
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LordBucket

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Re: Kittens! An incremental game of steam and science.
« Reply #24 on: September 05, 2015, 07:01:40 am »

good fucking GOD gears are annoying. I have 25 workshops and 30 smelters and it still takes hours to make enough to be useful(such as nabbing Printing Press, much less the 10 or so Steamworks to make use of it). It wouldn't be so bad if they didn't need 15 steel, which requires 100 iron and coal(the coal is the sticking point, as at this point of the game you can only get it from mines and burning wood, so it comes in pretty slowly)

Only for a very brief window. Gears benefit from the workshop conversion bonus twice. 10 gears times 15 steel is 150 steel, times 100 works out to a base cost of 15,000 coal plus 15,000 iron for 10 gears. But with 25 workshops, your 2.5 multiplier is applied twice instead of just once. So instead of 15,000 / 2.5 = 6000 each of coal and iron, it's actually much less:

3600 / 100 = 36 conversions, times 2.5 = 90 steel. 95 steel / 15 = 6 conversions, * 2.5 = 15 gears.

You only need 3600 each coal and iron instead of 6000. And the more workshop you have, the more that double application works in your favor. So max your workshops, and gears become not such a big deal. Plus, I find that I don't need many gears. Steamworks production rates are very slow. Unless you're doing a lot of overnight afking, I don't see a lot of reason to build very many of them. Plus, some of the upgrades aren't as important as others. The coal consumption reduction is n't a big deal, for example, since if you're afking overnight, you're going to cap coal anyway and it doesn't really matter if you cap in 20 vs 30 minutes. And the plate production upgrade, while definitely useful, pales in comparison to the inevitable mass plate production you get later from the zebras you end up spamming every winter to get titanium. So it's not terribly important. Really, the manuscript production is the only upgrade I find very useful, and even that the production rates are so low that again, unless your'e doing a lot of overnight afking, it's probably not worth building many steamworks to take advantage of it.

Basically, don't sweat the steamworks too much.

Starcharts and scaffolds are both much worse.



what the hell should I do with all the excess steal those smelters produce?

Stockpile it. You'll need it in stupidly large quantities (much) later to convert titanium into alloy.

Though note that if this is your first playthrough, it's possible that you might end up resetting before you get to that point, so don't stress over it too much.

EDIT:
Wait, that was a typo. You meant iron, not steel, right?

Excess iron, use to make lumber mills, and convert anything extra beyond that into plates. Wood is a major bottleneck through every part of the game I've reached, and lumber mills are good to have. Plates will be used 150/each for ships, plus several hundred at a time for harbors. Those will be needed in largq quantities, and while yes you do end up having loads of iron dumped on you by the zebras (I had 14,000 iron dumped on me with a single click of "trade all" maybe 5 minutes ago, for example) it's nevertheless convenient to have a few thousand plates on hand already once you get to that point. Reason being, the zebra gives you iron and plates that you don't care about, but do anyway because it gives you titanium too. The titanium trade is increased by the number of ships you have, and you need plates to build ships. So once you have it going, it's self perpetuating (except for starcharts which are a pain) but having a few thousand plates ready and waiting when you get to that point will help you jumpstart the process.






« Last Edit: September 05, 2015, 07:26:48 am by LordBucket »
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Arcvasti

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Re: Kittens! An incremental game of steam and science.
« Reply #25 on: September 05, 2015, 01:38:55 pm »

Yeah, before I lost my save, lots of workshops were essential for the more advanced buildings. Ten workshops nearly halved the amount of culture and parchment I needed for that Ceiling Cat-damned Temple and stuff that requires developed resources becomes much more feasible with the added efficiency.
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tryrar

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Re: Kittens! An incremental game of steam and science.
« Reply #27 on: September 05, 2015, 05:28:35 pm »

heh, even with 30 workshops it takes over 100k wood for trade ships due to the scaffolding reqs >_>. Though, now that I have harbours I'm thinking of doing a workshop focus and boosting to around 45-50 workshops.
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Akura

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Re: Kittens! An incremental game of steam and science.
« Reply #28 on: September 05, 2015, 06:23:01 pm »

Time doesn't seem to pass if I have it on a different tab than the one I'm looking at. Or it passes slowly.
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Antioch

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Re: Kittens! An incremental game of steam and science.
« Reply #29 on: September 05, 2015, 06:50:25 pm »

Time doesn't seem to pass if I have it on a different tab than the one I'm looking at. Or it passes slowly.

Yeah time doesn't seem to pass when the computer goes to standby either.
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