Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

Pages: 1 ... 107 108 [109] 110 111 ... 140

Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400994 times)

Aldraglienon

  • Bay Watcher
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1620 on: May 24, 2016, 04:17:39 am »


Limestone 2nd:
After much deliberation I have decided to try for the old main industry section for my new plan, it only has one GS in it and if we can lure it out and block off the area we can reclaim an incredible amount of wealth and materials.
Spoiler (click to show/hide)

Limestone 15th:
While we working on the expedition into the old fort a gem crafter began a mysterious construction most likely will be useless but worth a kings ransom.

Limestone 18th:
Some migrants arrived opened up the southern airlock so they have a chance. I hope they make it in.

Limestone 21st:
The gem cutter completed the artifact useless but pricey just like I thought.
Spoiler (click to show/hide)

Limestone 22nd:
One of the migrants has refused to budged but we do have 3 in the airlock so were going to accept what we can get.

Sandstone 5th:
The airlocks are ready now I just need to open up the north one, then select the expedition members.
I have sent Urist to go and open up the airlock to the old fort.
Spoiler (click to show/hide)

Sandstone 10th:
Another forgotten beast joined the club on in the second cavern good for it.
Spoiler (click to show/hide)

Timber 12th:
We finally have the bait ready and have the expediton force prepared.
The expedition consists of Chaotic Skies, Besmar, Flame, mastercrasher, Tun one of our survivors who was following her mother flame and got stuck in the airlock, and Minkot a ghostly weaver who is haunting one of the people in the airlock for some reason.
Spoiler (click to show/hide)
Oh and Besmar's billy goat which jumped into the airlock at the last second.

Timber 15th:
Uh I don't know what happened but the spawn just vanished after the sacrifice tried to hid from it...
Nevermind it went up a stairway I missed. That changes my plans...

Timber 17th:
Banshee army arrived going to ignore it because dangerous work down below.

Timber 27th:
We finally finished off the reclamation of the production area. I was having trouble give orders through the bridges so we abandoned a small area around the stairs because there were demons a level up which could spot us. Plus there were reports of a stair way not on my maps which could cause serious problems if we attempted to try and take that zone.
Spoiler (click to show/hide)

Moonstone 1st:
Winter arrives on us we have had great fortune last season now we must bury the dead who have lain unmemorialized for so long.

OOC: The expedition was hair raising but it went with only minor problems. After checking around the old fort I have not found any demons in the upper levels which means if I disconnect the main stair well above where the demons are we should be able to recover most of the upper fortress all the way to the inner gate. I had originally planned to cut the demon problem in two on the old production level by cutting the main stair their but I missed a stairway which put an end to that idea. And sorry about the lack of pictures I was concentrating on trying to recover the level and didn't take many.
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1621 on: May 24, 2016, 09:58:45 am »

Ballsy plan is ballsy. I like your style...

Crashmaster

  • Bay Watcher
  • CARP, Canada's new helth care plan for the elderly
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1622 on: May 24, 2016, 11:49:33 am »

Oh THAT stairway. Come to think of it, that stair was to service a pump stack from the old fort's caverns water supply that our camp of survivors has tapped into and as such may be somewhat of a connection between the two forts still. Hope the greater spawn went up it.

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1623 on: May 24, 2016, 01:11:10 pm »

ITT: The fort nearly ends because we all mistook a staircase for a couple of bins

All that glorious forgotten wealth and yet what I'm most excited about is finally getting those fucking corpses cleaned up after so long

E:

Oh THAT stairway. Come to think of it, that stair was to service a pump stack from the old fort's caverns water supply that our camp of survivors has tapped into and as such may be somewhat of a connection between the two forts still. Hope the greater spawn went up it.

shit.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1624 on: May 24, 2016, 01:45:00 pm »

WELCOME TO CLOBBERMOUNTAINS!
No demon incident since:
3
0
turns!
« Last Edit: May 24, 2016, 01:47:23 pm by Taupe »
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1625 on: May 24, 2016, 01:54:49 pm »

WELCOME TO CLOBBERMOUNTAINS!
No demon incident since:
3
0
turns!
To the sig with ye!
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1626 on: May 24, 2016, 02:16:35 pm »

I love this fort.

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1627 on: May 24, 2016, 02:17:20 pm »

WELCOME TO CLOBBERMOUNTAINS!
No demon incident since:
3
0
turns!
To the sig with ye!

Whenever someone sigs something from this thread I feel like a proud uncle.

"I was tangentially relevant to this. From a certain point of view, I can almost be considered responsible for it happening."
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

chaotic skies

  • Bay Watcher
  • Vibing in anti-space
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1628 on: May 24, 2016, 03:40:32 pm »

We're only here because of you. So you could be considered responsible, I guess :P
Logged
Don't let me start a forum game, smack me with a paper towel roll if needed

Professional Thread Necromancer

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1629 on: May 24, 2016, 06:04:34 pm »

We're only here because of you. So you could be considered responsible, I guess :P

Nah bro, I just keep this shit running. Y'all are the ones who make the Magictm happen -- "Magictm" here being defined as "gut-wrenching catastrophes and crimes against human decency".

Y'all are a good crowd, dudes. Thanks for making this fort what it is.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1630 on: May 24, 2016, 06:38:52 pm »

"Magictm" here being defined as "gut-wrenching catastrophes and crimes against human decency".
Tis okay, they are dwarves.

chaotic skies

  • Bay Watcher
  • Vibing in anti-space
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1631 on: May 24, 2016, 08:33:09 pm »

I love this forum.

"HELP! We've literally unleashed hell upon the world, and it back fired!"

The normal response? "What were you expecting?"

The Bay12 response? "Cool, can I join?"
Logged
Don't let me start a forum game, smack me with a paper towel roll if needed

Professional Thread Necromancer

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1632 on: May 24, 2016, 09:14:50 pm »

"Magictm" here being defined as "gut-wrenching catastrophes and crimes against human decency".
Hey look!  More siggable stuff!
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Aldraglienon

  • Bay Watcher
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1633 on: May 24, 2016, 10:22:30 pm »

Oh THAT stairway. Come to think of it, that stair was to service a pump stack from the old fort's caverns water supply that our camp of survivors has tapped into and as such may be somewhat of a connection between the two forts still. Hope the greater spawn went up it.

shit.
Don't worry it only went up a single level then stopped and hasn't moved since then.
Truthfully the spawn almost got the bait in such a way it would have stayed on that level and I was trying to use the bait to get it off the level. So it worked, but I was hoping it would go far enough away from any the staircase so I could mine it out and wall it off, that part didn't work out, because it went up one level and stopped on the staircase. If I try to mine the staircase out their is a good chance that it will notice and eat anyone I send to try.

I should have the save up later today and if I'm efficient (hehe yah right) I might also have a write up too.
« Last Edit: May 24, 2016, 10:26:27 pm by Aldraglienon »
Logged

Aldraglienon

  • Bay Watcher
    • View Profile
Re: (34.11 Succession) Clobbermountains -- You Must Be This Tall To Live
« Reply #1634 on: May 25, 2016, 09:22:44 pm »

Sorry about the delay, http://dffd.bay12games.com/file.php?id=12081, I had a bit of a disaster... And was so tired afterward I went right to bed and forgot to upload the save, I should have a write up in a few hours.
Logged
Pages: 1 ... 107 108 [109] 110 111 ... 140