Flee into nearest building. Slam door behind me. Barricade if I have time or am not attacked by anything else.
[3] You flee behind a wall into the ruin of a building, open to the sky. The giant animal remains silent for a couple of seconds... but then you hear a sweep, something leaping from behind the wall.
The chicken leaps up on top of the ruined wall, but doesn't quite scale it, so it is caught on the wall balancing on its belly. The wall shakes and bits of rubble start flaking off. As it turns out, there are no other doors in this building. There is a countertop, about a meter high, as well as several chairs and a few pots, some broken, others knocked over. The walls are two-to-three meters high and the ceiling seems to have collapsed, as there are roof shingles and pieces of asphalt strewn everywhere.
Rob Grey, AKA Spiderking50Luck: 2/12
Traits: Master of Tomes: You are able to find Words hidden in
any book, so long as you roll successfully
Master of Battle: If you change a character's physical status this turn, get +2 Luck. If you don't, lose 1 Luck.
---Verbs---
Grow (Luck: 1)
Mend (Luck: 2)
---Adjective---
Endless (Luck: 1)
---Locations---
on Touch (Luck: 0)
---Magnitudes---
Blast (Multiplier: 1)
Status:none
[No action detected]
There is a rumbling from the ground.
One of the paladins proposes the battle has come near. Captain Wittelsbach reiterates the statement, then orders the paladins to stand and dust off their arms.
"Men, we must prepare for the oncoming threat. We shall hold on to this spot with our lives, for our blood is spilled at a price. Each body we deny them, the necromancers have one less slave to command."The paladin with the glowing handprints interferes with the speech: "Sir, we must find the healer that saved me. His skills are remarkable."
"Indeed! Sir Asterix, I order you to enter the city and find the healer. He cannot have gone far. Consult with him and ask him to stay, for his services will save many lives."A knight stands from among those sitting at the lamp, dons his helmet, and strikes a salute, before walking out.
Jasper Jones, AKA TomasqueLuck: 5/12
Traits: The Art of War: Once a turn, you can make a single allied attack Piercing lvl
3 (ignores any modifiers by worn armor or magic, up to
3), but not your own
The War Machine: +1 to upgrade rolls
The Gift of Silence: The NPC you are persuading gets a +1 to his die
Inventory: Hammer: Bears a heart glyph on the eye.
Double-Barreled Shotgun (loaded)
Morse Code Manual: It has unusual curved glyphs hidden in the spacing of the text, visible only at arm's reach.
Lit Candle
"Damn! I shouldn't be here, it seems."
Dash to where I last saw the others going into.
[3] You run as fast as your legs can carry you as the ground beneath your feet rumbles. You feel your altitude rising, but you don't look back and just continue to flee.
You continue running, even as you careen off the edge of the sudden plateau that just formed. [2] You right yourself in the air and land on the ground five meters below, putting all the brunt of the energy on one poor, abused foot, sending a shock of pain up your spine. But at least you made it!
The plateau continues to grow higher above you. Unable to sprint, you limp away in the direction of the tavern, fleeing to the ruined city. However, you hear a burp to your left, and turn your head to see a tall, muscular, and rather obese man wearing a deep blue cape and dragging around a barrel of wine. Liquid still issues from a hole in the barrel.
"Well whadda we got here. Hey, you! I'm trying to tell you something!"You hear a voice from the giant plateau the bald man just summoned. It is, in fact, the bald man.
"Pin him down! I'm counting on you, Blaskow!"
Desiccatus Morbid, AKA Cheesecake Luck: 6/12
Traits: Elusive: When an NPC has never seen you, his Alertness to you is reduced by 1
Creative: Performing an action using medical equipment gives +2 Luck
Reclusive: Actions targeting other people cost 2 Luck, unless *ahem* something else is speaking for you (money, a knife, etc).
---Verbs---
Coerce (Luck: 2)
Isolate (Luck: 0)
Previous Spell (Luck: 1)
---Adjective---
---Locations---
Imbue (Luck: 0)
---Magnitudes---
Strike(Multiplier: 1) (subtract 2 from the final value)
Status:Burnt/Doused Bottom: A rather awkward injury. Dodging attacks will cost 1 Luck if it requires you to move your whole body
Sprained Foot: Running away incurs a -1 to the die (cannot roll 6's anymore)
Take knifebar with a look of blank awe.
"You call it a knifebar?"
Stares at knifebar completely dumbfounded "I have never seen such a weapon."
This not a great implement for princely combat but I can't deny it's potential. This gruesume device practically embodies the brutal martial spirit, such a unholy thing.
"Perhaps it would be wise to convene with the others. It would be a shame if something was to happen to one of them."
The knifebar adds to your arsenal, [2] but it seems you are holding a bit much. You have a medium-sized longsword, a durable mace, three knives, and four bottles, all on your person. It's getting difficult to carry it all, but it won't affect you unless you keep adding to your arsenal.
Raioyris Carolean, AKA WunderkatzeLuck: 6/12
Traits: Princely Wisdom: Gain 1 Luck at the end of each turn if you have less than 6 Luck
Prodigial Son: Each item you buy or sell costs 1 Luck
Inventory: Estoc: Sharp and good for stabbing, but lacks a cutting edge. (Upgrade: 2 Luck + material)
Mellowtov x4: Does not deal damage, but can ignite flammables. Can be upgraded for free with a 'fuel' item.
Throwing Knife: Shifts damage roll down for melee strikes, up for thrown attacks. (Upgrade: 1 Luck + material)
Doctor's Knife x2 (Upgrade: 1 Luck + material)
Reinforced Knifebar: Gives you +1 to persuasion when used, but may provoke combat (Upgrade: 1 Luck + material)
Status:Almost encumbered: Adding another large weapon or heavy item to your inventory will incur a Luck cost to all actions.
That's odd. I wonder whats going on in the tavern.
Re-enter stealth and approach the tavern cautiously, taking a closer look at what the bald guy is watching.
(You were already stealthed in the Vicinity of Tavern area, so you do not need to re-hide)
The giant legs seem to be lying on the ground, not moving. You're not sure why, but it doesn't seem aware of your presence. Or at least, it's not responding to your presence.
The drunkard from behind the tavern has left. You follow in the direction he went, probably out toward the hillside (and the battle) and see him approaching Desiccatus menacingly. (His Caution: 1)
There seems to be a tall cliff that just formed. It's circular and roughly thirty meters in radius, centered on the single tall pillar you saw before.
Luck cost per turn: 2-1 = 1Varl Kantor, AKA HighEndNoobLuck: 8/12
Traits: xDreadcloakx: -1 Luck cost per turn for staying hidden
xDarkbladex: All stealth attack targets (including Cautious ones) roll a 1 for defense
xJokerx: Lose 2 Luck whenever you are attacked
xSinisterx: Bartering NPC's get a +1 to their dice rolls
Implements: Bronze Knife (1 Luck + material needed to upgrade)