Speaks"A most fortunate dash! Perchance now I can address these wounds in relative tranquility."
Use up one unit of first aid treating my wounds again. Then start heading toward Engines.
"Well, if we want to disable this flying monstrosity, I feel the logical course of action is to go for the power source."
Safe and hidden, Speaks decides to deal with the remaining pains and aches inflicted upon him by the Nazis.
[6] A few minutes later, wholly wrapped up in bandages, head spinning with painkillers and covered in some strange healing ointment, the saurian feels pretty good about himself.
Speaks: +20 HP, +1 to CR for 3 turns!Then he heads on, taking the stern-wards tube to the Engines.
[4] Nothing special happens on the way - the tube is hot and uncomfortable, but there are no pieces of mail flying through the system at deadly speeds or anyone else to spot him crawling there. The journey is mainly just dull. Speaks passes many exits and turns, but none of them lead to the Engines, so he continues until he comes to a hatch labeled just that.
[5] Speaks peeks out carefully. The exit opens to a large industrial room full of large pipes and grinding machinery. A squad of Nazis appears to be guarding the doorway in the direction he came, their backs turned to him. They look like they're expecting an attack. Now that he thinks about it, Speaks can hear gunfire from beyond the room, echoing strangely through the insides of the ship. In the other direction lies an unguarded doorway, no doubt to the engines, hot steam rolling in through it. The air is awash with heat and dripping with humidity.
---
Status: Gnarly, +1 to CR, 3 turns remaining.
HP: 30/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
>Shattering Teeth (2) [Tearing II] >Diamond Teeth (10) [+3 Damage/Piercing II, Stunning +0]-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
+Nazi First Aid Materials (2)
-0 Fabricator Tokens
Traits: None
Erin and LondonFire! Again!
"Yer not tha one in control here!" London declares loudly. "We're here ta make you face justice fer yer crimes!"
Shoot at the Doktor with the Luger again!
Our heroes shout their defiance and then appear to act on it as well. Erin
[2-1=1], unfortunately, can't decide between the Nazi stormtroopers and the evil Doktor. London, on the other hand
[2+1=3] has a similar problem, but the sight of her Soviet comrade's enormous fur hat comes into view at the last moment and strenghtens her resolve. She roars her challenge and
[Dodge:4+1=5] misses by a wide margin. A bit of the wall above the Doktor explodes in a burst of white-hot plasma and makes the man duck. That, at least, is satisfying.
Energized by her example, London's comrades open up as well.
[1,2+1=3,1+1=2,4+1=5] Two of them unleash their submachineguns and prove once and for all
[Dodges:3+1+1=5/2+1+1=4] that you should not expect to hit moving targets at range with close-quarters automatic weapons. Not a single shot hits.
[4,3,3,4] The Nazis counter with a wild running volley that
[Dodge:4+1+1=6/3+1+1=5/3+1+1=5/4+1+1=6] that proves equally inaccurate.
The Nazis find cover at the end of the stairs, the Doktor turning the searchlight to follow them.
[3] The Soviets advance in turn. Three of them find cover behind the nearest lab desks in the light.
One of them doesn't.
The eager Soviet commando steps into the shadow and stumbles. He makes a sort of surprised sound. And
something lunges out from the darkness. He doesn't have time to scream. Invisible hands seize him and drag him into the blackness, where all sound immediately cuts off - until our heroes begin to hear a sound best described as rushing wind and gnawing mixed together. They continue steadily from the direction of the disappeared trooper.
Up on the second level, the Doktor cackles, and more lights go out.
Dark rectangles are lab desks. They can be used for cover.
The white things are searchlights.
The small grey circles are visible Nazis; the circle at the top is the Doktor.
The upper left corner is a stairway up to the second level.
Yellow triangles are searchlight lights. Yellow circles are lamp lights. ---
Herr Doktor [HP:15/15] [-1 Damage Resistance]
*On the upper level, Long Range
*Strange Backpack Device?
*Protective Suit?
Nazi Stormtrooper #1 [HP:5/5]
*In Cover by the stairs, Long Range
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #2 [HP:5/5]
*In Cover by the stairs, Long Range
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #3 [HP:5/5]
*In Cover by the stairs, Long Range
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #4 [HP:5/5]
*In Cover by the stairs, Long Range
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Jetpack Soviet Team Leader [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
*Biggest Hat [+1 CR to comrades in area]
Jetpack Soviet #1 [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Jetpack Soviet #2 [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
-Jetpack Soviet Fur Hat
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded.
HP: 25/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None
Evil RoyEvil Roy takes a look inside this Special Projects lab. Doesn't vaguely move into there, mind you, just takes a look. Surveys the scene. Gets a feel for the environs.
Evil Roy approaches the big lab doors and takes a cautious look inside. First impressions; the place is way darker than expected. There are two of his heroic comrades right inside the doors, alongside a gaggle of Communists who seem to be on their side, exchanging fire with Stormtroopers coming down the stairs. An obviously evil Nazi in a protective suit is cackling on the upper level. All in all, it looks like much any lab he's been to, just bigger and fancier. There are a number of odd machines and scientific devices, a lot of lights, some sort of tube jutting out of the back wall on the upper level, cabinets of labcoats and protective glasses, and so forth.
---
Status: Evil. Purplish?
HP: 22/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
CritLook around for anything like a air duct that could be used to sneak into or above the lab.
The plucky robot of the team looks around while Evil Roy looks into the lab.
[4] There are no air ducts, but there is a pneumatic mail tube further back the corridor that might go to the lab or through it. Looking inside, it does certainly turn that way. There's also the elevator, if there was some way to bypass the security lockdown.
---
Status: Obsolete.
HP: 30/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: Nazified ---
I forgot London's +1 to CR bonus from the Soviet leader's hat last turn, but no more. Erin doesn't get it because she's a pariah and pariahs can't be comrades. Ha.