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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400741 times)

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #495 on: August 18, 2015, 11:58:25 am »

Literally half of my digging in this fort was expanding refuse pits.  Hell, All of them are my own doing.  Literally not 1 refuse stockpile before me :D

Start designating the spawn corpses and associated parts for dumping.  Try keeping the animal bones around for a bolt industry and the totem crafters, though.

To do this, either designate them all piecemeal or go to the stocks menu via (z), go down to gibblety-bits, and designate all the spawn pieces at once.
« Last Edit: August 18, 2015, 12:00:06 pm by pisskop »
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Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #496 on: August 18, 2015, 12:00:58 pm »

I believe we can restrict recovery to just stuff we can use, so we can store the spawn and such in a separate space for disposal at our leisure.

Gwolfski

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #497 on: August 18, 2015, 12:02:00 pm »

We are also running out of space for the following: furniture, siege ammo, siege engines, refuse, finished goods. And dogs.
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Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #498 on: August 18, 2015, 12:02:30 pm »

Cages man.

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #499 on: August 18, 2015, 12:16:31 pm »

Siege engines >.<  There werent any of those when I was playing  . . . :P

Build the statues and furniture, Dig out new stockpiles and even a dog room.

Finished goods would do well by the entrance to the TD.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #500 on: August 18, 2015, 12:56:52 pm »

we are running out of space. For corpses. and figurines. of corpses.

That's going in the quote bank

E: Also, I'm pretty sure you may end up finding piles of Spawn bone in the refuse pile if any of their arms were severed, since their arms are made of bone without any flesh to gunk up the rotting code. They are usable like any other bones, IIRC.
« Last Edit: August 18, 2015, 01:06:38 pm by Mr Frog »
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pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #501 on: August 20, 2015, 08:29:38 am »

happy wensday! \o/  more tales from the crypt pls
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #502 on: August 20, 2015, 02:21:07 pm »

happy wensday! \o/  more tales from the crypt pls

Yeah. if Gwolfski doesn't report back within a day he's gettin' his ass skipped.
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I so want your spawn babies

Gwolfski

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #503 on: August 20, 2015, 05:07:04 pm »

save up early tommorow. I broke my computer using Xboost(dont use it) so while i used my cappy phone internet to find out how to fix it, the day was over. Im nearly finished the year, though, im in autumn or winter
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #504 on: August 20, 2015, 05:22:08 pm »

save up early tommorow. I broke my computer using Xboost(dont use it) so while i used my cappy phone internet to find out how to fix it, the day was over. Im nearly finished the year, though, im in autumn or winter

Groovy. We're gonna get an in-character writeup then, right?

Also, I want to write a worldbuilding piece of some nature but am a bit strapped for ideas, so if someone could maybe suggest a topic to cover that would be great.
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I so want your spawn babies

Gwolfski

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #505 on: August 20, 2015, 05:24:10 pm »

yes, in character writeup will come. tommorow
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #506 on: August 20, 2015, 05:36:51 pm »

yes, in character writeup will come. tommorow


awww yeeeee
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Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

TheBiggerFish

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #507 on: August 20, 2015, 08:32:08 pm »

Subject:
Other races, official opinions of His Gaudiness on.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #508 on: August 20, 2015, 09:54:28 pm »

Subject:
Other races, official opinions of His Gaudiness on.

Sounds good. I'll get started on it tonight/tomorrow (possibly later, as it's gonna be a bit noisy around here for a while).
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #509 on: August 22, 2015, 02:04:48 pm »

Okiedokie, story snippet is well in progress. Here is a sample:

Spoiler (click to show/hide)

Also, Gwolfski, please give us whatever of the writeup you've finished already. I don't mind if it has to be in multiple parts, just please, give us something.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
Pages: 1 ... 32 33 [34] 35 36 ... 140