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Author Topic: Fallout 4: It Just Works  (Read 830241 times)

Sirian

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Re: Fallout 4: Basically WH40K
« Reply #4215 on: November 28, 2015, 10:01:29 am »

so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmen

Spoiler (click to show/hide)
I like to think the Gunners are pretty much looking to take over the Commonwealth, and are hostile to anyone that seems willing to fight for any reason at all (since then it means one less reason for the Gunners to be hired). Of course, I've yet to see any indication that this is the case.

I had a group of gunners attack one of my settlements once (the farm) and after the battle, the NPCs commented that the gunners were "just raiders with fancier weapons".
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Jacob/Lee

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Re: Fallout 4: Basically WH40K
« Reply #4216 on: November 28, 2015, 11:19:14 am »

Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.
This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?

Neonivek

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Re: Fallout 4: Basically WH40K
« Reply #4217 on: November 28, 2015, 11:21:09 am »

Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.
This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?

I am under the distinct impression that most of those (if not all) are post-war... The fact that the Turrets aren't emplaced supports this.
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #4218 on: November 28, 2015, 11:28:12 am »

Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.
This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?

I am under the distinct impression that most of those (if not all) are post-war... The fact that the Turrets aren't emplaced supports this.

Explain the office buildings full of turrets and mil/police robots and all the scraps of terminal lore referencing newly installed Robco security systems and lethal problems with the same.
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Neonivek

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Re: Fallout 4: Basically WH40K
« Reply #4219 on: November 28, 2015, 11:31:16 am »

Developer laziness?

I have no idea why none of the other turrets make an appearance in this game and instead the turret, you can make yourself, manages to pop up all over the dang place.

Add in that everyone else can make it too...

Yeah I am going with Developer Laziness... or... Story vs. Gameplay Segregation...

That Office building had completely different turrets, but they used the same model.
« Last Edit: November 28, 2015, 11:32:47 am by Neonivek »
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Aseaheru

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Re: Fallout 4: Basically WH40K
« Reply #4220 on: November 28, 2015, 11:59:32 am »

The turrets you make yourself only appears to show up in places where people have settled in the 200 years, you can find pre-war turrets in areas that where locked up or where the technologically advanced have setup.
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Neonivek

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Re: Fallout 4: Basically WH40K
« Reply #4221 on: November 28, 2015, 12:09:06 pm »

The turrets you make yourself only appears to show up in places where people have settled in the 200 years, you can find pre-war turrets in areas that where locked up or where the technologically advanced have setup.

I haven't found those yet.

I've seen factories with turrets... but they are definitely ones they put in after being taken over by bandits.
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TheDarkStar

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Re: Fallout 4: Basically WH40K
« Reply #4222 on: November 28, 2015, 12:24:14 pm »

The turrets you make yourself only appears to show up in places where people have settled in the 200 years, you can find pre-war turrets in areas that where locked up or where the technologically advanced have setup.

I haven't found those yet.

I've seen factories with turrets... but they are definitely ones they put in after being taken over by bandits.

Look for US army buildings; they tend to have more advanced turrets. Also in
Spoiler (click to show/hide)
buildings.
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Jacob/Lee

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Re: Fallout 4: Basically WH40K
« Reply #4223 on: November 28, 2015, 12:57:52 pm »

Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.
This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?

I am under the distinct impression that most of those (if not all) are post-war... The fact that the Turrets aren't emplaced supports this.
There's plenty of those wall-mounted things in civilian buildings. There's also a research building somewhere where they explicitly have an automated defense system that triggers when intruders are detected. It has nuclear material in it, granted, but they're still live, military-grade turrets.
« Last Edit: November 28, 2015, 12:59:33 pm by Jacob/Lee »
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #4224 on: November 28, 2015, 12:59:43 pm »

I wasn't just talking about FO4, Neo. Look back on previous games, the exact same thing was present there. The disconnect is in the player-built turrets being shiny and new.
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Dostoevsky

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Re: Fallout 4: Basically WH40K
« Reply #4225 on: November 28, 2015, 02:20:49 pm »

I'd argue that the fact that the turrets aren't emplaced isn't indicative of them being 'new' - I can imagine robco/etc. selling 'sets up in minutes!' easy-deploy defensive turrets in the dystopian pre-war world.

As to them still being around in decent condition, still having ammo, etc., I just file that in the larger bucket of Bethesda's post-war world being closer to 'just after the bombs fell' than '200 years later'.
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TheBronzePickle

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Re: Fallout 4: Basically WH40K
« Reply #4226 on: November 28, 2015, 02:37:33 pm »

Given what we've seen with both earlier Fallout games and some of the stuff in Fallout 4 itself, it's entirely conceivable that there is some post-War industry up and running.

Alternately, because of the nature of the world, all the documentation for designs of simple stuff like turrets has become widely available through people breaking in, stealing the originals, and then copying and distributing them around/Vaults and Pip-Boys in particular coming pre-installed with easy-to-follow documentation and guides for most of these designs. People don't really experiment with the designs much because being able to manufacture reliable, interchangeable parts by hand is more useful than trying to innovate on a design that already works.
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #4227 on: November 28, 2015, 02:48:29 pm »

That makes sense and it's not something I'm disputing. But it doesn't make sense for every asshole with a workbench and some hand tools to be able to churn out precision-milled highly-compact weapons complete with a facial recognition software package in the post-apoc equivalent of their garage using bits of scrap. It makes more sense for stuff like the laser and rocket turrets, because those are clearly just guns strapped into a frame. The machinegun turrets, though, those aren't, and yet those are overwhelmingly more common, in a setting where it's repeatedly demonstrated that it takes a fairly large organization and resource base to do the equivalent of pre-industrial craftsman style assembly of simple small arms, where pretty much the only people who seem to be producing any meaningful quantity of high-end tech are the BoS and Enclave, and even that is fairly limited.

Like, if there was a Gun Runners equivalent in the east that you had to buy turrets from? That'd be believable. If the turrets fit the rest of the aesthetic of the settlement-building stuff, being cobbled together mounts for small arms you've scavenged? Makes sense. This? No.
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PTTG??

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Re: Fallout 4: Basically WH40K
« Reply #4228 on: November 28, 2015, 03:11:20 pm »

So I finally started playing this, who knew that minecraft had such a complex story?

I am kind of disappointed in the dialog options. "Hey, random dude. Instead of walking to get help, we're going to wait here until you agree to escort us into a factory and get an antenna part. Interested?"

1) Yes, I hate technology. 2) Maybe, I sometimes and noncommital about things in general. 3) (Sarcastic) Yes. (Will still help). 4) NO YUOR STUPID DOODOO PATNS!

Where is 5) "You can just walk back to base, it's less than two miles to the other side of town." or 6) "I'm tracking down a kidnapper. You can handle this on your own."
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Ivefan

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Re: Fallout 4: Basically WH40K
« Reply #4229 on: November 28, 2015, 03:19:41 pm »

Where is 5) "You can just walk back to base, it's less than two miles to the other side of town." or 6) "I'm tracking down a kidnapper. You can handle this on your own."
More than 10 years into the past.
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