NAME: An Jun
HOUSE: Pestilence
GENDER: Male
AGE: 2275
CHARACTER DESCRIPTION: A short wispy man, An Jun appears to be old and wrinkled. While what remains of his black hair has receded to the crown his head, a long wispy beard hangs from his face. An Jun has a very long history he isn't willing to share but suffice to say, An Jun isn't his first name. In another time, and another place, he served a great ruler and presided over the lesser men. He had the heart of a conqueror and the desire for utopia. In another time, and another place, he fought back hordes of the barbarian filth as they destroyed the utopia his kind had built. In another time, and another place, he sought to bring death to all life without exception, setting up plots and ploys to do so. Now, he is but a humble elder of Pestilence. A reformer of the House, he has caused...changes in the overall outlook and goals of his brethren. Why he would now leave them to work with these 'unenlightened' is a mystery to all.
Items: Pistol, Pouch of gunpowder, syringes, medical tools
SKILLS: Speechcraft, Medicine, Poisoncraft, Pistols, Explosives
VAMPIRIC MAGICS: Powder Magic- manipulation of gunpowder
HOUSE MAGICS: Plaguecraft- the magical creation of infectious agents
ABILITY RATINGS
COMBAT
How well your character attacks others, Intimidates others,
and defends themselves. STARTING VALUE=20
COORDINATION
How well your character overcomes obstacles, sprints on
battlefields, avoids traps, opens locks, and reacts quickly. STARTING VALUE=10
CORRUPTION
How well your character trips others, nudges others, lies to
others, taunts others, and picks pockets. STARTING VALUE=12
INTELLECT
How well your character spots hidden traps, hidden creatures,
hidden treasure, secret doors and hidden spell glyphs. STARTING VALUE=9
MAGIC
How well your character identifies spell glyphs, read spell
glyphs. STARTING VALUE=9
NATURE
How well your character detects poison, neutralizes poison,
resists pick pockets, and resists surprise. STARTING VALUE=19
STRENGTH
How well your character pushes, pulls, lifts, etc. A very high ST
is needed when wielding massive weapons. STARTING VALUE=9
WILLPOWER
How well your character resists fear, gore, horror, and mind
controlling spells. STARTING VALUE=13
ATTRIBUTE RATINGS
DARK VISION
How far your character can see in the dark. Dark Vision = 3d
allows your character to see 3 inches on the tabletop (15 feet
as seen by your character). STARTING VALUE=18
MOVEMENT
How fast your character can move. Movement = 2d allows
your character to move 2 inches on the tabletop (10 feet as
seen by your character). STARTING VALUE=4
SPRING
How well your character leaps, jumps, and lands. (See
“Spring”). STARTING VALUE=4/7
SIZE
How big a weapon your character may wield, and how much
Impact it delivers. STARTING VALUE=3
LIFE FORCE
How many Hit Points your character has, and how well your
character Resists Death Magic Spells. STARTING VALUE=11 (HP= 2+4+6+3+1(6)+5+4+6+4+4+5=49HP)
NATURAL DEFENSE
How well your character defends without wearing any armor. STARTING VALUE=5
NATURAL ATTACK
How well you character attacks without wielding any
weapons. STARTING VALUE=7
EDIT: If dwarmin doesn't mind, I'd like to fluff up the House of Pestilence.