I don't know if anyone has done this yet, but since Johan gave us the
rules for making a name list, I tried my hand at making a dwarven one. It still doesn't contain names for warships, science ships, frontier outposts, or regnal names, due to the fact I made this in about 20 minutes and I have very little creativity. Feel free to add and post any changes you like.
The dwarf names and fleet names I just took from one of my own fortresses, and the planet names are mostly from community or succession fortresses. Some of the army names are pretty generic, and could probably be better. The generic ship names are just various pieces of clothing and equipment in DF. Anyway, here it is:
DWA1 = {
selectable = yes
ship_names = {
generic = {
"Battleaxe" "Warhammer" "Shield" "Buckler" "Shortsword"
"Spear" "Helm" "Crossbow" "Mace" "Breastplate"
"Lash" "Dagger" "Pick" "Sock" "Gauntlet"
"Glove" "Cloak" "Boot"
}
corvette = {
"Sharp" "Quick" "Frenzy" "Bloodstain" "Scar"
"Gore" "Maim" "Maul" "Wound" "Hurt"
"Slash" "Scratch" "Cut" "Mutilate" "Injury"
"Crippler" "Disfigure" "Griever" "Deformer" "Piercer"
}
constructor = {
"Fortress Maker" "Fortress Builder" "Fortress Creator" "Fortress Producer" "Fortress Manufacturer"
"Mountainhome Maker" "Mountainhome Builder" "Mountainhome Creator" "Mountainhome Producer" "Mountainhome Manufacturer"
}
colonizer = {
"Wagon I" "Wagon II" "Wagon III" "Wagon IV" "Wagon V"
"Wagon VI" "Wagon VII" "Wagon VIII" "Wagon IX" "Wagon X"
"Wagon XI" "Wagon XII" "Wagon XIII" "Wagon XIV" "Wagon XV"
"Wagon XVI" "Wagon XVII" "Wagon XVIII" "Wagon XIX" "Wagon XX"
}
science = {
"Inner Eye" "Third Eye" "Viewing Eye" "Examining Eye" "Analysing Eye"
"Contemplating Eye" "Considering Eye" "Evaluating Eye" "Thinking Eye"
"Appraising Eye" "Assessing Eye" "Classifying Eye" "Estimating Eye" "Determening Eye"
"Inspecting Eye" "Studying Eye" "Investigating Eye" "Probing Eye" "Observing Eye"
}
destroyer = {
"Sharp Claw" "Quick Claw" "Frenzied Claw" "Bloodstained Claw" "Scarring Claw"
"Gory Claw" "Grisly Claw" "Maiming Claw" "Mauling Claw" "Wounding Claw"
"Slashing Claw" "Scratching Claw" "Cutting Claw" "Mutilating Claw" "Injuring Claw"
"Crippling Claw" "Disfiguring Claw" "Grieving Claw" "Deforming Claw" "Piercing Claw"
}
cruiser = {
"Sharp Beak" "Quick Beak" "Frenzied Beak" "Bloodstained Beak" "Scarring Beak"
"Gory Beak" "Grisly Beak" "Maiming Beak" "Mauling Beak" "Wounding Beak"
"Slashing Beak" "Scratching Beak" "Cutting Beak" "Mutilating Beak" "Injuring Beak"
"Crippling Beak" "Disfiguring Beak" "Grieving Beak" "Deforming Beak" "Piercing Beak"
}
battleship = {
"Glorious Massacre" "Glorious Bloodbath" "Glorious Carnage" "Glorious Slaughter" "Glorious Bloodshed"
"Gorgeous Massacre" "Gorgeous Bloodbath" "Gorgeous Carnage" "Gorgeous Slaughter" "Gorgeous Bloodshed"
"Inspiring Massacre" "Inspiring Bloodbath" "Inspiring Carnage" "Inspiring Slaughter" "Inspiring Bloodshed"
"Delightful Massacre" "Delightful Bloodbath" "Delightful Carnage" "Delightful Slaughter" "Delightful Bloodshed"
}
orbital_station = { }
mining_station = { }
research_station = { }
wormhole_station = { }
terraform_station = {
"Megaproject Worker" "Megaproject Builder"
}
observation_station = { }
outpost_station = {
random_names = {
"Attentive Eye" "Watchful Eye" "Resting Eye" "Sharp Eye" "Scornful Eye" "Oblivious Eye" "Cunning Eye" "Zealous Eye" "Dauntless Eye" "Stubborn Eye"
}
sequential_name = "%O% Frontier Outpost"
}
transport = {
}
military_station_small = {}
military_station_medium = {}
military_station_large = {}
}
fleet_names = {
random_names = {
"The Gloved Lightnings" "The Laborious Stones" "The Barricaded Doctrines" "The Elevated Rocks" "The Mechanical Planets" "The Turquoise Tusks" "The Laborious Nourishment" "The Hopeful Pages" "The Savage Merchants" "The Honest Rags" "The Messianic Papers" "The Creative Robustness" "The Infinite Clasps" "The Indigo Fortresses"
}
sequential_name = "%O% Squadron"
}
### ARMIES
army_names = {
defense_army = {
sequential_name = "%O% Dwarven Militia"
}
assault_army = {
sequential_name = "%O% Dwarven Berserkers"
}
slave_army = {
sequential_name = "%O% Subjected Army"
}
clone_army = {
sequential_name = "%O% Hauler Brigade"
}
robotic_army = {
sequential_name = "Mecha-Dwarf Forces %R%"
}
android_army = {
sequential_name = "Proto-Dwarf Forces %R"
}
psionic_army = {
sequential_name = "%O% Mind Dwarves"
}
xenomorph_army = {
sequential_name = "%O% Xeno Squad"
}
gene_warrior_army = {
sequential_name = "%O% Experimental Forces"
}
}
planet_names = {
# Names that can be assigned to all planet types
generic = {
names = {
"Boatmurderd" "Ironhold" "Icehold" "Headshoots" "Battlefailed" "Gemclod" "Ardentdikes" "Skyscrapes" "Necrothreat" "Spearbreakers" "Nist Akath" "Oceanbridge" "Brightwater" "Bronzemurder" "Flarechannel" "Copperblazes" "Soaplanterns" "Sparkgear" "Syrupleaf" "Deathgate" "Moltenchannels" "Breadbowl" "Murdermachines" "Towersoared" "Amberjewel" "Doomforest" "Cowpastures" "Watergate" "Breadbowl"
}
}
pc_desert = {
names = {
}
}
pc_arid = {
names = {
}
}
pc_tropical = {
names = {
}
}
pc_continental = {
names = {
}
}
pc_ocean = {
names = {
}
}
pc_tundra = {
names = {
}
}
pc_arctic = {
names = {
}
}
}
### CHARACTERS
character_names = {
default = {
# A complete name
full_names = {
}
# Always combined with a second name
first_names = {
"Urist"
"Cog"
"Zon"
"Ral"
"Zuntir"
"Lokum"
"Udib"
"Udil"
"Deduk"
"Rakust"
}
# Always combined with a first name
second_names = {
Olondatur Mamotmosus Athamoltar Idust Olonmuzish Momuzdodok Thakdoren Kubukatol Lelumshem Nikotdastot Athelrab Estunkogan Mamotlogem Omristoddom Osodas Limulreg Sakzulral Rallorsith Riraskubuk Sazirsezuk Lirukakrul
Estunkogan Tusungmorul Idokmorul Urdimuker Thobritan
}
regnal_first_names = {
"Black Wing" "White Wing" "Red Wing" "Star Wing" "Sky Wing" "Cloud Wing"
}
regnal_second_names = {
Extak
}
}
}
}