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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 95 96 [97] 98 99 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 247311 times)

Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1440 on: August 31, 2015, 07:09:02 am »

Yeah, I mean, you could knock up some Palantir knockoffs to create a modern videophone system if you wanted.
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Andres

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1441 on: August 31, 2015, 07:12:30 am »

I'm just waiting for Humanity to turn into the Fire Nation, though that wasn't my intention when I invented plasmamancy. :P
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Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1442 on: August 31, 2015, 07:14:17 am »

I'm just waiting for Humanity to turn into the Fire Nation, though that wasn't my intention when I invented plasmamancy. :P
I'm actually kind in the mood for a sun god. May make one if my current god dies for some reason and make the humans my favoured Aztec slash Fire Nation worshipers.
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micelus

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1443 on: August 31, 2015, 07:14:27 am »

$$$
Railways. No trains, just railways.
Anima Manifest-powered turbine. Primitive and not the most efficient, but it works.

Would novice level Whimsy be able to make someone happy to do something fatal?
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Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1444 on: August 31, 2015, 07:17:14 am »

$$$
Railways. No trains, just railways.
Anima Manifest-powered turbine. Primitive and not the most efficient, but it works.

Would novice level Whimsy be able to make someone happy to do something fatal?
*sees edit*

And here I was considering plasmancy powered steam turbines instead.
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micelus

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1445 on: August 31, 2015, 07:18:14 am »

You could probably use half the magic schools for a workable engine (or engine equivalent!).

Chaosmancy: manipulate luck to such a degree that this wheel moves just so and that gear does this at this moment.
Echoturgy: Mechanical orchestra produces heat, which is used to power an engine.
Exousiurgy: Move the vehicle/engine. With your mind.
Whimsy: Force someone to turn a wheel really really fast.
Feromancy: Move metal components. With your mind.
Necromancy: Create undead constructs to turn a wheel really really fast. With their bodies.
Ritual Magic: Sacrifice a chicken and dance around the vehicle until it goes really really fast.
Technomancy: Build an engine that runs on crystal fuel.

« Last Edit: August 31, 2015, 07:27:32 am by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Andres

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1446 on: August 31, 2015, 07:20:49 am »

And here I was considering plasmancy powered steam turbines instead.
Steam turbines? Why would you use plasmamancy for steam turbines? Plasmamancy can be used to make lightning. Way better source of electricity than steam turbines. (Coincidentally, this is also a thing from Avatar, but this time it's from Korra.)
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Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1447 on: August 31, 2015, 07:22:17 am »

You could probably use half the magic schools for a workable engine.
A lot of them are conceptual or have to do with the mind/emotions.

Future sight isn't going to be moving any trains, neither is reading minds, magically healing food and I have no idea what lawmancy actually does.

Looking through the list of magic schools again though, feromancy is probably the best magic for moving trains, all things considered.
« Last Edit: August 31, 2015, 07:25:07 am by Demonic Spoon »
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Andres

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1448 on: August 31, 2015, 07:32:39 am »

Future sight isn't going to be moving any trains
True, but it would probably make them run on time.
« Last Edit: August 31, 2015, 07:43:07 am by Andres »
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IcyTea31

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1449 on: August 31, 2015, 07:36:56 am »

Why not make a train that runs on lawyers and their school of magic? Not powered by them, just runs over them.
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Dutrius

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1450 on: August 31, 2015, 07:38:44 am »

$$$ A metal, that when drawn into a wire and stretched taut, can transmit vibrations with very little energy loss. The vibrations can continue even if the wire is attached to an anchor point in the middle.
You want to invent the telegraph. In the iron age. I'm not sure if you're insane or a genius.

The two aren't mutually exclusive you know :P
There's a fine line between insanity and genius. Sometimes it's hard to tell which side of the line you're on.

Any way, I wasn't going to invent the telegraph myself. i was going to give the Efte the metal and the thermophobic water and see what they came up with by themselves.


Why not make a train that runs on lawyers and their school of magic? Not powered by them, just runs over them.
Or we could gather them (and politicians) all in one place and use all the hot air they produce to drive a turbine.
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micelus

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1451 on: August 31, 2015, 07:42:17 am »

That process could probably be improved with some Glummer. Ya know, make em rage a bit more.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1452 on: August 31, 2015, 08:21:10 am »

$$$
Adding "Am Legion +2" to all mundane trees.
Adding "Am Legion +2" to each specific species of mundane trees.

Quote
Earns Experience <x5>: Receives significant bonuses to bonuses on rolls based on number of Ticks since creation
Trait description seems to be missing a word or something
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1453 on: August 31, 2015, 09:10:29 am »

You could probably use half the magic schools for a workable engine (or engine equivalent!).

Chaosmancy: manipulate luck to such a degree that this wheel moves just so and that gear does this at this moment.
Echoturgy: Mechanical orchestra produces heat, which is used to power an engine.
Exousiurgy: Move the vehicle/engine. With your mind.
Whimsy: Force someone to turn a wheel really really fast.
Feromancy: Move metal components. With your mind.
Necromancy: Create undead constructs to turn a wheel really really fast. With their bodies.
Ritual Magic: Sacrifice a chicken and dance around the vehicle until it goes really really fast.
Technomancy: Build an engine that runs on crystal fuel.



But you have to know how to make the Engine first in pretty much all cases, making it kinda useless. Most of those cases don't really have an advantage over steam anyway  :-\.

And here I was considering plasmancy powered steam turbines instead.
Steam turbines? Why would you use plasmamancy for steam turbines? Plasmamancy can be used to make lightning. Way better source of electricity than steam turbines. (Coincidentally, this is also a thing from Avatar, but this time it's from Korra.)

The Steam Engine doesn't produce electricity, it produces mechanical energy. Plus you are looking to substitute something we have known for hundreds of years with something we haven't been able to invent yet  ::). You might as well suggest replacing everything with Cold Fission.

Yaay KJP is not dead :D

As you can see we were just busy going crazy and panicking at the idea that you might stop the game, the usual stuff really :P

I told ya you are all paranoid and that this is probably related to him traveling!

[Teacher]: Not sure if necessary, mostly decorative?
Very necessary. I want to create an angel with Master Affinity to Plasmamancy and the Teacher trait with the intention that it'll teach my Angels master-level Plasmamancy. Learned magical ability instead of innate magical ability.

[Blacksmith]: Not sure if necessary, mostly decorative?
Similarly, I want to create an angel that can make awesome angel-level artifacts for my forces. They obviously won't be as powerful as 2E god-made artifacts but at least it's something.

So basically you want to get things without paying for them  :P. Your cheapness shines through concrete!
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Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1454 on: August 31, 2015, 09:30:51 am »

Mmm, making a divine smith to forge weapons of power isn't "cheap" as such, it's pretty cool I think. I've been considering making someone similar, or a race of someones similar, to arm the protectors of the forests.
« Last Edit: August 31, 2015, 09:42:03 am by Demonic Spoon »
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