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Author Topic: Mission 23: Thing that Goes Bump in the Night  (Read 54678 times)

Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #75 on: July 24, 2015, 12:10:36 pm »

((Are we in seperate containers?))
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

Gentlefish

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #76 on: July 24, 2015, 12:31:40 pm »

((No we're all in one container. Saves on shipping.))

adwarf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #77 on: July 24, 2015, 01:31:41 pm »

*snip*
((That wasn't for you, but for Ozarck. Assuming you are in separate boxes.))

((Fairly sure Steve couldn't be assed to grab multiple containers for us.))
« Last Edit: July 24, 2015, 07:46:24 pm by adwarf »
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Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #78 on: July 24, 2015, 02:48:22 pm »

Wait patiently. Wince every time someone mentions some aspect of our top secret mission.

« Last Edit: July 27, 2015, 07:03:07 am by Ozarck »
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Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #79 on: July 24, 2015, 03:20:09 pm »

((We have a boss lady? did you guys retcon Skyler into a catgirl already?))
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Not true, cannot be proven, true but misrepresented.

Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #80 on: July 24, 2015, 03:46:13 pm »

((We have a boss lady? did you guys retcon Skyler into a catgirl already?))
((oops. Edited))

DoctorMcTaalik

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #81 on: July 24, 2015, 06:22:41 pm »

Scoot as far away from the gun as possible.
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Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #82 on: July 24, 2015, 07:31:09 pm »

Speak first, and in as honest a speech pattern as I can "Commander? Unit? We were just told by the person we paid to get us here to wait in this container until someone got us. We thought you were the person who would let us out... Please don't kill us"
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

Kriellya

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #83 on: July 27, 2015, 03:10:21 am »

Skylar lets the others speak before responding. I'm not sure I understand. We were sent here by Father Milno. Is that some kind of Joker?

Speak in a needlessly obfuscated way :P
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piecewise

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #84 on: July 28, 2015, 11:43:11 am »

Skylar lets the others speak before responding. I'm not sure I understand. We were sent here by Father Milno. Is that some kind of Joker?

Speak in a needlessly obfuscated way :P
The gun is pulled back out of the box -the one box you were all sharing- and the lid is pried the rest of the way off. Outside there are two youngish looking men in what you assume are local get ups. Sort of a cross between punk band groupie and rayon show piece. Their outfits are silly but their personal appearances are...odd. They're so completely bland and unremarkable that you can't pick out any defining feature. If asked to describe them you could probably only say "Average?".

The room the box is in appears to be a warehouse of sorts, a big square metal room coated with a good layer of rust and a few graffiti tags. There are large stacks of similar boxes filling up a good part of the area and it's all dimly lit by a few overhead halogen tubes.

"Hello." One of the men says.

"This is storage beta, one of four facilities we have set up for storage and shipping of goods." The other chimes in.

"We have procured clothing for you."

"It is over there." He gestures with the rifle he was moments ago pointing at your head.

"We were not certain of your sizes"

"So there are many of them. Any mix should do; local culture puts positive connotations on haphazard, ragged and abnormal design."

Twinwolf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #85 on: July 28, 2015, 11:45:20 am »

Petra goes to put on the clothes, after taking off the spacesuit.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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DoctorMcTaalik

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #86 on: July 28, 2015, 12:35:18 pm »

Don some haphazard, mismatched clothing.
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Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #87 on: July 28, 2015, 12:56:39 pm »

Put on a set of clothing that is similar but not exactly like the clothes our liberators were wearing
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

Gentlefish

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #88 on: July 28, 2015, 01:50:05 pm »

Ryan sighs inwardly. Thank the gods.

"I'm glad you're not customs. Some of us wanted to fight. Would not have gone well." He goes over to the clothes pile, rummaging through for some comfortable clothing.

"Anything else we can do to help fit in around here?"

I go over and grab a hat, a shirt, some pants, and a jacket, each from a different pile. Make sure the colors don't (traditionally) match. Find a jacket with pockets and hopefully also cargo pants. STORAGE FOR KNOCKOUT NEEDLES BABY.

Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #89 on: July 28, 2015, 02:47:15 pm »

Use limited Taste to find something stylish. And find some tacky cat ears for Skyler.
« Last Edit: July 29, 2015, 12:19:47 am by Egan_BW »
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