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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1746385 times)

EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2940 on: June 24, 2016, 10:36:52 pm »

Having a vassal creates a protection treaty with them that costs 1 influence to maintain, forever. So vassals now have a cost to keep.

Ugh.  I swear balance does more harm then good with paradox.
I could be wrong, because I haven't been following them from the start, but... I feel like that was a trend that started with the release of EU4.  I've played Vicky 2 with no patches and with all the patches + expansions and it feels like about the same game but with extra features and the insane rebellions toned down.  Ditto for CK2 until EU4 was released and they started going slightly crazy (badboy was good in EU, that's why we should add it to CK years into the game's lifespan!  Right?  Righttttt?)

But EU4... man, EU4.  Any given major patch to EU4 has something in the patch notes that is just.  WTF.  Something about their commitment to making games that are balanced in MP resulted in games that are neither balanced in MP or SP.  And like more to the point, they have a tendency to treat core game mechanics as... perhaps more malleable than they should.
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Sartain

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2941 on: June 25, 2016, 07:01:38 am »


Spiritual pops get negative ethics divergence, which makes some sense when in a spiritualist empire since that negative ethics divergence will help keep them spiritual. But conquered spiritualist pops still get that negative divergence, even in a non-spiritual empire. This means being spiritual will actually help conquered pops integrate more quickly into your empire of slaves or militant materialists or whatever

I suppose you could handwave it as Spiritualists putting their faith in their current hardship being all part of the Grand Design. Still sounds wonky though, a bit like the self-loathing inherent in Synthetics created by a Spiritualist empire.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2942 on: June 25, 2016, 03:30:41 pm »

I suppose you could handwave it as Spiritualists putting their faith in their current hardship being all part of the Grand Design. Still sounds wonky though, a bit like the self-loathing inherent in Synthetics created by a Spiritualist empire.
I find it hilarious that spiritualists hate it when you make synthetics and synthetics hate it when you make them. That must be one hell of an existential crisis

Sartain

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2943 on: June 25, 2016, 08:14:39 pm »

I suppose you could handwave it as Spiritualists putting their faith in their current hardship being all part of the Grand Design. Still sounds wonky though, a bit like the self-loathing inherent in Synthetics created by a Spiritualist empire.
I find it hilarious that spiritualists hate it when you make synthetics and synthetics hate it when you make them. That must be one hell of an existential crisis

Had a multiplayer game with a couple of friends where I encountered that exact issue. I had a lot of synths and they were all really pissed that they had full civil rights, so I figured I maybe they'd be happier if I limited their rights. Que AI rebellion. Apparently, you just can't make religious robots happy... :)
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EuchreJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2944 on: June 25, 2016, 08:46:16 pm »

I'd like to see them add a system where you can start in a similar situation to Japan in EU. Where, say, Earth is technically a different empire, and you as America and the AI or other humans as Russia and China or Britain or whatever, and you have a extra layer of political intrigue to navigate through before you can take over the whole empire and play normally.

I think it'd play quite nicely, especially if you can colonize in the same system as another "sub-empire" or whatever.
Sorta like Merchant Republics in CKII (CKII really set the bar, geez). Multiple factions all vying for dominance, united against outsiders but also vying for dominance within. It would also allow you to start the game as one of a fragmented nation

I'd like a fixed start as an option, like all the other Paradox games, so that it would be ok to be the underdog and claw my way to greatness, rather than currently having to fall behind and claw my way to greatness either due to my own mismanagement or bad luck, or "planning".

IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2945 on: June 25, 2016, 09:48:56 pm »

I suppose you could handwave it as Spiritualists putting their faith in their current hardship being all part of the Grand Design. Still sounds wonky though, a bit like the self-loathing inherent in Synthetics created by a Spiritualist empire.
I find it hilarious that spiritualists hate it when you make synthetics and synthetics hate it when you make them. That must be one hell of an existential crisis

Had a multiplayer game with a couple of friends where I encountered that exact issue. I had a lot of synths and they were all really pissed that they had full civil rights, so I figured I maybe they'd be happier if I limited their rights. Que AI rebellion. Apparently, you just can't make religious robots happy... :)
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mainiac

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2946 on: June 25, 2016, 10:11:00 pm »

"Master, why would you create godless abominations with no souls but the ability to fully appreciate the horror of their situation?"

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Cthulhu

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2947 on: June 25, 2016, 10:21:16 pm »

Making an AI with full human faculties and no way to express its humanity is a great way to get imprisoned under the earth and tortured forever by a malevolent cybergod.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2948 on: June 26, 2016, 02:33:04 pm »

Making an AI with full human faculties and no way to express its humanity is a great way to get imprisoned under the earth and tortured forever by a malevolent cybergod.
To be fair, most RL spiritualists consider being even slightly wrong to be a great way to get imprisoned under the earth and tortured forever by a malevolent cybergod.
So its probably an "in for a penny, in for a pound" thing.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2949 on: June 26, 2016, 03:48:01 pm »

I really hope they come out with a fully fledged religious system because Spiritual at the moment is a grab-bag of "stereotypical religion."
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2950 on: June 26, 2016, 04:46:08 pm »

Not to mention materialism is literally one fedora fits all heads

Some diversification in material philosophy would be nice, like blue void explorators or subterranean industrialists - being a materialist space capitalist vs space communist vs space scientist should be more meaningful, just as spiritualists should be more diversified from one another (or rarely, not - how groundshattering would it be if you found out another alien species on the other side of the planet had the exact same religion as you)

sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2951 on: June 26, 2016, 05:18:48 pm »

Not to mention materialism is literally one fedora fits all heads

Some diversification in material philosophy would be nice, like blue void explorators or subterranean industrialists - being a materialist space capitalist vs space communist vs space scientist should be more meaningful, just as spiritualists should be more diversified from one another (or rarely, not - how groundshattering would it be if you found out another alien species on the other side of the planet had the exact same religion as you)

It will probably all be, just for extra 5 dollars.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2952 on: June 26, 2016, 05:32:58 pm »

Not to mention materialism is literally one fedora fits all heads

Some diversification in material philosophy would be nice, like blue void explorators or subterranean industrialists - being a materialist space capitalist vs space communist vs space scientist should be more meaningful, just as spiritualists should be more diversified from one another (or rarely, not - how groundshattering would it be if you found out another alien species on the other side of the planet had the exact same religion as you)

It will probably all be, just for extra 5 dollars.

How are you getting expansion packs 60% off?
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2953 on: June 26, 2016, 08:06:18 pm »

Not to mention materialism is literally one fedora fits all heads

Some diversification in material philosophy would be nice, like blue void explorators or subterranean industrialists - being a materialist space capitalist vs space communist vs space scientist should be more meaningful, just as spiritualists should be more diversified from one another (or rarely, not - how groundshattering would it be if you found out another alien species on the other side of the planet had the exact same religion as you)
It will probably all be, just for extra 5 dollars.
How are you getting expansion packs 60% off?
Steam sales.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2954 on: June 27, 2016, 04:42:59 am »

I had a lot of trouble properly speccing out an Observer race of cephalopod scientists, amoral and dispassionately malevolent.  The kind that has no ill will towards your species but wouldn't bat an eye at vaporizing it if you inconvenienced them.

Most of the traits were too one-size-fits-all.  You can't be fascinated with aliens but totally blase about exterminating them.
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