Great. I tried to post and my internet went crazy. So now I'll just go on it by sections:
The raiders are the stupidest goddamn part of the game. Generic horseshit humans who have no backstory and no reason to exist who attack you even in situations where that makes zero goddamn sense. New Vegas's closest approximation is the Jackal gang, and they have backstory, coming out of Vault 15 along with the more successful NCR and Great Khans and appearing in Fallout 1. Raiders in Fallout 3/4 are just idiotic.
Even though all the raiders are named Raiders, there's at least, usually, a named leader. And some of those bands "work together" (in a background story way, not a game-mechanic way) or know each other.
I don't pay attention enough to those things, but when you find terminal with personal logs on raider camps, usually they tell of named people, so there's something more than just..nothing.
It's not great, but at least it's something.
Does anyone know how to send companions back to their old locations?
I sent Piper to the gas station once and now I can't figure out how to get her back home to her sister.
Just tell them to move, and on the location selection screen, press Tab. It's very counter-intuitive, since it says that it will cancel the action..but it actually sends the follower back to their original place.
I have to do this on Codsworth since Sanctuary Hills is full. The game don't let me send him there, which is even more counter-intuitive and probably shouldn't work that way.
About items and encumbrance: I really think they should give us a different flare gun that calls in a hauler or something. Just so you can dump stuff to be delivered to your homebase on the run.
That way I don't have to go back to a settlement every time I strip a building of clutter.
About Settlement Attacks: So, finally the day has come in which I got attack on Sanctuary. Here are some details on the AI:
- People climbed into Power Armor by themselves. My shitty one, that was sitting beside my main one. Go figure.
- People rang the Siren closest to them. I have 2 Sirens, and that actually helped me to locate where they were invading from. It also made every NPC go into combat mode. I'll probably put one or two more since Sanctuary is huge.
- They invaded from 2 fronts. I have two gates (bridge/vault), so they came after my Vault Gate, and from a small-fenced area which I let poorly defended on purpose, exactly to see if they would try to flank there. Turns out they did.
- Beth should make it so settlers reload ammo on their own. No use handing them superbly modded laser guns if they're simply gonna keep using a pipe gun.
EDIT: Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬