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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 301186 times)

Andres

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #750 on: August 23, 2015, 08:10:53 am »

((Reserved))
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Rolepgeek

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #751 on: August 23, 2015, 08:15:55 am »

Use 1 Flux to enable longer shelf-lives for food in and around the City of Rule, and particularly in the trade caravans coming to the City.

See if I can find the lost soul of the Zhǎngzǐ. And also the lost souls of the Skizani...every good civilization will need at least some unskilled laborers, and even the foolish and weak can be put to use as slaves. If they are taught to be willing, so much the better.
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Andres

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #752 on: August 23, 2015, 08:27:06 am »

I give Lolohe Rulership+3. If it doesn't cost any energy, I give him affinity to lawmancy (I hadn't given him an affinity yet). Tell him to outlaw slavery because that stuff is seriously messed up.

I open my heaven to those Skizani who do not blaspheme against me. Unlike other races, it's impossible for them to gain access to my heaven by worshipping me. It's impossible, in fact, for them to gain access to any afterlife. They are not deserving of such a fate. They are now capable of worshipping me and must do so like any other race to access my heaven.

Well, bear in mind that they cannot provide worship at the moment, maybe someone could go do something about that.
((Good idea.))
So long as it costs 1E or less, remove the Unworshipful trait from the Skizani. Use Ichor if necessary.

EDIT: I create ten Skizani in the location where the rest of the Skizani are. These are the first prophets. They are to spread my religion amongst the Skizani, promising eternal paradise so long as they worship me. They are to warn away the Skizani from going to the City of Rule who would make them a slave race. If necessary, use Essence if it's available and Ichor if it's not. 1 energy max.
« Last Edit: August 24, 2015, 08:43:27 am by Andres »
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Happy Demon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #753 on: August 23, 2015, 09:00:34 am »

[Si]
Unpolluted Lands

Si has gone into her divine form again.
Those villages look good, but I need guards to keep them safe. My creations aren't good at combat, so I must make someone that are. Maybe they can work as workers too.
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
Spoiler (click to show/hide)
I can't have them be found, they can't protect if they're dead. So I'll put the same concealment on them.
Si distributes the 4 000 Unnamed Creatures in groups of 200, a total of 20 groups, at Skizani groups near areas with plenty of food.
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micelus

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #754 on: August 23, 2015, 09:21:25 am »

Determine if mice transformation is temporary or permanent. Use Flux to fix the problem if possible.
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Andres

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #755 on: August 23, 2015, 09:29:21 am »

Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
I name these creatures the Skarati.
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micelus

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #756 on: August 23, 2015, 09:35:37 am »

[redacted]
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You win Nakeen
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hector13

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #757 on: August 23, 2015, 09:37:10 am »

Are gods aware of the current I/E/F levels of the other gods?

((It's in the Tick updates, in the Gods spoiler. I personally consider anything which is contained in the IC thread common knowledge))
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Stirk

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #758 on: August 23, 2015, 09:41:46 am »

[redacted]

((Yep! Guessing what happened by IC totals and using them to know opponents Ichor is probably necessary police work. Don't trust the totals, by any means....

Also: Andres, you are overestimating the effects of the Constellations. And your 0E actions. KJP made it clear that be basically flips a coin for each one of your soul senses, answering "Yes" for heads and "No" for tails. There is literally no chance for it to give you useful information.))
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IcyTea31

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #759 on: August 23, 2015, 09:44:59 am »

Mörkö creates another 2E worth of Haunts and spreads them around in a similar fashion as before.
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TheBiggerFish

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #760 on: August 23, 2015, 09:47:14 am »

>Zhin, this Aspect would like you to know that this Aspect does not support slavery.
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Happy Demon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #761 on: August 23, 2015, 09:50:11 am »

Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
I name these creatures the Skarati.
((Well, you gotta find them first. :P))
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Rolepgeek

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #762 on: August 23, 2015, 10:00:54 am »

>Zhin, this Aspect would like you to know that this Aspect does not support slavery.
"Subject designate:(Tenat); opinion); noted_"
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tntey

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #763 on: August 23, 2015, 10:30:14 am »


Create 3 E worth of Jigons. Jigons are Gold skinned humanoids that can shipshift into birds. They are USB's and can mate with the Jeskia. They will be placed on the moon where the Jeskia are. I am co creating them with Jens.
« Last Edit: August 23, 2015, 10:31:58 am by tntey »
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FallacyofUrist

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #764 on: August 23, 2015, 10:31:05 am »

Jens will also put 5E into the Jigons.
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