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Author Topic: Fallout 4: It Just Works  (Read 841135 times)

Aseaheru

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3780 on: November 19, 2015, 03:49:08 am »

I wish I had played with different companions throughout the game but I've just stuck with one and I'm so far into the game it hardly seems worth switching at this point.

I'm rather stuck on an escort the scribe mission at the moment.

Spoiler (click to show/hide)

You try bringing a vertibird?
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Warning, nearly incapable of expressing tone in text

Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #3781 on: November 19, 2015, 04:09:13 am »

Oh, nice detail:

I had killed a whole group of NPCs I found somewhere who didn't seem..nice..to me.
Later on, a quest involved this group. Turns out if I decided to threaten the now only guy left from the group (tied to the quest), the protagonist mentions "I killed the last guy here before. In case that matters to you."
I found that really cool. Imagine if all quests had such conditionals? "If player murdered everyone then make him happy by mentioning it."

It was the most badass line I heard yet, I think.
Spoiler (click to show/hide)

PS: Oh, and my follower at the time even helped with with the threat. It was really cool.
« Last Edit: November 19, 2015, 04:10:46 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #3782 on: November 19, 2015, 04:19:40 am »

« Last Edit: November 19, 2015, 04:40:52 am by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aseaheru

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Re: Fallout 4: Basically WH40K
« Reply #3783 on: November 19, 2015, 04:22:21 am »

Yer missing an L.
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Ultimuh

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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #3785 on: November 19, 2015, 04:39:45 am »

Modders giving us the mods we deserve.
Every level up, a heart atJOHN CEEEENAAAA

Man...can you imagine if mods got to a point of having a talking Dogmeat?
Oh god.

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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Chiefwaffles

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Re: Fallout 4: Basically WH40K
« Reply #3786 on: November 19, 2015, 05:04:33 am »

Well, my two cents on the story if anyone cares:
Spoiler: Actual Spoilers (click to show/hide)
Done with a save logging 44 hours. And I still have a decent amount of non-story content to go. Full reinforced combat armor and X-01 set, here I come!
« Last Edit: November 19, 2015, 05:07:44 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BFEL

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Re: Fallout 4: Basically WH40K
« Reply #3787 on: November 19, 2015, 05:44:03 am »

My fave companion is detective guy. Not only because he is chill as fuck, but HE CAN HACK LIKE EVERY TERMINAL
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motorbitch

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Re: Fallout 4: Basically WH40K
« Reply #3788 on: November 19, 2015, 06:25:37 am »

@the ammo discussion:
its not only the diameter of the bullet that matters, but also the lengh of the projectile, and the charge.
and a very fast projectile will do less harm to a body then a slow one.

i seriously doubt that the 5mm we have in game is the same as the .20 cal. alone from the look of the ammo feeder, its a rather long ammonition.

the .50 ammo we have in game must be the short .50 used in the .50 pistols. still quite devastating, but it cant be the long .50 used in anti material rifles or the browning m2.
no way you coud rechamber a puny hunting rifle to house that monster and indeed the damage would be way to low for this ammonition.
with makes me wonder why we cant rechamber the .44 pistol to use the .50 ammo. that was nice to have :)
i dont realy see a reason for the long .50 ammo, with gaus riffles around and 5mm mini guns, the incredible heavy long .50 proably has gone out of favour with the military a century ago.
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SOLDIER First

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Re: Fallout 4: Basically WH40K
« Reply #3789 on: November 19, 2015, 06:32:02 am »

energy weapons are better
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Ultimuh

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Re: Fallout 4: Basically WH40K
« Reply #3790 on: November 19, 2015, 06:34:34 am »

energy weapons are better

Gauss rifles rule!
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SOLDIER First

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Re: Fallout 4: Basically WH40K
« Reply #3791 on: November 19, 2015, 06:38:06 am »

[high five]
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MarcAFK

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Re: Fallout 4: Basically WH40K
« Reply #3792 on: November 19, 2015, 06:57:31 am »

Give me a rail gun any day, though I'm a sucker for massed missile spam.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

motorbitch

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Re: Fallout 4: Basically WH40K
« Reply #3793 on: November 19, 2015, 07:09:09 am »

so, it turns out with the right special, even the shittiest of gun can become a real killer. plasma, baybe!
Spoiler (click to show/hide)
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Execute/Dumbo.exe

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Re: Fallout 4: Basically WH40K
« Reply #3794 on: November 19, 2015, 07:15:19 am »

Didn't I have a pipe rifle like that?...
No, that was bolt action, actually speaking of, I found a legendary combat rifle which has 20 in explosive damage! It shakes the screen a bit and if I fire too close to myself it's pretty dangerous, but it's just too good to pass up.
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He knows how to fix River's tiredness.
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."
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