This here is a full(ish) list of people who are actively helping with the development of the mod. As the list is actually rather short right now, I'll be including anyone who's given a suggestion.
Those who actively help:
- Kasumi Andras from F-List.net (NSFW chat site)
Those who have helped:
- scamtank
- TheImmortalRyukan
- jecowa
See here for a basic crafting tree for the mod's metals.With reactions Version
hereWithout reactions Version
here.
A note on how I do version Numbers, to avoid confusion:
While this issue has not popped quite yet, from what I've seen, I figured I'd add this here, before it does to avoid the issue all together. While we're taught that seeing the number 1.10 is the same as seeing the number 1.1, it is NOT the same with the version numbers for my mods. How I set it up is as follows, "(Release Number).(Beta Number).(Patch number)." So Version 1.10.2b would be read as "Full Release 1, Beta 10, patch 2b." and version 1.1.2b would be read "Full Release 1, beta 1, patch 2b."
Change log: (Current Version is: 0.2.2b BETA for DF 0.47.xx)
V0.2.2b
- Major: Fixed bug with Metal Crucible not showing up in game (It was both an issue of me not transferring the building_mod file, and not adding the Crucible as a permitted building.)
V0.2.2a
- Major&Minor: I'll be honest, I've changed a few things over the past year. I honestly don't remember all what I changed, I'll be keeping a separate file from now on for this.
V0.2.1a
- Major: Added Cobalium, an ore found in clusters of Cobaltite
- Major: Added Cobalt-Steel, an alloy of Cobalium and Steel
- Major: Added Refined Cobalium, an alloy of Cobalium
- Major: Added Carbon Steel, an alloy of Cobalt-Steel and Carbon
- Minor: Adjusted Aether Grass's raw to fix "BIOM" error
- Major/Minor: Several other forgotten changes.
V0.2.0a
- Major: Created a Metals spread sheet that shows a rough outline for each metal tree. Also shows outline for future/upcoming updates. Because of this, the Metal listing has been removed from this post.
- Major: Added 'Bulk' reactions to produce each of the metal crucible metals. Requires more input, but creates much more output.
- Minor: Once again, changed Spartan Metal's raw so it will now properly spawn into games.
V0.1.10a
- Major: Added the Metal Crucible, a new workshop that most of the mod metals will be made in. (Warning: This feature as of yet isn't fully tested. There may be bugs involved.)
- Major: All mod metals that are beyond just smelting an ore now require a Metal Crucible.
- Minor: Changed Shiitake Mushroom's Raw to fix the duplicate "Kings Spawn."
- Minor: Changed Portabella Mushroom's Raw to fix the duplicate "Kings Spawn."
- Minor: Fixed error in the Entity_Default raw, causing dwarves to be able to make a non-existing "Spartant" metal instead of the proper "Spartan" metal
V0.1.9a
- Major: Added Whiskle Root, an underground Root
- Major: Added Greened Wheat, an underground variant of Wheat
- Major: Added Shadow Grapes, an underground variant of Grapes
- Major: Added Shiitake Mushrooms
- Major: Added Portabella Mushrooms
- Major: Added Green Stone, a variant of Runestone
- Major: Added Red Stone, a variant of Runestone
- Major: Added Purple Stone, a variant of Runestone
- Minor:Changed Runestones
- Minor: Changed Runites raws so that it spawns in BLUESTONE instead of RUNESTONE
V0.1.8a
- Major: Added Maganosium, an ore that can give either Dragonite or Aether
- Major: Added Diamonite, an ore that gives either Diamondium or Gold
- Major: Added Light Steel, a sub alloy in the Damascus Steel Route
- Major: Added Heavy Steel, a sub alloy in the Damascus Steel Route
- Major: Added Water Berries, a berry that appears in all non-freezing biomes
- Minor: Hard Steel now requires Light Steel bars
- Minor: Damascus Steel now requires Heavy Steel Bars
- Minor: Fixed error in the raws that caused the reactions to appear a bit to the right
V0.1.7a
- Major: Added Orichalcite the ore needed to make Orichalcum
- Major: Added the metal Orichalcum. (Needs an ore of Iron and Orichalcum)
- Major: Added Gold-laced Orichalcum, a 'cosmetic' version of Orichalcum.
- Minor: Changed the entity_default setting for skirts for humans to COMMON from UNCOMMON, at the suggestion of Jecowa. (See V0.1.7a update post.)
V0.1.6b
- Minor: Rearranged the layout of the metals. This is only an Aesthetic change, as this should cause the new Steels to appear near each other, in order of creation.
- Minor: Fixed duplicate raws.
- Minor: Fixed syntax error in the Reaction to create Damascus Steel.
V0.1.6a
- Major: Added Soft Steel
- Major: Added Copper Grass
- Major: Added Spearmints
- Major: Added Black Mints
- Major: Changed Hard Steel to require Soft Steel
- Major: Reworked Damascus Steel
- Minor: Damascus Steel stats updated to more reflect the soon final stats
- Minor: Damascus Steel now requires either Iridium Wafers or Polidium Wafers instead of Mithril and Rune.
V0.1.5a
- Major: Reworked the mod's metals.
- Major: Added Damascus Steel.
V0.1.4a
- Major: Added Runestone.
- Major: Added Runeite, a stone that houses the ore Rune
- Major: Added Mithril
- Major: Added Hard Steel, an alloy of Steel and Rune. (Needs flux stone)
V0.1.3a
- Major: Added Iridium a purple variant of Adamantine.
- Major: Added Polidium a green variant of Adamantine.
- Minor: Changed Dragonite's color tag to Maroon.
- Minor: Changed Hettlion's color tag to Green.
V0.1.2b
- Minor: Renamed 1 clay to fix duplicate Raw, the mod's Sandy clay is now Silvery Clay (Does not have Silver in it...)
V0.1.2a
- Major: Added 2 new soils: Dark Clay and Sandy Clay
- Major: Added Dragonite, an ore found in the new clays
- Minor bugfixes, don't remember what they are...
V0.1.1a
- Major: Added Ice Berries an underground berry
- Major: Added Hettlion, an alloy metal created with Aether and Copper
- Minor: Changed Icicle Mints to only be a subterranean plant
- Minor: Changed Frequency of Icicle Mints from 100 to 500
- Minor: Added cheat reactions for the mod's plant seeds (Requires fuel)
Current Features:
- 8 farm plants: Icicle Mints, Ice Berries, King's Mushroom, Black Mints, Spearmints, Cave Celery, and Water Berries
- 2 cosmetic Grasses: Aether Grass and Copper Grass
- 2 new soils: Dark Clay and Sandy Clay
- 1 new stone: Runestone
- 8 Ores: Aether, Dragonite, Iridium, Polidium, Rune, Mithril, Orichalcum, Diamondium
- 1 Custom Workshop: Metal Crucible
- Reactions to spawn in mod items, this is to make it easier to get them.
Planned Features: (In order of plausibility at the current time)
- More farm plants
- More ores
- Trees?
- Cooking tree for the mod food items (As in actual reactions to make specific food items, like bread.)
- Crafting tree for the other mod items
- Things haven't thought of yet, or suggestions?
(Word of note, the version with the custom reactions, has reactions for vanilla items as well. I was testing out how to make reactions.)