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Author Topic: Fallout 4: It Just Works  (Read 840534 times)

majikero

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4650 on: December 09, 2015, 07:59:03 am »


You can't romance Nick. He's a robot skeleton.

That didn't stop that one schoolteacher.
He was no match for the womanly wiles and sleek curves of his french robo-assistant.
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Sergius

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4651 on: December 09, 2015, 11:50:14 am »

there was definitely bribery/intimidation in morrowind

There were the options to do them, but no "cycle" that I remember, except that wheel in Oblivion where you had to be blunt, bribe, be nice and something else in some specific order to get ++socialz.

You just clicked "bribe" as many times as you wanted, it cost money and depended on your speech check. And intimidate and whatever. Mostly it just made people angry so you reloaded a lot.

EDIT: I like old school and all that but personally I hated Morrowind conversation system. Not saying that F4 is an improvement. I think the multiple choice from Oblivion/Skyrim/Fallout 3/NV is pretty OK. I'm sure there's some alternative other than always-4-identical-choice-wheel. Heck, even in Mass Effect the wheel at least was contextual.
« Last Edit: December 09, 2015, 11:54:58 am by Sergius »
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MorleyDev

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4652 on: December 09, 2015, 11:51:22 am »

Has anyone else noticed that all the romance-able female characters are impressed by lock-picking? Guess they just like the nimbleness of your fingers...
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Rolan7

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4653 on: December 09, 2015, 11:55:07 am »

And Nick's impressed by computer hacking...
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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4654 on: December 09, 2015, 12:38:37 pm »

Has anyone else noticed that all the romance-able female characters are impressed by lock-picking? Guess they just like the nimbleness of your fingers...
I havent, or at the least have never got the "X likes that" thing. Audio comments only.
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Greenbane

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4655 on: December 09, 2015, 12:47:42 pm »

So if the wiki's anything to go by at this point, it'd seem .50 calibre rounds are largely unused, other than in rechambered Pipe Rifles and Hunting Rifles, for a modest change in damage output in the latter's case, at least. That's a shame. I was expecting something like the Anti-Materiel Rifle from New Vegas to crop up at some point.

Well, I suppose 5.56mm is even less used. Only by the rather redundant Assault Rifle. And isn't .44 scarcely taken advantage of, too? Only by the .44 Pistol?

Bunch of weird choices and missed opportunities around late game ballistic weapons. Assault Rifle unlikely 1900s design aside, 5.56mm (presumably 5.56x45 NATO) is a rather modern calibre, which exceeds Fallout's futuristic '50s spirit.
« Last Edit: December 09, 2015, 12:49:47 pm by Greenbane »
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Krevsin

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4656 on: December 09, 2015, 01:03:51 pm »

It was used in all the previous fallout games.

.223 Remington is basically the same caliber (different powder load IIRC) but it's the same thing.
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TheBronzePickle

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4657 on: December 09, 2015, 01:18:49 pm »

The 5.56 was actually made in the late 50s and formally introduced in the early 60s. It would have probably been in development, at least, by the point of the culture freeze.

If anything, the 10mm is unrealistic. The quintessential '10mm' cartridge, the 10mm Auto, was given birth to at the end of the 80s after the '86 Miami Shootout.

However, both cartridges have been present in every single Fallout game.

As for the underused bullets and limited late-game weapons choice, that's kind of one of the issues I have with the game. Weapon upgrades and perks ended up being a placeholder for actual better weapons, so by the start of the late game you've basically seen all of the weapons content and picked the best weapon for yourself. Even Fallout 3 had a few new things to introduce by the late game, like the gatling laser.

Weapon upgrades also reduce the value, essentially, of different classes of weapons. Since, with the right perks, you can readily configure most weapons however you want once you've gotten a single example of that weapon, there's less meaning to finding other versions of that weapon out in the field. At best, you can find Legendary variants, but Legendaries can easily end up being redundant or something you don't want to use, and they make the actual value of finding legitimate 'unique' weapons less important since a generous portion of the unique weapons have the same bonuses you can get from the Legendary system anyway.
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GiglameshDespair

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4658 on: December 09, 2015, 01:19:28 pm »

So if the wiki's anything to go by at this point, it'd seem .50 calibre rounds are largely unused, other than in rechambered Pipe Rifles and Hunting Rifles, for a modest change in damage output in the latter's case, at least. That's a shame. I was expecting something like the Anti-Materiel Rifle from New Vegas to crop up at some point.

Well, I suppose 5.56mm is even less used. Only by the rather redundant Assault Rifle. And isn't .44 scarcely taken advantage of, too? Only by the .44 Pistol?

Bunch of weird choices and missed opportunities around late game ballistic weapons. Assault Rifle unlikely 1900s design aside, 5.56mm (presumably 5.56x45 NATO) is a rather modern calibre, which exceeds Fallout's futuristic '50s spirit.

Fallout 2 is full of guns from beyond the 1950s
Desert eagle was produced from 1982, FN P90 from 1990
There's failed protoypes like the Pancor Jackhammer (1984) and H&K G11 (1968)
 
Fallout always had a mix of the old and the new.
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BigD145

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4659 on: December 09, 2015, 01:39:23 pm »

Fallout is, in general, the spiritual successor to a fictional 50's WWIII. Don't buy too much into dates.
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scrdest

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4660 on: December 09, 2015, 02:18:38 pm »

Fallout is, in general, the spiritual successor to a fictional 50's WWIII. Don't buy too much into dates.
It's aesthetically 50's, except set in the future relative to now. It's essentially a world where the Fifties lasted over a century.
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KingofstarrySkies

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4661 on: December 09, 2015, 02:21:24 pm »


You can't romance Nick. He's a robot skeleton.

That didn't stop that one schoolteacher.
He was no match for the womanly wiles and sleek curves of his french robo-assistant.
I don't even own this game and Nick Valentine has stolen my heart.
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Grim Portent

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4662 on: December 09, 2015, 02:30:44 pm »

My favorite companions so far are Curie, Codsworth, Valentine and Strong.

Curie and Codsworth have the sort of charming personalities you'd expect of Mr Handys plus Curie has the whole naive scientist thing going on, which is just adorable.

I have a fondness for the film noir detective theme Valentine has.

Lone Survivor like Strong. Strong not mind when Survivor eat corpses of weak humans. Strong appreciate strength.
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Greenbane

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4663 on: December 09, 2015, 02:36:15 pm »

Fallout 2 is full of guns from beyond the 1950s
Desert eagle was produced from 1982, FN P90 from 1990
There's failed protoypes like the Pancor Jackhammer (1984) and H&K G11 (1968)
 
Fallout always had a mix of the old and the new.

I suppose. But I'd consider the series lesser due to those unexplained slips, when the games otherwise stick very strictly to their '50s freeze/retrofuture spirit across the board. It's not that more modern weapon concepts can't be explored, but done right, it's through a suitable, '50s-minded aesthetic. Not copy-pasting a Desert Eagle, P90 or M4 into the game.

As for the weapons issue in Fallout 4, I suppose we can expect (or at least hope for) more variety from the DLCs. The problem is that since every weapon has to be moddable, adding a new one means adding several modular chunks. As for legendaries, for me the biggest issue is that there's almost no unique-looking ones, not even reskins: they might have some special effect and a little star, but they look just like an equally modded, common cousin.
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nenjin

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4664 on: December 09, 2015, 02:40:46 pm »

I dunno. Bethesda has never seemed too hot on broadly-base content DLC. At least that was my experience from Skyrim. They weren't into adding dozens of new weapons unless they fit a very specific theme (i.e. Dawnguard.)
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