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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1746007 times)

a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #315 on: October 01, 2015, 11:08:22 am »

Quote
Another artistic decision that deeply affected the visuals of the ship designs was the choice of having visible turrets on the ship. Since we want them to be visible to the player if they are zoomed out a bit, they also have to be a fairly large, and mainly placed on the top of the ship. The turrets aim towards their target and gives a satisfying broadside at times.
Honestly though, this, I think, will end up being a proud addition to my 4X library.
Yarr. And early space ships should use solar sails.
Now we just need stealth ships that rise out of deep space to shoot torpedoes at you, and I'll be satisfied.
(You can take ships out of the sea, but you can't take the sea out to space. Alright, I'm done, honest.)
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #316 on: October 04, 2015, 09:31:38 am »

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manly placed on the top of the ship

ftfy

Spoiler (click to show/hide)
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #317 on: October 04, 2015, 11:09:47 am »

Is that a ship wielding a katana? A kilometer long katana? A kilomatana?
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #318 on: October 04, 2015, 11:22:33 am »

The commander of that ship must have a really microscopic penis to feel the need to compensate so.

Agh, all this Stellaris talk has made me hungry for 4X. Been playing Distant Worlds, but somehow I'm a bit bored of it. Makes me considering installing Sword of the Stars II, a shame it was never finished. I mean, it is playable as a space war simulator, but the lack of functioning diplomacy and so forth makes it somewhat annoying.
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #320 on: October 04, 2015, 04:41:31 pm »

So excited for this - every time I hear more it seems to be getting better.

Conversely, did anyone see the TERRIBLE trailer for MOO3!? looks seriously awful, and whatever they were trying with the robots missed the mark by quite a stretch.
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MrWiggles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #321 on: October 04, 2015, 04:47:49 pm »

The World of Tanks and World of Battleships currently has the MOO franchise and is currently working on a game.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #322 on: October 04, 2015, 05:12:47 pm »

I'll just write that off right now then...
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #323 on: October 05, 2015, 10:22:12 am »

I'll just write that off right now then...
That's essentially my own reaction.  But, if you buy the collector's edition, you can get a special rare species: Terrans. 
...
Yeah, I know Humans are in the base game.  Still, that was a bit of a rude shock to me when I checked in on their website and saw that.  :P

At any rate, back to the main topic: ooh, pretty.

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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #324 on: October 09, 2015, 02:02:24 pm »

ptw
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RedKing

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #325 on: October 09, 2015, 02:12:59 pm »

Hmm, that indicates they plan on different races having different locomotion mechanics, something I thought was brilliant about SotS.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #326 on: October 09, 2015, 02:26:49 pm »

Hmm, that indicates they plan on different races having different locomotion mechanics, something I thought was brilliant about SotS.
They already stated there will be three forms of travel that you can pick at the start (and gets randomized for the AI): "lanes" like SotS Humans, No FTL but can build teleporters like SotS Hivers and Warhammer 40k style Warp travel (including dangers like the "natives" deciding to attack you and such), IIRC.
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sebcool

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #327 on: October 11, 2015, 01:54:26 pm »

Hmm, that indicates they plan on different races having different locomotion mechanics, something I thought was brilliant about SotS.
They already stated there will be three forms of travel that you can pick at the start (and gets randomized for the AI): "lanes" like SotS Humans, No FTL but can build teleporters like SotS Hivers and Warhammer 40k style Warp travel (including dangers like the "natives" deciding to attack you and such), IIRC.

There has to be a 40k mod for this game.
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #328 on: October 11, 2015, 02:12:22 pm »

Hmm, that indicates they plan on different races having different locomotion mechanics, something I thought was brilliant about SotS.
They already stated there will be three forms of travel that you can pick at the start (and gets randomized for the AI): "lanes" like SotS Humans, No FTL but can build teleporters like SotS Hivers and Warhammer 40k style Warp travel (including dangers like the "natives" deciding to attack you and such), IIRC.

There has to be a 40k mod for this game.
There surely will be one.
It will be fucking amazing proably.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #329 on: October 11, 2015, 03:10:58 pm »

Hmm, that indicates they plan on different races having different locomotion mechanics, something I thought was brilliant about SotS.
They already stated there will be three forms of travel that you can pick at the start (and gets randomized for the AI): "lanes" like SotS Humans, No FTL but can build teleporters like SotS Hivers and Warhammer 40k style Warp travel (including dangers like the "natives" deciding to attack you and such), IIRC.

There has to be a 40k mod for this game.
There surely will be one.
It will be fucking amazing proably.

... H-heresy?
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This conversation is getting disturbing fast, disturbingly erotic.
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