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Author Topic: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)  (Read 22269 times)

SeriousConcentrate

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #270 on: September 28, 2015, 02:33:19 pm »

Vic gave Lucky another scratch behind the ears and exited out from under the porch, hand on the revolver at her hip as she went back to the others. "Found an old Yiwi. You guys know what that means, right? If not, well, it's one of the reasons to hate the empire. They drop it and it changes people into carnivorous monsters. So... that's what happened to the folks who lived here. Keep your eyes peeled. They might still be around somewhere."

Warn the others. Explain what a Yiwi is if they don't know.
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Dwarmin

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #271 on: September 28, 2015, 02:49:44 pm »

Vic always heard that it was rare for them to survive very long in the battlefield, as they had little aptitude for self preservation...but, apparently they mostly came out at night. Mostly.
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GiglameshDespair

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #272 on: September 28, 2015, 03:54:37 pm »

Hmm. She didn't have the hear-heart of her father... but she recalled as a child, she was adventerous enough for two, and certainly she pcked up a few little things.

She tried to hear the clicking through ear, and if that fails, she fetches a cup and places it against her ear and the safe, so as to better hear.

Open dat safe!
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Harry Baldman

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #273 on: September 28, 2015, 04:29:20 pm »

Immanuel Jade glides back to the ignorant guards, his eyes uncommonly full of energy.

"When you dream," he asks, then pauses for a moment as if he had forgotten the right words in his ruminations, "what do you see?"

Action: Immanuel Jade asks the guards this, assessing them quietly. How are they like the door, and unlike people?
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Playergamer

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #274 on: September 28, 2015, 05:34:34 pm »

Sal, standing by his horse and probably waiting, sighs and ties his horse to a nearby post. He walks over to the bounty hunter, glancing around the countryside, before speaking.

"Doubt this's a good place to spend the night. Town isn't far off, and I ain't one for dealing with monsters."
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SeriousConcentrate

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #275 on: September 28, 2015, 07:00:42 pm »

"It ain't. They come out at night. We'll need to be moving on before sunset... but I figure we can give Wen-Li a little more time with that safe, we have a few hours." Vic knelt by the edge of the stairs and put her hand into the crawlspace to pet Lucky again. She always had liked dogs.
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Tiruin

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #276 on: September 29, 2015, 09:19:58 am »

Retroactively having gone along silently with Vic and the rest to the place where the old dog was...

Hiraya says a short prayer for the inhabitants of the house...taking a glance to check on Lucky, listening to Vic's explanation of what a Yiwi was, and mulling over her thoughts in confoundment.

Either she had forgotten, or she had no knowledge--nor did she think her parents even knew--about the device Vic was talking about. Or she was forgetful. Memory check!

"If that's the situation, then I believe we should use this place to the best it served. Lucky, you don't mind if we use your home, do you?"

Hiraya gestured at the three other rooms while looking at Lucky, indicating what she'd check if she noticed any sign of affirmation from the ol' dog. [Every other room than what Wen-Li checked.]

"...It's his home too."
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Dwarmin

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #277 on: October 01, 2015, 04:59:44 pm »

Immanuel Jade glides back to the ignorant guards, his eyes uncommonly full of energy.

"When you dream," he asks, then pauses for a moment as if he had forgotten the right words in his ruminations, "what do you see?"

Action: Immanuel Jade asks the guards this, assessing them quietly. How are they like the door, and unlike people?

"...Um, what?" The former artilleryman comments.

"...I dream of men with broad shoulders, mostly, and the advantages thereof. And, being the Captain of my own Fury Ship. Why do you ask?" Mags says generously.

As for your other question, I'm confused myself. You've lost me. Do you want to go back into your cell now?

Hmm. She didn't have the hear-heart of her father... but she recalled as a child, she was adventurous enough for two, and certainly she picked up a few little things.

She tried to hear the clicking through ear, and if that fails, she fetches a cup and places it against her ear and the safe, so as to better hear.

Open dat safe!


~

Tick tick tick...click...

Like a heartbeat in the metal...an apt description...it takes Wen-Li almost an hour to get it open, but she does.

With the air of anticipation that comes after every great and terrible act, she opens the safe to reveal...

Several sheets of paper. Not very exciting.

A quick perusal reveals this to be the deed to the farm, and the land thereof. There are also birth, marriage, and death certifications, Imperial Land Registry, ancestral lines (which show the names of family members who may still be alive), cattle grazing rights...the only thing of interest is the thick, heavy vellum at the bottom of the stack.

It's apparently the deed to an Air-ship the farmer who lived here operated before the war-it has a particular address in Sevenforks, to a skyloft in the Air-Docks, Lot number 73...and, unfortunately, the document further reads the farmer owned a great deal of debt once he had returned (his military papers are also here-ironically, he fought for the Empire), and was unable to operate the vehicle any longer. By your careful perusal, he has only one potentially living descendant-a brother-who could inherit the ship and the lands...assuming he wasn't among the casualties here. Oddly, you find no mention of a son or daughter, which calls to question the child that was living here.

Things to think about.


Hiraya gestured at the three other rooms while looking at Lucky, indicating what she'd check if she noticed any sign of affirmation from the ol' dog. [Every other room than what Wen-Li checked.]

Lucky cocks his head sideways whenever you glance at him, apparently giving no opinion on whatever you do. At some point, he just sits down in the kitchen area and stares, no doubt waiting for you to feed him-the dusty cans of dogfood are not suitable anymore, however-there's a family of mice in the cupboard that have no doubt enjoyed the recent prosperity.
« Last Edit: October 01, 2015, 05:01:27 pm by Dwarmin »
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TheBiggerFish

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #278 on: October 01, 2015, 05:08:30 pm »

((PTW.))
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Harry Baldman

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #279 on: October 02, 2015, 03:40:48 am »

Thoughts: how are these people not like people? The drunks speak in numbers - what do the guards do? What are the similarities between them and the drunks, and how does the established similarity between the drunks and the door we are in hold for them?

"When you sleep in this door," Immanuel Jade clarifies as he gestures about, eyes gleaming, "do you know things you have never known before?"

Action: Immanuel Jade evaluates the game these guards are playing, considering unlikely statistical occurrences. Is Mags a good player, or is she seemingly good to a layman's eyes in that she keeps getting lucky? What of the artilleryman?
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GiglameshDespair

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #280 on: October 04, 2015, 09:16:23 am »

Airship deeds, hmm.
She had no idea how to pilot an airship, but perhaps it'd be worth some money to return it to the brother.
Still, it used to be owned by an Empire soldier, so she no longer had any possible regrets about disturbing the dead.

She headed back to the others and showed the papers off, before folding them carefully and sliding them into her coat.

"Well, I found some deeds to the farm and an airship. If you others are done looking around, I'd say we can move on."
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SeriousConcentrate

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #281 on: October 04, 2015, 01:24:28 pm »

"Let's. I want to be away before nightfall."

Vic whistles at Lucky to heel and heads back to the horses. She'll walk hers for now, since she doubts Lucky can keep up with a running horse given his injury.
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Dwarmin

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #282 on: October 05, 2015, 10:02:20 am »

Thoughts: how are these people not like people? The drunks speak in numbers - what do the guards do? What are the similarities between them and the drunks, and how does the established similarity between the drunks and the door we are in hold for them?

"When you sleep in this door," Immanuel Jade clarifies as he gestures about, eyes gleaming, "do you know things you have never known before?"

Action: Immanuel Jade evaluates the game these guards are playing, considering unlikely statistical occurrences. Is Mags a good player, or is she seemingly good to a layman's eyes in that she keeps getting lucky? What of the artilleryman?

Thoughts: What?

"What?"

"What?"

As for the cards, Jade notes that Mags never seems to twitch or blink-she's in perfect control, at all times. It's difficult to tell her hand, because she never lets on to what she's feeling. There's a bit of ice and fire in her, that's for sure.

The Artilleryman, while decent enough, seems to have a simmering frustration which is upsetting his game. An old mans impatience for games. He just doesn't have the passion to try as hard as he could.

Low cunning and youth beating old age and experience are rare, but in this case it's true...

"Let's. I want to be away before nightfall."

Vic whistles at Lucky to heel and heads back to the horses. She'll walk hers for now, since she doubts Lucky can keep up with a running horse given his injury.

The Rest of them leave the haunted farm, and it's bad luck hopefully behind. Lucky limps alongside Vic, accepting his new owner with canine gratitude.

...

Sometime after noon, you're all well within the boundaries of Sevenforks, and it's quite a relief. Everyone is hungry, tired, and dirty.

Sevenforks itself is a familiar sight to people like Vic and Wen-li, but Hiraya and Sal might be somewhat awed. A true urban Sprawl, what was originally a small religious settlement boomed into a land gobbling metropolis with the coming of the railroads. The fringes of the Sevenforks are replete with shacks and bungalows owned by the poor, but as one nears the heart of the city, the Air-Docks and the Sevenforks Locomotive Works, wealth springs up like water from a parched desert. The widely varying amounts of wealth have not gone unnoticed by the inhabitants-thick, red mud 'Ladrillo' walls (The Castalan word for brick is 'Ladrillo')-keep out the 'riffraff', and palatial mansions tower over the slums within walking distance of one another. The further East you go, however, the more rich you get-most of the Eastern side of Sevenforks is filled with busy industries, churches, taverns, saloons, and eateries. Running through all of it, like the veins of a heart, are the heavy Iron rails that carry the Steamtrains to all points of the map. Traffic through Sevenforks is usually dense for this reason-combined with the meandering, narrow streets-carts, horses, and footsore travelers are often stuck in traffic for hours while the trains go by. No one dares the rails when a train is coming-they have a timetable to keep, and anyone in the way is apt to be flattened, or shot out of hand by the Chartered Houses mercenaries, perched in guard towers around rail-crossings.

Indeed, the Chartered Houses also own their own parts of the city-House Grunbremoch's sharply dressed mercenaries in Imperial-chic walking in parade step, House Marghul's packs of well-dressed Jackals with their expensive weapons slouching around looking for people to bully, and House Laer's relatively quiet and lowkey agents, who are said to favor long dark cloaks, something like the Rangers of old.

The city sheriffs, the marshals keep the peace as best they can-an occasional city slicker of the Twin Eagle Security Agency can be seen strutting around, gawping-and packs of hard working Iron Dragons roam the streets, dirty and content if working, dirty and ready for a brawl if off the clock.

The color of West comes out full bloom here, as well-Jade Tricksters on every street, picking pockets and displaying dubious feats of magic and wonder-Priests of the Ecclesiarchy and a half a hundred other religions shouting over the crowd, urging revelation and forgiveness at an affordable rate-groups and pairs of silent, somber Wandering Stars traveling to the West, always further West-and the fine ladies of the Foxglove society, offering their wares in feathers and silk-their seemingly eager eyes, hiding their pretty faces behind intricate and beautiful hand-fans. Cowboys roll in endlessly, looking for drinks and work-bounty hunters leading men and women in with ropes about their necks (shadowing the fate of many)-even a few proud Orinost Bards, many with broken masks and malfunctioning equipment (not all as lucky or profitable as Wen-li), play out the not to be forgotten tragedies of their people for the eyes and ears of too silent crowds.

Above, the fleets of air-ships, blasting or floating off above it all, often waving happily-or dumping their waste-at the crowds below, depending on their mood.

...

The four strangers find themselves in the midst of it all, taking in the sights.

Immanuel Jade (Harry Baldman)

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Wen-Li Dulcette the Wind-tossed Blossom (Giglamesh)

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Sai Lu (Playergamer)

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Victoria Dyson (Serconman)

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Hiraya Mawari (Tiru)

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((Updating character sheets, btw))
« Last Edit: October 05, 2015, 04:29:03 pm by Dwarmin »
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Harry Baldman

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #283 on: October 05, 2015, 11:15:27 am »

"The door," indicates Immanuel Jade again with a sweep of the arm all around himself. "You do not understand?" he then asks disappointedly, though retaining a more than slightly manic look.

Action: if these two continue being dense, Immanuel Jade shiftily proceeds down the hallway a little and examines their play from various angles, mind primed for unusual patterns.

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SeriousConcentrate

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Re: The Far West-Ch.1/Light for Some-others, A Deeper Darkness (Game thread)
« Reply #284 on: October 05, 2015, 04:05:37 pm »

Vic heads straight to the sheriff's office to explain the situation.

(I'm not expecting the whole thing to be resolved with that, I'm just getting the first part out of the way. :P)
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