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Author Topic: Fate/millennium OOC (Recruiting, 7/12)  (Read 26907 times)

kj1225

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #135 on: July 15, 2015, 08:06:58 pm »

Depends actually. If you count magic items then yes, otherwise, don't think so.
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Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #136 on: July 15, 2015, 08:20:50 pm »

And Finished~

Spoiler: Master (click to show/hide)

Spoiler: Servant (click to show/hide)
« Last Edit: July 27, 2015, 05:15:29 am by Sanure »
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Twinwolf

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #137 on: July 15, 2015, 08:26:16 pm »

The Noble Phantasm document lists Heracles' God hand as an example. Since I assume that's a reference to the show, what did it actually do?
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Stirk

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #138 on: July 15, 2015, 08:31:11 pm »

The Noble Phantasm document lists Heracles' God hand as an example. Since I assume that's a reference to the show, what did it actually do?

Link.

And to Beserker, if you are interested.

Now it looks like we have F/S/N's Lancer, too. Just a girl now  :P.
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Twinwolf

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #139 on: July 15, 2015, 08:45:27 pm »

Questions for when Elf comes back

Does a Servant expend an amount of MP per turn they have a Noble Phantasm equipped?

Are the "Passive" Weapon effects always on for the weapon? Do they drain that amount of MP per turn they have it equipped, or just to summon it in the first place?

Are "Barrier" Phantasms and their effects always on?
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IamanElfCollaborator

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #140 on: July 16, 2015, 01:22:43 am »

The Noble Phantasm document lists Heracles' God hand as an example. Since I assume that's a reference to the show, what did it actually do?
Basically, it resurrected him nine times.

Questions for when Elf comes back

Does a Servant expend an amount of MP per turn they have a Noble Phantasm equipped?

Are the "Passive" Weapon effects always on for the weapon? Do they drain that amount of MP per turn they have it equipped, or just to summon it in the first place?

Are "Barrier" Phantasms and their effects always on?
It depends on the Phantasm. Only Summon, Craft and Reality Marble Phantasms cost anything to maintain- everything else only needs to be summoned.

Passive effects are always on. They do not drain MP for existing, only for being activated.

Barriers must be activated.

Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #141 on: July 16, 2015, 03:39:50 am »

Okay, elf, how are spells to be set up?

also, How do summon Noble Phantasms work?
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #142 on: July 16, 2015, 03:52:50 am »

Okay, elf, how are spells to be set up?

also, How do summon Noble Phantasms work?

Spells are to be set up as thus:
Spell Name: Obvious.
Prana Cost: This increases per rank, 2 is the base. Refer to the stat tables.
Spell Type: What is it, a damage or support spell?
 -Spell Damage (if damaging): The base damage of the spell. This also depends on rank.
Spell Rank: This determines Prana cost, damage and points you can buy effects with.
Target Number: 1 is the base. Every extra target adds +2 to the Prana cost.
Effects: You get a certain amount of points to buy the spell's effects with, also depending on rank.

Summon Noble Phantasms work by this:
Noble Phantasm Name:
Prana Cost: How much it costs to summon them. It would cost, in this case, 5 Prana with 2 extra Prana for each rank and effect.
Phantasm Type: Summon
Phantasm Rank: Their rank determines both the power of this Noble Phantasm as well as the amount of points available to buy the effects with.
Target Number: (ignore this)
Description:
Stats (if Summon or Craft):
Summon: 30 HP (+5 per rank)

Strength: E
Endurance: E
Agility: E
(All Parameters gain +1 Rank per Phantasm Rank)
Effects: Again, you have a pool of effects and a number of points you can use to buy these depending on rank.

Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #143 on: July 16, 2015, 03:58:45 am »

Okay, next question, What do Noble Phantasms Cost to obtain?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #144 on: July 16, 2015, 04:00:23 am »

It depends on the Noble Phantasm. Reality Marbles are the most expensive, and Sealing Phantasms that prevent other Noble Phantasms from working without paying Prana cost nothing. It's also down in the documents.

Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #145 on: July 16, 2015, 04:05:03 am »

Okay, so Say I was going to set Archer up with a Weapon Noble and two Summon Noble, that would cost 12 points yes?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #146 on: July 16, 2015, 04:06:16 am »

If that Weapon was E rank and both summons were E+ rank, yes.

Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #147 on: July 16, 2015, 04:08:14 am »

Do summons start off at Rank E+?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #148 on: July 16, 2015, 04:08:45 am »

No, E. They cost 5 points.

Sanure

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Re: Fate/millennium OOC (Recruiting, 0/12)
« Reply #149 on: July 16, 2015, 04:11:11 am »

Okay, was wondering since you put E+ :P

If that Weapon was E rank and both summons were E+ rank, yes.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under
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