The faces of Zhěn Réng Jiāng shine in the lights of the fires before them. The eyes of that head which gives the impression of irritation or frustration seems to glow more brightly than the rest, for a moment. The mouths fall open, cannons -or at least large horizontal obelisks- rolling out of each to point downwards, towards the edge of the fighting, as the arms on the walls pry open windows and construct siege equipment. The mouths fire first, searing blasts of power and force etching lines in the ground. In the wake of each, the scarred ground seems to flip over, showing brick and stone, paved roads coming from each gate, though more offset the close to the central tower they became; ten roads in all, forming five long triangles leading towards, even into, the fight. The siege weapons follow, volleys of death raining upon those sections of the combatants filled with the god’s foes
And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhěn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder. Even off these roads, the fighters were not immune. It was easier to turn the Goberins, the Hellions and Hellhounds, against their would-be allies and former masters. They were already aggressive, malicious. It was not difficult to direct that aggression towards the Lambdent. The Lambdent themselves were more difficult, but not impossible. Disciplined they might be, but infighting, to prove one’s strength to their god, was not uncommon in their homeland. To twist them to his ends, control their patterns of thought just enough to goad them into fighting what were once their allies, was not overly difficult. It merely required some strands of Flux. And then, in the midst of this destruction and chaos...
The gates open. And from each, a gargantuan figure steps, each somewhat different, all bearing similarities. All nine are over twenty meters tall, and all bear a strange symbol upon their chest. Each holds a different set of weapons; once has no weapon but the claws and fists it bears. Each reflects, to some extent, one of the gods on the side whose fight they now assist, striding forwards towards the battle. One stops, wielding an enormous bow, whose arrows splinter mid-flight, hundreds of shards raining upon its enemy. Others the massive construct launches remain whole, carving gouges among the foes they face, inspiring further chaos. Another actually
sings, though the words are incomprehensible, if words they even are, as it’s weapon hums along, shrieking in delight as it tears through foes. One and all, they begin to wreak devastation upon the battlefield, soon to be followed by their supporting armies…
”Subject designate:(“Zenurion”); query/;>_
ability{true}=sufficient:(taste:(“Zenurion”))[?]_”I believe I should have about 16 Ichor left right now. Create nine War Engines, along with their individual Siege Blades(general name, they aren't all swords, many of them are sets of weapons. Have/request my pantheon to support their construction. All told, I believe it costs about 3-4 Essence each, if we all pitch in, before discounts for sphere, if such apply. Others desirous to assist may do so as well. I will pay more than my 'share' to compensate for my fellow members having less Essence to put towards the project. 6 Essence, at most, though. The Siege Blades increase their Affinity with their more powerful Magic, as might be expected.
Use two more Essence for the roads, walls, and towers, to give them some solidity. Use five Flux for the Control of the combatants, and five more for the bombardments, both mouth cannons and otherwise, previous. Should any War Engine fall, and I did not need to use the full 6 Essence to make the War Engines, use the Ichor that might have gone towards that to reviving/returning them to the battle more quickly(with Flux), coming out of their original gate.[Size+7]x1.7 [Charismatic-2]x0.8 [Am Legion+1]x1.1 [Combat+2]x2 [Defense+1]x1.2 [Fear+2]x1.2 [Protection+6]x1.6 [Will Be Back]x5 [Unique]x10 [Magic Resistance+3]x1.7 [Loyalty+10]x2 [Speed+1]x1.3 [Affinity: Differs]x1 [Affinity+2: Non-Exotic]x2 <Secret Trait(s)>
[Size+7]x1.7 [Charismatic-2]x0.8 [Am Legion+1]x1.1 [Combat+2]x2 [Defense+1]x1.2 [Fear+2]x1.2 [Protection+6]x1.6 [Will Be Back]x5 [Unique]x10 [Magic Resistance+3]x1.7 [Loyalty+10]x2 [Speed+1]x1.3 [Affinity: Differs]x1 [Affinity+1: Exotic]x1.6 <Secret Trait(s)>
[Destructible (partial)]x0.5 [Bound]x1.5 Grants [Combat+1]x1.4 [Defense+1]x1.2 [Fear+1]x1.1 [Magic Resistance+1]x1.2 [Speed+1]x1.3 [Affinity+1: Non-Exotic]x1.4
[Destructible (partial)]x0.5 [Bound]x1.5 Grants [Combat+1]x1.4 [Defense+1]x1.2 [Fear+1]x1.1 [Magic Resistance+1]x1.2 [Speed+1]x1.3 [Affinity+1: Exotic]x1.6