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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400386 times)

Khan Boyzitbig

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2085 on: September 11, 2016, 07:49:24 am »

I might later after I'm done reading this (just started, on page 5)

*crosses fingers*

lol, don't give your hopes up yet, I specialize in coming in late to these long-runners and completely wrecking them
Good luck with that, afterall, this fort held off the best attempts of a deadly lever (just about) and many other threats that should have destroyed it all things considered.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2086 on: September 11, 2016, 10:38:54 am »

I never read the thread, but from what I gathered during my turn the fort has ended several times and each time we just retreated deeper into the fort. I think we're three forts in right now.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2087 on: September 11, 2016, 03:23:14 pm »

I might later after I'm done reading this (just started, on page 5)

*crosses fingers*

lol, don't give your hopes up yet, I specialize in coming in late to these long-runners and completely wrecking them

Excellent! You're exactly what we need.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2088 on: September 14, 2016, 01:52:51 am »

boop a doop

I'm starting to play with the idea of just doing the last turn myself -- this would be entirely contingent on how high I can get the FPS up through DFHack skulduggery (I'd imagine nuking all the corpses would get us back a decent chunk). I'm not really eager to do this since playing succession games seems to stress me out to a ruinous degree but I want to put this monstrosity to bed properly.

E: Also, I think Clobbermountains is now eligible for voting in the Hall of Legends? Not 100% sure how that works.
« Last Edit: September 14, 2016, 02:59:34 am by Mr Frog »
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2089 on: September 14, 2016, 06:14:36 am »

boop a doop

I'm starting to play with the idea of just doing the last turn myself

PLEASE DO

Also, if TheImmortalRyukan ever comes around to playing, we MIGHT be getting the whole TWO turns instead of ONE, which should be gud.

Edit: Or you could just finish this distorted place yourself
« Last Edit: September 14, 2016, 06:18:38 am by Monitor Lisard »
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2090 on: September 25, 2016, 05:40:48 pm »

boop

boop a doop

I'm starting to play with the idea of just doing the last turn myself

PLEASE DO

Also, if TheImmortalRyukan ever comes around to playing, we MIGHT be getting the whole TWO turns instead of ONE, which should be gud.

Edit: Or you could just finish this distorted place yourself

Not sure if the last thing's even feasible; I have to be in a very special state in order to do a succession fort turn.

In any case, I'm making a last call for volunteers before I retire this fort for good.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2091 on: October 17, 2016, 03:15:43 am »

AWRIGHTY

I had a rough fucking month, but I'm now finally free and ready to put this bastard to bed. Got an ending story in the works right now.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2092 on: October 17, 2016, 03:51:14 am »

AWRIGHTY

I had a rough fucking month, but I'm now finally free and ready to put this bastard to bed. Got an ending story in the works right now.

Yay!

(Please don't forget to push it through to the Hall of Legends)
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2093 on: October 17, 2016, 09:19:30 am »

(Please don't forget to push it through to the Hall of Legends)

Think that ship has already sailed, bruh :V  I'm just writing up an ending.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2094 on: November 17, 2016, 06:34:09 pm »

So, uh...

The ending probably isn't going to happen in the forseeable future. I haven't been doing very well health-wise for the past couple months and I have absolutely no energy to write anything.

tl;dr our dwarves reunite with their civ, but the Torrid Lash is in shambles following the death of His Gaudiness and the abdication of the Archivist and is soon overtaken by the Spawn of Holistic. The banshees find themselves on the frontlines of the war against the Spawn and are forced to make peace with the surrounding civs out of desperation. The people of the Deteriorated Continents unite against the Spawn and push them back over the southern mountains, albeit at great cost. There is some talk of sending a vanguard over the mountains to strike at the heart of the Spawn and vanquish them once and for all. The end.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

TheBiggerFish

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Re: (34.11 Succession) Clobbermountains -- The End(?)
« Reply #2095 on: November 25, 2016, 02:21:04 pm »

:(

Get well soon?
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