Urist. I probably should mention that a multiplayer game of Stars! can take days in hot-seat, or quite a few months in a 1-turn-per-day scenario. Think of HoMM pacing as an example.
But if you can even beat the game vs 7 random expert AI players, you're probably right about MM. There's not enough of it for you.
Get it here:
http://wiki.starsautohost.org/wiki/DownloadsGet a serial number here:
http://wiki.starsautohost.org/wiki/Where_to_buyor here:
http://www.starsfaq.com/download.htmHere's how to play (there's a little bit of reading involved):
http://wiki.starsautohost.org/wiki/Article_LibraryIt's an old, essentially abandoned game, so don't feel too bad about "testing" it out with a free serial number. Or a $2 donation. It probably is worth it, even vs the AI (which actually doesn't cheat other than info sharing between them). All the fun techs come after tech 10 anyway.
Now, back OT. Stars! is the perfect example of so many things right and wrong about the 4X/GS genre. So good, but so horribly clunky at the same time. You want min/max and MM? Stars! provides. You want race design and grand strategies based off it? Yep, it has that too. Is diplomacy your forte in MP, with real treaties enacted through messaging, not a simple bolted on system? It's the only way of doing it in Stars!, and it works beautifully within the system, with real division of the use of areas available (including stargates, minefields and intersettling). Do you like doing maths on the fly, with no handy tooltip information available to you and using plenty of 3rd party calculators? Stars! likes you doing that too. Do you feel like your eyes don't bleed enough these days? Stars! has you covered!
ps. While Claim Adjuster looks like the most powerful race, and it is economically, it pales in comparison to a well played Space Demolition race. All the economy in the galaxy won't save you from completely unfair combat advantages (super-anti-chaff/fuel/heal and being able turn missile/beam battles on/off at will is a horrible thing to face. Split fleet? Who cares. A very good percentage aren't coming to this battle. They are the most horribly aggressive and defensive race in the game, even with a 100 minefield cap. I love them).