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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1747743 times)

Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1050 on: March 19, 2016, 12:19:29 am »

I demand more portraits
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1051 on: March 19, 2016, 01:58:52 am »

Give it a week or two after release and I can almost guarantee that there will be mods adding dozens, if not hundreds, of portraits.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1052 on: March 19, 2016, 02:16:24 am »

The sad thing is even with a bajillion mods I'll probably still pay for the addition portrait content packs.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1053 on: March 19, 2016, 09:32:18 am »

Improved version
I laughed

I don't know who I'll pick first yet, just impressed at the art.  Was planning on plants, but I actually really like the human portrait.  I imagine it might be how humans look to aliens, who aren't trained to pick up on facial indicators of gender.
Probably still going to be a plant, but hopefully humans spawn in my galaxy!
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1054 on: March 19, 2016, 10:14:48 am »

Improved version
I laughed

I don't know who I'll pick first yet, just impressed at the art.  Was planning on plants, but I actually really like the human portrait.  I imagine it might be how humans look to aliens, who aren't trained to pick up on facial indicators of gender.
Probably still going to be a plant, but hopefully humans spawn in my galaxy!
Probably going with fungoids or the molluscoids (in particular the second last (not just of the first row), the now-famed Scallophead (as named by the various memes in the official forum)).
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1055 on: March 19, 2016, 10:45:03 am »

Improved version
Spoiler (click to show/hide)

Good one!  :D

The sad thing is even with a bajillion mods I'll probably still pay for the addition portrait content packs.

Yep, just like me. Damn you, Paradox!  :P
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Man of Paper

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1056 on: March 19, 2016, 10:51:59 am »

They're one of the few companies that I'll buy the meaningless cosmetic stuff for because they make actual meaningful dlc more so than most other people.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1057 on: March 19, 2016, 12:18:33 pm »

They're one of the few companies that I'll buy the meaningless cosmetic stuff for because they make actual meaningful dlc more so than most other people.
Ya.

I think I have every single piece of DLC they put out for CK2 except for the EU converter.

Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1058 on: March 19, 2016, 02:40:42 pm »

They're one of the few companies that I'll buy the meaningless cosmetic stuff for because they make actual meaningful dlc more so than most other people.
Ya.

I think I have every single piece of DLC they put out for CK2 except for the EU converter.
I have the converter, though I skipped the e-books they put up as dlc.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1059 on: March 21, 2016, 08:25:10 am »

Stellaris Dev Diary #26 - Migration, Slavery & Purges

Unfortunately for all our Imperium of Man players, there's not much actual detail on purges, other than that they exist and spark strong reactions.  Interesting to see how it ties to traits, though - fanatic individualists can implement slavery if they are also decadent, f'rex, and you have to be xenophobic to restrict slavery to xenos only.  Collectivists will be more pliable as slaves than individualists, as well. 
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Ghazkull

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1060 on: March 21, 2016, 08:56:26 am »

oh i like those forcible resettlement and migration mechanics. That allows for some evil plans:

1. Enact Forcibel Resettlement Policy
2. Get Migration Treaty with Neighbour
3. Resettle rebellious populace to his planets -> A. Less Rebellious Pops in your Empire, B. Casus Belli: Anschluss
4. "Hey those are a majority of my people on your planets!"
5. Invade
6. Enslave.
7. Rinse Repeat

I also like the idea of lawless and rebellious pops moving towards the outer rim of your empire, prevents in emprie rebellions.
A bit weird though with the Aliens Only and Everyone Enslave policy. Since you are the one which pops to enslave in the first place...O_o

This gives me however a hilarious idea:
1.Give Migration treaties to all the other empires out there
2.Make your Empire very very interesting for them to move to
3.Enslave Migrants
4.???
5. Sell Slaves for Profit back to Mother Empires XD
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Toaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1061 on: March 21, 2016, 09:00:49 am »

6.  Get invaded by other empires because you have their pops on your planets.


It's an interesting mechanic, to be sure.  I can see an "population expansionist" game using "my people live there" CBs to run roughshod over neighbors.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1062 on: March 21, 2016, 09:11:53 am »

oh i like those forcible resettlement and migration mechanics. That allows for some evil plans:

1. Enact Forcibel Resettlement Policy
2. Get Migration Treaty with Neighbour
3. Resettle rebellious populace to his planets -> A. Less Rebellious Pops in your Empire, B. Casus Belli: Anschluss
4. "Hey those are a majority of my people on your planets!"
5. Invade
6. Enslave.
7. Rinse Repeat
Spoiler (click to show/hide)
And to solve the dilemma Toaster posed, be xenophobic enough to discourage immigration.  Since xenophilia makes worlds with aliens more attractive, it seems like you'll want to encourage xenophobia at the state level and xenophilia at the individual level, which is always a recipe for domestic stability. 
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1063 on: March 21, 2016, 09:22:09 am »

Paradox Genocide Simulator V: the Rise of Space Hitler

I presume you can use alien pops to colonize planets your native pops don't like, thus making them somewhat useful beyond the immediate usage. Of course, having planets solely populated by non-native species in your empire must pose some unique risks.

I wonder if you can have slave planets populated by only slaves with troops keeping order.
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1064 on: March 21, 2016, 09:22:10 am »

So, basically, Space Russia.
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