I have some conflicted feelings about a lot of this game,
Do share.
but I think one of the more obvious and universally agreed upon points is that any one thing probably would have been fine if we'd just stuck with it.
Yes, on mltiple levels. CHIM. The various universes and various gamemasters in each of them were favorably disposed towards giving you anything you chose to pursue. The very
fabric of reality was attempting to accommodate you. As was mentioned previously, the
reason Tentaclejack was Tentaclejack was that a bunch of you very strongly expressed disdain for the involvement of ponies, and then you went looking for ponies hoping you wouldn't fine them, and many of you believing that you wouldn't. You wanted to have lengthy philosophical discussions with Yagrum, you got that. There was no pre-existing mechanism for learning necromancy, but you decided to learn necromancy, so the universe changed to accommodate you.
: "The entire world has CHANGED! The very foundational rules by which this realm exists have been tweaked, altered, adjusted, modified! Not for the first time, but changed! Some would say for the better. I don't judge. They've changed, and for me, that's enough.
The universe was "favorably disposed" to giving you what you sought.
Which is not to say that you always got what you
wanted, nor immediately. If you want corn, then plant potatoes, you get potatoes. If you want potatoes and plant potatoes, but then immediately dig them out and plant corn instead, you get corn, not potatoes. And even if you want potatoes and plant potatoes, you might still not get potatoes if you plant them in rocks instead of soil and never water them.
The intensity of your seeking and the diligence with which you pursued it were both relevant to your success. In principal, anything you'd chosen to pursue consistently could have been successful. Unfortunately, collectively you had a very difficult time maintaining cohesive action.
It would have been very interesting if you'd had a consistent consensus to do something entirely out of the bounds of Morrowind. For example, if you'd unanimously agreed to go looking for Darth Vader in dungeons. At first it would have been completely unsuccessful. Like planting cocoa beans in snow. It's the wrong environment. But if you'd kept looking, perhaps you might have started seeing strange synchronicities. And in time, with diligence, some avenue might have opened up such that you could possibly have met up with Darth Vader.
So yes.
Anything would probably have been fine if you'd stuck with it. And in the sense that you mean, also: if you'd grinded levels, or done a bunch of guild quests, or whatever, yes: that would probably have generated better results than you got.
Becoming a Telvanni grandmaster and dealing with SexyWithers would have been hilarious
Yes, it would have. I had always expected that there'd be some sort of confronttion with SexyWithers. I'm surprised that it never happened to any great extent. She could very well have developed into a recurring rival and the two of you might have raced against each other to face Dagoth Ur, for example. But there were a lot of ways that could have played out. In Luna's universe, she was playing a game via a spell, just like you collectively were playing a game via a web forum. But whereas you knew that you had a connection with Michael, Luna
had no knowedge of that.Celestia didn't tell Luna her spell had grown self aware, and she probably wouldn't have noticed immediately. (Hyperentity Chaos) did, but notice that (subset hypoentity-of-Chaos: Discord) didn't, because he was interfacing with "you" via his interface with the game/spell. Probably either of them were capable of noticing if they'd
looked, but it was unlikely that they would have. You could have interacted with either of them at length and they'd have assumed that "the Michael" was nothing more than another npc.