Squad Delta (12)
Squad Beta (6)
"It's likely a request for backup. Nobody enter till I scan the room, someone try contacting both teams. Tal scans theroom and records everything visible. Since it's a much smaller area, shouldn't take nearly as long as the first scan did. Upon completion, Tal carefully enters the room to record the scratches and get a closer look at the statues. Taking a material sample or identifying them if possible.
It doesn't take as long to scan
Gand record everything. You take a couple of pictures and save them to your PDA, and send them to Ayes and Lalush, before you decide to study them closer.
oThe faint greenish blue can be seen on the ceiling, faded. And on the statues themselves. It gets brighter the closer you get to the only other
adoor in the room, but never goes completely close to the light green splashes you saw earlier. Some. . . things were in here, and they
wfollowed the Squad D. you cant tell how many there were (4), but you can tell that they are humanoid in nature, and rather thin. There were probably more than 20 of them, judging by the number of known individual areas that they came from.
If you dont get to Delta Squad soon, they
ymay be ambushed.
Try contacting the other teams. Look around with my helmet flashlight but don't go further in.
You try to Contact Squad D, but they still seem to not be responding. You get much better luck with Squad B, though. Their squad leader seems out of breath.
"We got a hostile. A big one. Our heavy guns are having a hard time piercing its armor. We need backup right awa-" suddenly there is a sound as though he tripped, or knocked into something heavy. After that, there is a loud crunch, and silence.
Look for the most ornate looking door (that doesn't lead outside). Ready my carbine and be prepared to shoot any hostiles that come out with AP mags.
There are only two doors, equally plain, but you decide that you are better off going through the one that you did not come in, so you quickly head off to the far end of the room, and load in your heavier rounds, not wanting to be caught off guard. You double and triple check it before checking to see if the door itself was open. It was, even ajar slightly, as though someone meant to close it behind themselves, but didn't want anyone anyone to know it
Seth turns off his mic and pulls Lalush off to the side to speak in private. Lalush looks down at his PDA and looks back up at Seth and speaks, you guys hear it clearly on your mics. "The vitals of Squad B shows that they are running from or towards something. I cant tell which because I only have access to our squads position"
Not even a second after he finishes speaking you hear gunshots. Lots of them. And rumbling. Everyone's hair stands on end, and Seth pulls out his shotgun.
The scratches
Ion the
Swall
iseem to glow a bit. The rumbling gets louder as the roof seems about ready to collapse on itself. One of the more run down statues fall, landing, and shattering not far in front of Michael (10).
A large chuck of rock propels from the ground, and dead into his chest, knocking him over, and beating the air right out of his lungs. (2 damage)
Chunk of roof is now falling everywhere.
I am sorry if the style keeps changing. I am trying to find something that feels more comfortable from a story tellers perspective, and from the
tplayers perspective, yet
hwill work in the
econtext of this game.
Also,
ynotes: Your PDA has a
Dvitality scanner of which you can use to find out the situation of anyone in your squad. If given
aaccess to it, you can also check the
tvitals of other squads.
h