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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400853 times)

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1380 on: March 26, 2016, 12:37:49 pm »

Quote
But I can still save this place. Can I just keep playing until someone complains?

By all means. It's hilarious to see a newb's reactions to this mess; we've kinda been sitting in it for so long that we've forgotten that living in a hermetically-sealed secondary fort while demons conga freely around the first fort and surrounding surface terrain isn't, y'know, normal. I'll fiddle with the turn list. Welcome to purgatory!

E: Also I am going to put both installments of TheFlame's horrified breakdown at the state of the fort in the quotes bank and possibly in the OP because I legit had become desensitised to how screwed this place was:
Leave out that last bit about Murdermachines, but go ahead.

Spoiler: You're next. (click to show/hide)
That's amazing. Also, girlFlame is apparently bald. But nobody need to know that.

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1381 on: March 26, 2016, 02:34:18 pm »

I'm going to try something really quick in a copy of the save. If it works, this fort will be thrown into a new golden age. If it doesn't, we won't have seething mist any more.

If it's awesome and works, do I have permission to do it in the real fort?

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1382 on: March 26, 2016, 03:00:46 pm »

I'm going to try something really quick in a copy of the save. If it works, this fort will be thrown into a new golden age. If it doesn't, we won't have seething mist any more.

If it's awesome and works, do I have permission to do it in the real fort?

If it involves modifying any of the game files, please don't. Otherwise... honestly I'd rather avoid savescumming (hypocrite that I am, as I personally did savescum myself a couple of times while figuring out how to save the fortress from the Taupening) but I'm willing to make an exception at my own discretion (i.e. PM me what you're trying to do first and I'll decide if it's funny enough or not).
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1383 on: March 26, 2016, 04:42:16 pm »

Okay, never mind, it wasn't working anyway. UPDATE TIME



I've been slabbing ghosts and also arresting criminals.



He couldn't handle one little beating.



Migrants came and I opened up the outer airlock, but none of them came in. I don't know why. They just stood there and got murdered by the Spawn.



One Spawn decided to attack those eight FBs, it got wrecked. Casualties: one FB, lots of furniture.

And then a minotaur showed up.






HOLY SHIT THIS THING IS A BEAST



But it couldn't last. It got murdered by two Spawn at once. But we still have significantly fewer Spawn now.



Whoops



GOOD LUCK GOBLINS

Aaaaaaand they got caught in a cloud of mist and fought themselves and left. Casualties: two speargobs.



Back up to eight FBs chilling in that one little hallway.



Whoops again. Out of five criminals, three are dead, one is in the hospital, and one is fine. JUSTICE HAS BEEN SERVED

DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1384 on: March 26, 2016, 06:41:58 pm »

You beat me to death?  >:(

You've got access to adamantine, right? Make an adamantine crossbow and give it to the hammerer so that you don't kill anyone else.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1385 on: March 26, 2016, 07:24:46 pm »

Actually that was a bit of a lie. I got stuck in a loop where I was trying to chain you up in the old, unreachable jail. I had to let us out. You distracted the Spawn while I got away. I walled myself in a weird dead end and I got a miner to come rescue me.

Sorry.

Also, I would be doing much better in any other version. I had no idea how much I came to rely on gm-editor for fixing things. In 0.40 or 0.42 I could have just moved myself up one z to interrupt the job.

Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1386 on: March 26, 2016, 08:45:57 pm »

How the hell did you end up exposing useable dwarves to spawn doing that though?

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1387 on: March 26, 2016, 09:49:07 pm »

Very, VERY carefully apparently. Because the spawn didn't get in and kill us all. I think.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1388 on: March 27, 2016, 07:59:05 am »

I opened up the old stairwell, then immediately walled it off. Me and Dolsus got through just as it was walled up again. Something I learned in Necrothreat III is that creatures are actually quite slow to respond to new targets. Plus the Spawn went after Dolsus and not the fort, so there's that.

Now how the hell do I get migrants into the airlock? They won't go even though the bridge is open and there's a meeting area in there! Actually, as I typed that I realized the zone may not have been active. Well, next time.

DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1389 on: March 27, 2016, 09:50:06 am »

I opened up the old stairwell, then immediately walled it off. Me and Dolsus got through just as it was walled up again. Something I learned in Necrothreat III is that creatures are actually quite slow to respond to new targets. Plus the Spawn went after Dolsus and not the fort, so there's that.

Now how the hell do I get migrants into the airlock? They won't go even though the bridge is open and there's a meeting area in there! Actually, as I typed that I realized the zone may not have been active. Well, next time.

Well, if all else fails you can set a burrow in the airlock and assign all migrants to it.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1390 on: March 27, 2016, 03:53:37 pm »

I did and it still didn't work. Yes, I did it right. I think next time I'll try a different airlock and maybe that will work.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1391 on: March 30, 2016, 01:23:42 am »

Yoooo Flame you still alive or what
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1392 on: March 30, 2016, 04:14:24 pm »

Spring break is over and I have less free time. Does someone else want to go?

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1393 on: March 31, 2016, 03:47:39 am »

Spring break is over and I have less free time. Does someone else want to go?

*raises one's scaly paw timidly*
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1394 on: March 31, 2016, 11:55:20 am »

Spring break is over and I have less free time. Does someone else want to go?

*raises one's scaly paw timidly*

DO IT YESSSSSSSSSSSSS

Also, Flame can feel free to sign up again if he gets free time again.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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