Turn Four: Onslaught((Don't forget, you can leave the room you are in right now.))
INIT:
Token Sharpshooter(32)
Mr. Banker(31+10=41)
Igor(58-10=48)
Avery Protagoniste(33)
The Roach(8+10=18)
Spiderking(poor guy, here comes pain)
Igor is the first to act for this round, his aim: Razor Frisbee must have.
(Dexterity: 2-1=1) Igor promptly trips and falls on his face. (-2 to dodge)
Mr. Banker smiles, charging away from his foe and towards a newly chosen Roach. Web ho! (Mr. Banker(4+1=5) vs. The Roach(3+1=4) Blammo, the Roach has received a rather sticky present! (webbed, -3 to dodge, -10 to init, use strength to break free) Mr. Banker Flow(3) Mr. Banker fails to chain his actions so he can railgun the roach. The railgun powers down.
Avery is already awake(although in pain). Torch plan go! (5+1+1(lucky)-1-1=5) Avery punches through the pain to activate magnetism(... I am semi-tempted to roll luck to see if the torch holders are metal.) and grabs one right off the wall, spiraling through the air, (Targeting: 2+1=3) landing it right next to his leg stump. Oh come on! Avery Mind(6+1-1-1=5) The pulse pistol levitates and, with a touch of interface, becomes a sentry turret, protecting Avery's limp body from further harm.
Token Sharpshooter wants his weapon back! Dexterity(3) He grabs his disk... and opens himself to an attack of opportunity. (Troll(5-1=4) vs. Token Sharpshooter(3+1=4)) Token Sharpshooter Luck(6) Somehow, the Token Sharpshooter maneuvers to trip the Troll in the process of getting his disk.
The Roach grumbles, ordering an attack on Token Sharpshooter.
Token Sharpshooter notices he is under attack by a certain Troll! (Troll(3-1=2)vs.Token Sharpshooter(3+1=4)) Acrobatics for the win. The Roach Strength(2) The Roach fails to break free of the webs.
________D________
| B |
| |
| O O |
| |
D D
| |
| O I KO S|
| T |
| A R |
________D_________
S=Token Sharpshooter
B=Mr. Banker
I=Igor
A=Avery Protagoniste
R=The Roach
K=Spiderking
T=Troll
Status:
Healthy
Stats:
Strength: 1
Targeting: 3
Dexterity: 3
Speed: 1
Toughness: 1
Mind: 1
Wealth: 1
Inventory:
Razor Frisbee(throw to slice foes, +1 to hit)
Sharpshooter's Eye Device(+2 to hit with ranged attacks)
Powers:
NULL
Status:
Healthy
Stats:
Strength: 0
Targeting: 1
Dexterity: 0
Speed: 3
Toughness: 1
Mind: 1
Wealth: 6
Inventory:
Railgun(+2 to hit and damage when firing, 4 shots left, uncharged)
Web Gun(fires sticky webs(-3 to dodge, -10 to init, if successful shot), 3 shots left)
Targeting Visor(+1 to hit with ranged attacks)
Powers:
NULL
Status:
Healthy
Stats:
Strength: 0
Targeting: 0
Dexterity: 0
Toughness: 12
Mind: 0
Wealth: 0
Inventory:
Potion of Healing(Heals the drinker somewhat(roll luck))
Warlord's Chestplate(-1 to dodge, +1 to resist damage, triggerable strength burst(+2, 3 turn cooldown, cooling down for 1 more turns))
Powers:
Life Leech(Drain life from a foe and heal yourself in the process, one turn cooldown, ready))
Status:
Not So Healthy
Missing Limbs(left arm, left leg)
Bleedout(death in a turn)
Cracked Rib(-1 to Mind rolls)
Mass Broken Bones(-2 to dodge, -1 to Mind rolls)
Torch next to stump(use it)
Stats:
Strength: 0
Targeting: 3
Dexterity: 3
Speed: 1
Toughness: 0
Mind: 4
Wealth: 1
Inventory:
Pulse Pistol(fires pulses of superheated gas, no ammo limit)
Powers:
Magnetize(telekinesis over metals, no cooldown)
Interface(allows the user to control advanced technology, no cooldown)
Status:
Healthy
Webbed(-3 to dodge, -10 to init, use strength to break free)
Stats:
Strength: 0
Targeting: 0
Dexterity: 3
Speed: 3
Toughness: 6
Mind: 0
Wealth: 0
Inventory:
NULL
Powers:
NULL
Troll:
Troll Status:
Healthy
Troll Stats:
Strength: 4
Targeting: 0
Dexterity: 1
Speed: 0
Toughness: 6
Mind: 1
Wealth: 0
Troll Inventory:
Avery's Severed Arm(ineffective blunt weapon)
Troll Powers:
NULL
Status:
Healthy
Entranced by Canadian Meat Pies
No longer protected.
Stats:
Strength: 2
Targeting: 3
Dexterity: 2
Speed: 2
Toughness: 2
Mind: 1
Wealth: 0
Inventory:
NULL
Powers:
Pulse(fires a small spherical pulse of electricity, no cooldown)
Fire Breath(breath fire, two turn cooldown, ready)
Rumble(opponents in melee range get -2 to dodge, free action, three turn cooldown, ready)