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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1727093 times)

BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #195 on: August 08, 2015, 04:27:50 pm »

Miroslavs can into space
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Sergarr

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #196 on: August 08, 2015, 04:47:33 pm »

research is randomized (described as like "a random loot system").
I bet this is going to cause so much rage from ironman people when they repeatedly get shit-tier technology...

At least there hopefully won't be any of that "lucky nations" BS.
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Uristides

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #197 on: August 08, 2015, 04:50:51 pm »

Miroslavs can into space
Official HoI4 -> Stellaris converter confirmed. Now you can recreate the historical events that led Hitler to flee earth on his flying saucer and begin a new reich on mars.
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Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #198 on: August 08, 2015, 05:45:54 pm »

Posting out of interest.
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jocan2003

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #199 on: August 08, 2015, 06:08:54 pm »

research is randomized (described as like "a random loot system").
I bet this is going to cause so much rage from ironman people when they repeatedly get shit-tier technology...

At least there hopefully won't be any of that "lucky nations" BS.
Well if you get unlucky in research, nothing prevent you from *stealing* others tech! ( i think i saw something like that in the interview thingy ).
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RulerOfNothing

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #200 on: August 08, 2015, 07:08:40 pm »

Also posting to watch.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #201 on: August 08, 2015, 09:09:36 pm »

What the hell, PTW.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #203 on: August 09, 2015, 02:03:47 am »

There's a lot you can do in Distant Worlds, but... no multiplayer. And the price. Paradox at least runs good sales on everything but the latest DLC or two.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #204 on: August 09, 2015, 02:11:08 am »

Don't they all get killed by Samus? (I've never played them (Heresy, I know))
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #205 on: August 09, 2015, 08:59:07 am »

[spoiler]You blow up their homeworld in Corruption,
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #206 on: August 09, 2015, 11:50:40 am »

Well, I'm talking full-blown Space Pirate stuff; specifically, the Metroid-universe Space Pirate stuff.

...it really wasn't a good idea to blow through the entire trilogy in less than a week.

Distant Worlds really does provide probably the closest you'll probably get to that. but the price. oh god the price.

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. Like all space games tend to be 'become the absolute ruler of the universe' whereas I think it'd be great if you could both play a smaller power which isn't ever going to raise to such heights.   
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #207 on: August 09, 2015, 11:59:15 am »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. 

What? Of course you can realistically take over the entire map in CK2.
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Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #208 on: August 09, 2015, 12:19:52 pm »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. Like all space games tend to be 'become the absolute ruler of the universe' whereas I think it'd be great if you could both play a smaller power which isn't ever going to raise to such heights.   

World conquest in CK2 isn't especially hard.

That said, I'm really not very excited about this game. You start alone, all the AI nations start with nothing as well at approximately the same time, and the only screenshot of a map we've seen has just four nations on it. It seems like there won't be an abundance of independent nations, of various degrees of power... like you'd find in pretty much every other one of their games.
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Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #209 on: August 09, 2015, 12:43:48 pm »

I'd guess that by the mid/late-game, with more established borders and power, the civilizations will vary in power. Some kind of option to start with older, more powerful empires already there might be interesting, though.

Here's a galaxy picture someone apparently pulled from the site. Looks like plenty of space for plenty of nations.
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