"Maximus, keep an eye on the Kelpie 02 and shoot it if it stops grazing. Aria and Jenny, keep an eye on Kelpie 01, shoot it if it gets close to Vigil. Don't want to take risks. Also why the hell did we not bring those tranqs on this excursion? When you people are back here restocking, one of you grab em."
"Frazz, investigate the sheep, don't touch them."
"Once we're done here and Zach is fixed up, we're gonna hit Hive 001, and by that I mean we're going to do a controlled burn to flush the buggers out. Specifically by driving the base in a large circle around the hive to act as a firebreak and start a fire within the ring. I want samples and I want combat data for potential weaponization of the species later."
With your order, Maximus levels his shotgun up at the grazing Kelpie and kept it there while Jenny turns her crosshair to the one approaching Vigil.
"Doesn't looks like it's going to stop." She Comm'd while drawing a bead on the approaching creature.
Meanwhile, the Wiznerds found where you kept the juice boxes and began to set up a game to play while the grownup does serious stuff. Papers and pens are brought out as they stat out their characters for a new adventure.
Zach will try to live.
You're back in the endless, empty grassy plains again. It seems to be evening, or at least cloudy enough to block out most of the sunlight. Wind was blowing furiously, blowing loose grass all over the place, some slaps onto your face, drawing shallow cuts wherever you've exposed skin, causing jolts of pain each time as the dull ache comes with the bleeding.
Frazz approaches one of the sheep and examines it. If it does anything weird, torch it.
The sheep thing looks up at you with it's dumb uncanny face and bleated. It sounds like a person screaming, which is hilarious.
Zander will attempt to open or kick in the door, gun up ready to shoot if necessary.
Support Zander on the breach. Be ready to fire.
Zander got to the door of the stone building with Jon coming to support him and Vigil a way's away still, jogging over. Believing you've enough support to take on some peasants, you rear your boot up and give the door a mighty kick! It thump'd and there were some frightened noises from the inside, but the door does not yield to your boots. Looks like the Door just soaked your boot.