"Everybody out. Now. Someone help me help Michael. You, save your bloody ammo."
Tal moves to help Michael up and out the door.
(15)As you try to help Michael up, a large statue falls, the head smashes against the ground and large chunks bounce back at you guys. (17) You try to pull Michael out of the way, as well as yourself, but your reaction is far too slow as you take the biggest one to the body (
7 damage) Your world is pain as you suddenly fly backwards, landing on your skull. There is a flash of red, and then black darkness, as everything goes numb. But the relief last less than a second, as color returns to the world in splotches, and the pain in barrels. There is no way you didn't brake something. (10) And then everything fades once more, and the pain subsides.
Get up and get out.
"Something hit Beta, something armoured. Their bigger guns couldn't pierce it. We need to warn Delta."
(tal's roll) As Tal helps you up, a rock comes hurling over your head and dead into him. (14) You feel your arm yanked hard, as he pulls you back with him, his vice-like grip still determined to save you, the slick, sickening, painless pop lets you know, as you feel his grip slip, that your arm was pulled clean out of its socket (
5 Damage)
You stare to your now left. The door is open. Ayes just a bit outside of it.
You turn to your now right. There is a whole bunch of rubble where the door was. . . and a gun.
"Ok, I was wrong! You guys heard a gunshot but I wasn't attacked. Although I'm pretty sure we will be soon. Anyway, THE CEILING IS FALLING DOWN! WE NEED TO GET OUT, RIGHT NOW!"
Unload my Ap mags and load standard ones. Then RUN LIKE HELL!
(14) You unload your mag to switch it out for the standards, just in case you need the extra fire, but a rather large piece of rooftop collapses in on itself, rumbling down to where you (11) are, crashing on top of you with enough force to knock the gun out of your had, and you to the floor, as it slides well away from you. (
6 damage) It hella hurts. Especially in your (1d5=4 hit location because I am mean) right rib cage. It aches so much that you cough, nearly vomit, as some blood comes out. (5) You scream out for half a second before biting your tongue and forcing yourself back on your feet. There is rubble all around you, and clear sky upwards. You don't know where your gun is, though. You hear more gunshots behind you, but its muffled by a fair bit of screaming (17) of blood curtailing agony. (9) Your eyes widen and your mind starts to worry with clouded fear on how you will get out of here.
Run out and try to contact squad B
( 8 )
Seth and Lalush, being the second closest to the door, run out as quickly as possible, with seth lagging just behind Lalush, even pulling him out of the way of one falling roof piece that would have otherwise snapped his neck. Lalush, though, tries to get back into contact with squad B's leader. The line is dead, but he does not stop fiddling with his PDA. (7)
"I cant get into contact with the Beta squad. They are all still running, but something is blocking their comms."
Seth looks around, and then down at the steps.
"
We should go down the steps. I rather judge whats below me, than walk a ledge and watch the skies."pull out the Beretta and back away towards the outside.
goawyisitheydath
I don't know if it's heydath, but "go awy" seems clear enough
(3)
You hear it. In your head, deep in the back of it, almost as if it weren't a thought, but you processing someones words, right after they say it. (9) it disturbs you greatly, but you already are ready to leave, so you its impact on you is not that great. You, being closet to the entryway, get out with little trouble, but, getting down, would be. The whole castle is shaking, and you watch as one of the towers on the far right hand side collapses, blowing up a thick cloud, rapidly making its way towards you. You have a few seconds before it hits you. Looking down, the first 'step' seems to have cracked, revealing a vast nothingness beneath it. you don't know what will happen if you get stuck in the crack, so, if you choose to go down the exact way you came, you will need to be quite careful. You look to your left, and you see a ledge leading in the direction of where the B squad went, but that way may be just as dangerous, and every once in a while a large rock, or piece of the roof seems to fall and crack itself against the ledge.
Michael: 10/15 hp
Tal: 8/15 hp
Arthur: 9/15 hp
test=[roll]1d6[/roll]
edit: I love how you all assumed everything was alright, and the dice didnt screw you over and over.