I don't actually know anything about Morrowind.
Right, a few of you didn't. But we also have a couple people who've played it extensively. Remember at once point a couple of you pulled out a secret treasure stash in Seyda Neen I didn't even know about. Always seemed strange to me that you guys pulled out the obscure little treetrunk stash, but you didn't...for example, raid the Vivec Arena storehouse. There's more stuff in there than you could possibly have carried even in 2 or 3 trips. Armor, weapons, a full set of alchemy tools, ingredients, furniture a sleeping area, crates and crates of misc stuff divided over multiple rooms, and the big chamber is guarded by a single rat. That you could have stood on a crate and killed without it being able to reach you. Or simply opened the door, lured it out and then closed the door behind it. Or lured it out and run down the hall and let a guard kill it. You had options.
Or the Seyda Neen warehouse, for that matter. It was right there in the starter town, and it wouldn't have been complicated to get in through a window. "MorrowREAL" was established very early on, and you guys made use of it from time to time. You slipped a note under Vivec's door in episode 9 for example, so clearly you knew you weren't limited to pc-game actions.
2) Cellphone, not smartphone!
In my part of the world the terms are interchangeable, and the only people who go out of their way to specify
smartphone are the people who work with them. I didn't even know they still make phones they don't do anything other than make calls.
In agreement on Cell Phones. Granted, we never asked what type of phone we had. But I had assumed it was basic as well, like one of those old flippy doodads.
You did eventually, in
episode 51 get around to explicitly asked whatthe phone could do. But even within the
first ten episodes you knew at a minimum clock, and text and camera features. The clock was regularly mentioned for the first dozen or so episodes while you were still trying to figure out the timescale mismatch. And you guys tried using the text features a couple times to access the Morrowind command console. And the camera was explicitly mentioned in episode 9.
You check your cellphone. It seems to think it's 1:25pm. You've only been here, what...10 minutes and the sun is already setting?
Clearly time passes much faster here.
Take out your cellphone, place your hand on the door. Type
'unlock', no quotes into the phone and then send.
You take out your cellphone. Cautiously you put one hand on the door and use the other to type:
-- unlock
You click send. Nothing happens. You try touching the cellphone to the door and type it again. Still nothing. You briefly experiment with camera mode, but can't figure out a way to be viewing the door and type at the same time. Wait...maybe the door is unlocked now. How would you know? You don't really want to try opening it to find out. On a whim, you type:
-- player->SetStrength 100
You click send, but still nothing happens
Also I think we had one or two early "collect the loot" attempts that ended poorly (somebody already snagging alchemical gear?), which may have convinced a lot of us that it wouldn't be that easy.
In
Episode 5, you discovered that SexyWithers had taken Fargoths'r ring from the barrel, and cleared out one of the Census office rooms, but skipped the storeroom. And you did loot that. And you did loot the lighthouse, and the secret treetrunk stash in Seyda Neen. You guys also checked the other treetrunk stash, the one related to Fargoth's quest, but that didn't work out for various reasons.
The only other looting attempt I remember that didn't work out was asking the fighter's guild to empty their guildchest for you. But even there you ended up with a pair of potions, not nothing. Which incidentally,
bewildered me that you guys never went to do that again. There were four fighter's guild halls you could have picked up freebies from, and you could have gone back from time to time to get more. Plus the mage guild chests. You
never even checked those after Edwinna enlisted you.
Even after all the whole fiasco with Fast Eddie wanting potions, nobody suggested going and picking up freebies from the mage guild.
: "Ok, how about some healing potions?"
: "I can do that. Here you go, two standard healing potions. Sign here, please."
You take the potions and sign for them. You paid 25 gold for guild membership, and Fasile basically just handed you 70-80 gold worth of potions, so really this was a good deal whether or not you do anything later with the guild.
Four fighters guilds, 70-80 gold each, minus transport costs and plus the, checking...324 gold you already had, as of episode 38 you could probably have afforded magic training just by running around and scooping up and selling freebies. And even if the sale price wasn't enough because of your low merchant skills, it still would have been a big pile of useful potions. But nobody thought of it.