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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745428 times)

Astral

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5220 on: August 16, 2017, 10:25:36 am »

The right mods make the game much more engaging at least. I have about 25 or so mods I use regularly, and tend to add one or two as I think something else needs expansion.

The core mods I use are:
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Hanzoku

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5221 on: August 16, 2017, 11:54:58 am »

I like NSC&M, but it definitely needs some rebalancing work. Certain ships such as Battlecruisers and dreadnoughts replace rather then supplement the original models, and even internally, once you have carriers you never have a reason to build light carriers again.
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5222 on: August 16, 2017, 12:40:20 pm »

Yeah, in stellaris the lack of cool sci-fi stuff kind of annoys me.  I mean, they have some of it, but they lack.. something.
Story.

No, I'm serious. Even games like Civ have a story: Tribe rises from being stone-age grouping of people to a intercontinental war-machine/culture/diplomatic powerhouse/scientist haven. Stellaris is just a tad too open-ended and fluff light to have any kind of story to it - Events could have been used to fill the void but really the only ones I know of that are triggered by time or you doing something you have to do are the crises, which are responded to by basically everyone exactly the same way, because even pacifists figure out pretty quickly that the Unbidden make poor friends.

Having a deeper, less wide tech tree won't fix that but it's a step forward.

Ship Power Stations: Compatible with NSC, gives dedicated reactor slots so you don't have to fill half a ship with reactors.
[/spoiler]
I've always felt there should be more tiers of reactors and they should be rarer techs (also they should start at fusion, fluffwise, and take a bit longer to get to ZP and beyond. It's irritating how little each ZP reactor seems to power on its own - I mean, they're literally drawing power from nothing at all at rates several times faster than even the energy gained from having a shipboard star, they really ought to be able to power more than just a few railguns.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5223 on: August 16, 2017, 01:48:31 pm »

I think its cause Stellaris has gone into the deep end of multiplayer 'balance', rather then substance that would normally be put into a singleplayer game.

Not a lot of room for atypical stuff when you also have a competitive(?) multiplayer portion to worry about.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5224 on: August 16, 2017, 01:51:03 pm »

I think its cause Stellaris has gone into the deep end of multiplayer 'balance', rather then substance that would normally be put into a singleplayer game.

Not a lot of room for atypical stuff when you also have a competitive(?) multiplayer portion to worry about.
vomit.png

Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5225 on: August 16, 2017, 05:46:46 pm »

I think its cause Stellaris has gone into the deep end of multiplayer 'balance', rather then substance that would normally be put into a singleplayer game.

Not a lot of room for atypical stuff when you also have a competitive(?) multiplayer portion to worry about.
Well, I guess that's where mods come in.

The Singleplayer at least desperately needs some debalancing.
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Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5226 on: August 16, 2017, 07:48:00 pm »

I think its cause Stellaris has gone into the deep end of multiplayer 'balance', rather then substance that would normally be put into a singleplayer game.

Not a lot of room for atypical stuff when you also have a competitive(?) multiplayer portion to worry about.
Well, I guess that's where mods come in.

The Singleplayer at least desperately needs some debalancing.

That is a fantastic quote.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5227 on: August 16, 2017, 10:07:22 pm »

Finally saw the Horizon Signal chain to its end. Unfortunately, I had shit luck otherwise through the entirety of that game (EVERYONE around me had the same planet preference, so it was a mad scramble to colonize) and I was being warred to death by the time I finished. I thought about picking the bad ending, but opted not to.

What was shall be.
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EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5228 on: August 17, 2017, 01:28:48 am »

Just looked up that event chain.

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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5229 on: August 17, 2017, 03:01:00 am »

Just looked up that event chain.

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Um, the entire premise of the event is about an infinite recursive amount of harems for the one big dude.

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5230 on: August 17, 2017, 12:17:48 pm »

Horizon Signal is fun, I just wish it somehow reflected in the galaxy at large. Like, had a reaction from Fallen Empires or your neighbors due to a black hole appearing and stuff. There is the interaction with the Infinity Machine, but nothing else. I think that is my problem with Stellaris in general. It has so many moving parts that don't interact with each other and it makes the world feel sort of implausible.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5231 on: August 19, 2017, 10:02:53 am »

Ded Diary 82

I'm mostly reposting this one because of what they're saying the next one is about.

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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5232 on: August 19, 2017, 10:11:48 am »

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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5233 on: August 19, 2017, 10:13:28 am »

Synthetic God
Why do I like this so much?
It is a very nice synthwave piece. Very 80s, very blade runner.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Radsoc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5234 on: August 19, 2017, 10:45:21 am »

Nice track. Reminds me a little bit of Space Crusade. Thanks for linking in their dev posts.
« Last Edit: August 19, 2017, 10:48:33 am by Radsoc »
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