I don't really like the changes all that much either. It feels like what they're proposing is... policies. Like, how is it different if you are setting something that's ongoing? It just costs influence now. And it's mixed in with the unity ambitions and campaigns that are increasingly different from edicts but still stuffed in the same window.
I don't hate it, but just kind of don't care I guess. I'll echo what I read on their forums and say I'd much rather see a tradition rework.
why is such a pain in the ass to use fleet automatic reinforcements? is there any mod to make it better or at least slightly more reliable?
I wish I knew, because like everyone else, I keep having issues with it. The big issue I'm having is that if you try to reinforce your fleets while in battle, the game inevitably decides that your ships are unreachable and just plops the new ships at the shipyard in new single ship fleets that you then have to send over manually and merge manually, which involves fixing the fleet size later and disbanding the fleet you just merged.
From a developer's point of view I understand how they came to compromise on this system, but it's still a massive pain to use.
Is there a key or way to tell fleets to merge like the fleet manager does? The only way I know how to do it is to drag and drop ships, which does annoying things like leave the empty fleet in the fleet manager and increase the destination fleet's ship count, potentially well beyond the fleet command limit. If there was a way to issue a merge that didn't do that, I'd complain much less.