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Author Topic: Fallout 4: It Just Works  (Read 837813 times)

Rose

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Re: Fallout 4: Basically WH40K
« Reply #3990 on: November 22, 2015, 11:35:31 pm »

Just a heads up: If I'm playing Fallout and you can see me on Steam, I'm broadcasting. I don't know how other stuff affects that, though, as I usually listen to music in the background when I play.

Stomping through the wasteland in power armor to Five Finger Death Punch is pretty satisfying.

You say that, and then you don't give a stream link.
I didn't realize that was necessary. I have my settings set to "Friends can watch my games."

Edit: Found it. Here you go!
Oh, I didn't realize that was a thing.
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JimboM12

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Re: Fallout 4: Basically WH40K
« Reply #3991 on: November 23, 2015, 12:27:24 am »

Wrong thread, dang forum ninjas, changing my current tab.
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Egan_BW

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Re: Fallout 4: Basically WH40K
« Reply #3992 on: November 23, 2015, 12:28:28 am »

wow mods really change this huh :P
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MaximumZero

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Re: Fallout 4: Basically WH40K
« Reply #3993 on: November 23, 2015, 12:28:39 am »

I didn't know there were greatswords in Fallout. Time to review my playstyle. :P
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Egan_BW

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Re: Fallout 4: Basically WH40K
« Reply #3994 on: November 23, 2015, 12:30:07 am »

ah yeah love to kill the gunners with my black knight greatsword
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #3995 on: November 23, 2015, 12:52:12 am »

There's a sacrificial dagger that's pretty Skyrim-ly. Maybe with upgrades it can be one of the best melee weapons in the game, as it also inflicts bleeding. If the bleeding stacks, then it's very op.
And where I found it was a weird surprise..it made me feel sad, actually.

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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

umiman

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Re: Fallout 4: Basically WH40K
« Reply #3996 on: November 23, 2015, 01:14:18 am »

I never knew how much I wanted a giant sword to go with the power armor until now.

Execute/Dumbo.exe

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Re: Fallout 4: Basically WH40K
« Reply #3997 on: November 23, 2015, 01:21:09 am »

There's a sacrificial dagger that's pretty Skyrim-ly. Maybe with upgrades it can be one of the best melee weapons in the game, as it also inflicts bleeding. If the bleeding stacks, then it's very op.
And where I found it was a weird surprise..it made me feel sad, actually.

Unfortunantly, it can't be upgraded, upgrading the blade only replaces the piece that gives it its stats.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

MaximumZero

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Re: Fallout 4: Basically WH40K
« Reply #3998 on: November 23, 2015, 01:32:36 am »

I never knew how much I wanted a giant sword to go with the power armor until now.
A giant flaming, electrified, spiked chainsword. Feral ghouls are heretic scum and must be purged!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

BFEL

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Re: Fallout 4: Basically WH40K
« Reply #3999 on: November 23, 2015, 03:01:39 am »

I never knew how much I wanted a giant sword to go with the power armor until now.
A giant flaming, electrified, spiked chainsword CARRYING ITS OWN BABY FLAMING ELECTRIC SPIKESWORD Feral ghouls are heretic scum and must be purged!
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Yoink

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Re: Fallout 4: Basically WH40K
« Reply #4000 on: November 23, 2015, 03:59:43 am »

This game's schizophrenic tendencies can lead to some really, really creepy moments.
Murdered some little girl's father in front of her when he strenuously objected to me stealing stuff from their campsite. Walked over to where she ran off to, my spiked knuckles still coated with the guy's blood, talked to her and the voice actor says a cheerful, "Hi, sweetie!"

That was unnerving.   
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Ultimuh

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Re: Fallout 4: Basically WH40K
« Reply #4001 on: November 23, 2015, 04:02:28 am »

Murdered some little girl's father in front of her

my spiked knuckles still coated with the guy's blood 

There's your problem. :V
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #4002 on: November 23, 2015, 04:41:54 am »

I still think the most annoying, weird or out-of-place things is everything related to minutemen missions - especially those from Warwick Homestead. In my case, it was pretty annoying.

"We have a Ghoul problem" - points you to some building on the other side of the map.
"Super Mutants are stealing our crops" - another camp in the middle of the map.
"My wife has been kidnapped" - other corner of the map.

I just ditched those missions. They are the equivalent to Spore's ecological disasters before they patched it to make it less stupid.
Or The Sims 4 bug which if you had a male scientist character they'd get raped by the aliens as soon as they had the previous alien children.

I still don't understand why they thought constant meaningless busywork missions was a good idea. They have time constraints, too.
You build an army of protectors of the land but nobody can take a god damn rifle and kill the Bloatflies that are scaring the shit out of the Albernathies so much.

So many small annoyances yet I loved playing it all, go figure.  :P
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #4003 on: November 23, 2015, 05:15:51 am »

Yeah, it's like they didn't think to restrict the radiant missions for the settlements to only target nearby locations.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Virtz

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Re: Fallout 4: Basically WH40K
« Reply #4004 on: November 23, 2015, 06:25:43 am »

Funny thing is even the starting introductory missions that aren't randomly assigned have non-sensical locations.

"Really, dude? Raiders from all the way over in the city are giving you grief on the outskirts? Ok, whatever."

I'm guessing they didn't want the radiant missions to repeat too much.

But then the Brotherhood provisions radiant mission kept pointing me to the same one farmer for supplies.
« Last Edit: November 23, 2015, 06:27:14 am by Virtz »
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