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Author Topic: Fallout 4: It Just Works  (Read 830036 times)

Aseaheru

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3600 on: November 17, 2015, 12:39:46 pm »

You can run into mininukes just past the ridge farm place...
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Culise

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3601 on: November 17, 2015, 12:47:33 pm »

I must have hit one in Lexington, next to Concord.  Not that I knew it at first; I just had BOOM DEAD "Achievement Unlocked: Touchdown".  I didn't know what had happened until everyone discussed that achievement here a little while ago.

Then again, my original cunning plan for getting to Diamond City was to take the south road and go along the turnpike.  So many deaths... ^_^
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Aseaheru

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3602 on: November 17, 2015, 12:49:34 pm »

I found it easiest to go straight south from the truckstop and turn right at the river thats down there...
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Rolan7

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3603 on: November 17, 2015, 12:57:45 pm »

I almost made it to Diamond City, but got distracted by sidequests (especially a distress call from my<3 favorite faction evar <3) (also empire building)
I died a few times while clearing out raiders, but travel itself didn't seem so rough.  Raiders in the ruins opened fire from a long distance, which gives me time to eat food and leave or engage.  Feral ghouls were more of a concern, but they're relatively fragile when I can actually hit them (Dogmeat helps a lot).

Then again, none of the raiders had fat men yet.  Just a billion molotovs.  (And a couple of suits of power armor, but they were slow and easy to pick off with distance)

I actually checked my map after clearing an area south of the bridges and realized "woah, Diamond City is like right there".  Too bad I have loot to return, and things to build, since I am having difficulty actually killing the bandit scum (instead of avoiding).
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BigD145

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3604 on: November 17, 2015, 01:06:27 pm »

Standing inside with molotovs being dropped on the roof above is rather annoying and deadens any other noises, like raiders coming up the steps to get me. Damn those thermal goggles they all wear. DAMN THEM
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Gabeux

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3605 on: November 17, 2015, 01:12:33 pm »

The southernmost part of the map (Quincy) was the most difficult part I've went yet, and I'm level 47 I think.
And if some certain faction decides to land one of their vertibirds to scout the area, they will aggro the whole freaking region.
If you are near them, you're getting the whole aggro too. That means Ferals, Raiders, Super Mutants, Gunners and - if you're lucky, Mirelurks.
All at the same time.

But going too much to the East at the beggining can be pretty challenging and cost you a lot of ammo.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

BigD145

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3606 on: November 17, 2015, 01:16:56 pm »

I have a bit more ammo from going East than when I was just stuck to about 4 sites out from Sanctuary. I don't buy any. I don't trade much at all. Barely spent any caps on anything. I don't use automatics but will dump from the hip if I need to.
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miauw62

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3607 on: November 17, 2015, 01:28:38 pm »

If I get the first tier of Local Leader, can I easily link the truck shop and Sanctuary so I can actually effectively build a personal crafting hub at the Red Rocket?
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Gabeux

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3608 on: November 17, 2015, 01:31:53 pm »

Yep. You have to decide if you'll keep the settler (provisioner) living on Sanctuary or on Red Rocket, though.
I'd move him to Red Rocket and set the link.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Neonivek

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3609 on: November 17, 2015, 02:50:24 pm »

I really wish settlement management was made... 100 times easier.
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MaximumZero

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3610 on: November 17, 2015, 02:51:42 pm »

It would be very nice to see who already has a job.
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Gabeux

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3611 on: November 17, 2015, 03:04:13 pm »

Yes! I mean, haven't they played Dwarf Fortress?  :P
It's really hell on earth assigning people to stuff. I'd just make a little screen so that you could assign a job to someone.
Scavenger/Farmer/Trader/etc. So they'd either pick any available job by themselves based on priority, or get a station based on their job.
And also keep manual assignment.

Fallout Shelter had that screen with all settlers and their jobs. Something like that would be great, especially if you could assign jobs directly on the screen.
Given that every video I watched mentioned this, they ought to do something about it eventually.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Aseaheru

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3612 on: November 17, 2015, 03:08:08 pm »

Also to set beds to be automatically claimed. An option to set everything up for the next person to join the settlement would be nice.

Although, frankly, I would be glad if they just made more things work with hills, and made &@%$&!$^ junk fences &@$#ing work instead of being for aggravating to use.
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Neonivek

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3613 on: November 17, 2015, 03:09:28 pm »

It is also annoying that settlers will just decide that they don't need to work.

I could take ALL the annoying "set someone to do this job" if they at least fulfilled the jobs I set...
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Aseaheru

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3614 on: November 17, 2015, 03:10:43 pm »

New settlers, atleast that I have found, take jobs that are open when they join...
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