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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15444 times)

My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #180 on: August 31, 2015, 02:10:40 pm »

Since I don't see anyone giving it the thumbs down, we'll go with it.

My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #181 on: September 01, 2015, 10:58:15 pm »

Sorry about the delay. I'm currently going through staff training, so my days are very busy. Once you decide how to split your Stands into Units, I'll progress the game.

Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #182 on: September 02, 2015, 01:38:55 pm »

Here's what I suggest we go with. Could be split up as needed.

Fanatical Regiment
10x Fanatics
4x Acolytes

Cavalry Skirmishers
5xHalfling Outriders
2xApprentices (Illusion/Enchantment)

Heavy Hitter Regiment
10xGuards
5x Peasants
2xMusket Men
1xAnimated Armor
1xAcolytes
1xApprentices (Abjuration)
 
Recon Skirmishers
5x Scouts

Siege Regiment
3x Mangonel
1x Ram
2x Apprentices (Evocation)
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #183 on: September 04, 2015, 01:46:13 am »

So to fill the time, I want the Fanatical Regiment.

Also, I found a Luchador class.
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Kashyyk

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #184 on: September 04, 2015, 05:52:37 am »

I know how I'd use any of those regiments,  so I'm willing to lead what ever is left after everyone decides.
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #185 on: September 04, 2015, 08:23:39 am »

Okay, so half the team agrees, I believe we can go forward with that GM.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #186 on: September 04, 2015, 09:06:38 am »

Alright. I'll update when I get the chance.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #187 on: September 05, 2015, 05:12:12 pm »

((Nothing to see, accidental post. Move along.))

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #188 on: September 08, 2015, 12:24:47 am »

If you've got anything else you'd like to do in town, do it now, cause Sun Tzu is right, we need to get going.

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #189 on: September 08, 2015, 11:07:37 pm »

And I forgot to ask for how you'd like your forces to be arranged on a tactical map. :/
Once I've got that, I'll begin the game proper.

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #190 on: September 16, 2015, 10:30:41 pm »

Sorry all. Work is getting more intense, and school starts shortly, so I'd like to apologize for the lack of updates. I hope to update Friday, but I can't promise anything: I have a lot of things I'd like to do Friday.
Updates will be slow and unpredictable as the school year begins. Sorry all, but my education comes first. At least, that's what I like to tell myself. :P

My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #191 on: September 20, 2015, 12:50:32 am »

I'm using this as a test fight, to see how the system works, and what works from what I made, and what doesn't.
Units will act unguided under my control unless a player actively takes command of them.

Kashyyk

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #192 on: September 20, 2015, 05:00:40 am »

Do the caravans have an initiative or is it based on Antonio's?
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #193 on: September 20, 2015, 08:02:08 am »

No, I forgot about them. Let's say they have an initiative of zero.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #194 on: September 20, 2015, 12:13:25 pm »

I forgot I was terrible at strategy.
Woops.

Plans, I think, will be needed.
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