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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 124 125 [126] 127 128 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245436 times)

Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1875 on: September 06, 2015, 12:01:24 am »

Rolepgeek: Editing polls seems to be much more limited than creating them. Maybe I should start a (locked to posting) poll thread with changeable options and one-vote-only and just announce and link polls here and on my signature? (It seems a bit like spamming to me, but it'd end up getting buried in a few hours, thus probably not cluttering the first page much)

IcyTea31: 10-20 threads of PMs update per day, I think. Some players maintain single/few threads of PMs and some send one-shot replies, so it's harder to say how many PMs I receive in a day in the current view (which the screenshot provides) without switching to the default view and counting pages of PMs.
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1876 on: September 06, 2015, 12:05:23 am »

$$$
Price check on making adamantine
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gman8181

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1877 on: September 06, 2015, 12:11:54 am »

Ouch, sorry. :(
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micelus

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1878 on: September 06, 2015, 12:35:02 am »

Question, would it be permissable to make an elected Angel? As in, I make an angelic position (let's say a blank 0.5E template) that is occupied by a mortal for a set amount of time and when the 'term' is ended, someone else becomes an angel? I don't think would have any gameplay repercussions.
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IcyTea31

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1879 on: September 06, 2015, 12:37:54 am »

That would probably go together with this, that was never responded to:
$$$
Legacy Immortality: creation can die/be destroyed, but is always replaced by another, not-quite-identical one...
  • ...in 50 years? (2 mortal generations)
  • ...in 25 years? (1 mortal generation)
  • ...in 5 years?
  • ...in 1 year?
  • ...in 1 month?
  • ...immediately?
  • ...similar time intervals in Ticks?
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Rolepgeek

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1880 on: September 06, 2015, 12:39:59 am »

I feel like that falls under [Will Be Back].
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micelus

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1881 on: September 06, 2015, 12:42:34 am »

Also clarification on this trait:

The Power of Love/The Power of Friendship/The Power of Trust <x1.3>
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1882 on: September 06, 2015, 12:57:56 am »

micelus: I suppose so. It seems mostly equivalent to a single angel with a changing identity/personality.

The Power of Love/The Power of Friendship/The Power of Trust: It's a cheap expensive-looking trait that everyone wants to steal. Excellent for trickster good gods' creations.

$$$Response
Creating adamantine: Not sure, but probably around 3-4E or so? I'm not sure how to handle something that isn't quite extraordinary except through having extraordinary material properties. It's definitely more expensive than the heat-fearing water or the perfect sound conducting metal but probably not quite as expensive as [cheese].

Legacy immortality (50 years) <x3>: Returns as a different individual after 50 years
Legacy Immortality (25 years) <x3.5>: Returns as a different individual after 25 years
Legacy Immortality (5 years) <x4>: Returns as a different individual after 5 years
Legacy immortality (1 year) <x4.5>: Returns as a different individual after 1 year
Legacy immortality (1 month) <x4.8>: Returns as a different individual after 1 month
Legacy immortality (0) <x5>: Alias to Will Be Back with changing identity?
Legacy immortality (1T) <x4>: Returns as a different individual after 1T
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TheBiggerFish

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1883 on: September 06, 2015, 01:03:55 am »

The Power Of _____: Okay, but what does it actually DO?  Anything gameplay-wise?
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Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1884 on: September 06, 2015, 01:08:10 am »

It's cheap and looks expensive
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1885 on: September 06, 2015, 01:09:53 am »

The Power Of _____: Okay, but what does it actually DO?  Anything gameplay-wise?
My guess is it'll distract villains by making them try to obtain it for themselves, only for them to realise it was inside them all along and then they'll be good guys.

$$$
Price check on [Enhancement via Good] which increases the abilities of a creature proportional to the amount of goodness in the surrounding environment and, to a lesser degree, the world
Price check on a [Heal] trait which lets a being or race magically heal other of wounds and disease
« Last Edit: September 06, 2015, 06:27:36 am by Andres »
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TheBiggerFish

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1886 on: September 06, 2015, 01:10:32 am »

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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1887 on: September 06, 2015, 01:11:31 am »

It's a cheap trait that looks expensive to everyone else.
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Stirk

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Demonic Spoon

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #1889 on: September 06, 2015, 02:19:09 am »

Quote
Deaths: There was a half-finished "wandering death" generator at some point which has now mostly been scrapped. Most deaths in [Will Be Back] [Immortal] races now will likely be from the various diseases going around, some of which have interesting secret features. (Disease resistance provides resistance, not immunity. Immunity right now is mostly based on having a compatible biology, but having rare/exotic biologies can still lead to player-made targeted diseases)
Sure, but wouldn't the [will be back] races ressurect after death by disease? Or do these diseases cause permadeath?
Would kind of like an answer on the [will be back] thing. Diseases permakilling them is kind of confusing me.
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