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Author Topic: You are a Dungeon  (Read 48991 times)

Playergamer

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Re: You are a Dungeon
« Reply #660 on: August 24, 2015, 09:19:11 am »

Would we actually know what adventurers are, seeing as we're a new dungeon thats never seen them before?

#metagame!
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Ozarck

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Re: You are a Dungeon
« Reply #661 on: August 24, 2015, 09:40:37 am »

Would we actually know what adventurers are, seeing as we're a new dungeon thats never seen them before?

#metagame!
Why, yes. Yes we do. We even have an in-game explanation of them.

"Hmm, let's see ... Well there is the Kingdom of Rodic which you're currently inside of, and will likely begin to plan how to take your Heart once the fact that you're Dungeon is found out. Despite its name Rodic is actually a theocracy, so their experts are paladins and priests whose powers will be a major threat to you for a good while though they can be dealt with. Aside from them there is the Adventurer Guild whose people vary from being as strong as your average person to being capable of rivaling demigods in some very rare cases though those powerhouses aren't likely to be interested in you for a good while considering you haven't yet earned a rank.

...

"As for potential allies

Playergamer

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Re: You are a Dungeon
« Reply #662 on: August 24, 2015, 10:12:24 am »

ah, alright.

+1 to waiting for negotiations before MDKing.
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pikorge

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Re: You are a Dungeon
« Reply #663 on: August 24, 2015, 10:29:09 am »

-1 to negotiations.
We'll lose the element of suprise if it fails.
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Re: You are a Dungeon
« Reply #664 on: August 24, 2015, 10:34:50 am »

-1 to negotiations.
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Re: You are a Dungeon
« Reply #665 on: August 24, 2015, 11:40:16 am »

-1 to negotiations
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Hiddenleafguy

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Re: You are a Dungeon
« Reply #666 on: August 24, 2015, 11:55:29 am »

+1 to negotiations, we may be dealing with CE adventurers, and thus may be able to bargin with them for help.
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Re: You are a Dungeon
« Reply #667 on: August 24, 2015, 11:58:05 am »

Screw help, we need power, and a mage seems like a good choice of healthy diet for us.
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Hiddenleafguy

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Re: You are a Dungeon
« Reply #668 on: August 24, 2015, 12:00:40 pm »

We could get the mage to super charge us, or something.
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Hawk132

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Re: You are a Dungeon
« Reply #669 on: August 24, 2015, 12:03:16 pm »

How about we get his dead, animated body to supercharge us?

Negotiating with terrorists adventurers is a bad thing.
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Hiddenleafguy

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Re: You are a Dungeon
« Reply #670 on: August 24, 2015, 12:12:39 pm »

All we need to do is pretend to be a god, then they will do whatever we want, and if they don't, we get to call them heretics and shoot them with the arrows of "the gods"!
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Whisperling

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Re: You are a Dungeon
« Reply #671 on: August 24, 2015, 12:17:22 pm »

Guys, the town has notified an "adventurer guild" about our undead uprising. Odds are ten to one that these guys are from that guild, are hostile, and know what's what.
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Hawk132

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Re: You are a Dungeon
« Reply #672 on: August 24, 2015, 12:19:30 pm »

Yes, clearly the god that killed every other human that came here and made zombies out of them is worth worshiping in their eyes. They obviously don't know that we are a Dungeon, even though they clearly belong to the goddamn Guild.

No negotiating.
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vjmdhzgr

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Re: You are a Dungeon
« Reply #673 on: August 24, 2015, 12:25:43 pm »

Maybe there could be a time when it makes sense to try and get people to join us, but this is obviously a stereotypical adventuring party, so we kill them. The mage probably isn't even strong enough to be worthwhile.

Quote
Ok,strategy for combat should be:
Focus on the Mage
Keep the sneaky guy in sight at all times
Avoid the guy with the big sword until the other two are dead

Quote
Form Zombies into wall Flank with melee skeletons. Have archers first aim for mage. Bats attack mage and sneaky guy
+1
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Ozarck

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Re: You are a Dungeon
« Reply #674 on: August 24, 2015, 02:38:59 pm »

The mage probably isn't even strong enough to be worthwhile.

Quote
Ok,strategy for combat should be:
Focus on the Mage
Keep the sneaky guy in sight at all times
Avoid the guy with the big sword until the other two are dead

Quote
Form Zombies into wall Flank with melee skeletons. Have archers first aim for mage. Bats attack mage and sneaky guy
+1

The one farthest in front is a human wearing leather armor with a large two-handed sword in his hands, and some kind of thin aura radiating from him. Second among the group is a hunched figure in a green cloak whose hands hold a dagger in each hand as he seems to move from tombstone to tombstone attempting to stay in cover as often as possible.

Finally, the last party member is dressed in a similar cloak with a wooden staff as tall as he is acting as a walking stick as he follows the other two almost carelessly. From him you can faintly feel some kind of vast mana pool within ...

Mage is probably worthwhile, in terms of "try not to let this guy kill us.

By the way, that "thin aura" of the warrior type? Might be a "turn undead" kind of thing. Thief is probably least threat, except that you don't want him sneaking into the heart. The other two ... I don't know which is worse, but I fear the wizard a bit more.
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