Got it, thanks!
Mmm, thought I might want to run these two by you guys. For the Evertrees, I'm afraid I might be minmaxing a tad too much, but on the other hand, all I'm really doing is having the trees conform with how I want them to be, that is mostly inanimate trees.
Evertree Math:
[Golden Aspen Derivation] 0.001 [Charismatic+2] <1.2> [Combat-3] <x0.4> [Disease Resistance+4] <2.9> [Earns Experience] <5> [Extremophile+3] <2.8> [Fruitful+5] <2> [Intelligence-1] <0.8> [Pious+2] <2> [Protection+3] <1.3> [Size+6] <1.6> [Speed-2] <0.6> [Strength-1] <0.8> [Teleport+1(1/day)] <1.2> [Will Be Back] <5>; [Affinity(Corpomancy)] <1> [Focus(Propagation)] <1> [Language(Vibrations)] <1>
~0.37 per individual - ? [Sphere Discount]
Thoughts? I've been getting the impression from the IC thread that the Devil has been making a lot of plagues, which is why I ended up keeping disease resistance (in contrast, magic seems to be pretty lowkey at the moment). I'm pretty torn on whether or not to make the trees fireproof. On the one hand, resurrecting from the ashes like a phoenix has some thematic coolness, on the other hand, I don't want my trees to be able to burn (even if only to keep the dirty peasants from using them as firewood. Stupid peasants).
Next is my angel, the arboreal administrator. I meant for him to help more trees grow, sort of like the keeper of the forests, but I'm not sure whether he'd even be effective in that role. In addition, when I first saw it, rulership seemed like the perfect fit for what I wanted for some reason, but that's seeming more and more not to make a lick of sense the more I think about it.
Cost:
[Angel] <0.5> [Charismatic+2] <1.2> [Earns Experience] <5> [Intelligence+2] <1.4> [Rulership+5] <2.5> [Size-4] <0.71> [Speed-1] <0.8> [Affinity(Exousiurgy)] <1>
=~6 Ichor
(I am assuming that Divine allows angels to effectively teleport? Please tell me if this isn't the case)