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Author Topic: Fallout 4: It Just Works  (Read 830553 times)

AoshimaMichio

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2370 on: October 28, 2015, 03:16:07 pm »

There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.

What else there's to do? Swing, block, dodge is all there's to melee. Just like shooting, point, pull trigger and hope it is enough to kill.
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TempAcc

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2371 on: October 28, 2015, 03:27:30 pm »

You could be able to, say, specifically target certain body parts on VATS to cripple them with melee strikes, like in old fallout games, something that wasn't implemented in FO3 and F:NV because the engine sucks balls. Also, you could also be able to immobilize some targets to use them as living shields with enough unarmed and strenght, do non-lethal takedowns, disarm humanoid opponents, etc.

Hell, in the old fallout games you could knock out/do tons of damage by literally punching someone in the nuts, so there's that.
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Re: Fallout 4: The Magic of the Unexpected
« Reply #2372 on: October 28, 2015, 03:57:56 pm »

Because the old games were fucking awesome, and the 3D ones have weakened those mechanics to various extents.  That said...

Pretty sure that in FO3 and probably New Vegas, you can target enemy weapons in VATs.  Do enough damage and they won't be able to shoot.  And since arm damage hurts *your* aim, I assumed it always did so to enemies.

Though, much like the 2D games, I always aimed at the head in VATs.  Because for some reason, the aim difference between a headshot and a bodyshot was generally not enough to justify aiming anywhere else.
(That's true in both the old and new games)
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Re: Fallout 4: The Magic of the Unexpected
« Reply #2373 on: October 28, 2015, 03:59:03 pm »

There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.

What else there's to do? Swing, block, dodge is all there's to melee. Just like shooting, point, pull trigger and hope it is enough to kill.
Basic directional attacks would be nice.
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Teneb

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2374 on: October 28, 2015, 04:18:22 pm »

There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.

What else there's to do? Swing, block, dodge is all there's to melee. Just like shooting, point, pull trigger and hope it is enough to kill.
Basic directional attacks would be nice.
Remember that there were also the power attacks in at least NV for Melee/Unarmed VATS. That and suddenly teleporting next to your target if you were close enough to target them with VATS.
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pisskop

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2375 on: October 28, 2015, 04:19:14 pm »

I wouldn't be opposed to seeing some Arena or Daggerfall styel controlable attacks.  Even Morrowind had 3 basic types and 5 directions.
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miauw62

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2376 on: October 28, 2015, 04:25:18 pm »

Or M&B-style.
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KingofstarrySkies

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2377 on: October 28, 2015, 07:04:35 pm »

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2378 on: October 28, 2015, 07:22:39 pm »

Mount and Blade combat in the Fallout engine would be nice, but I'm not sure you could do it. It'd be like trying to turn Arma 3 into a boxing game, it doesn't have the finesse.

Putnam

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2379 on: October 28, 2015, 07:52:51 pm »

Duke Patrick did it in Oblivion and Skyrim

It was definitely very intense, but made stuff that isn't melee combat pretty worthless. Like, he's pretty intense about the realism factor, so getting smacked in the head at high velocity with a mace will kill you even if you have godmode on, no kidding.

scriver

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2380 on: October 29, 2015, 02:57:58 am »

There's also stuff like different attacks having a chance of different effects. Being able to knock people down with the Super Sledge, for example, like the leg sweep in NV.

Something I would like to see is melee attacks with guns though. You can already make all kinds of silly stuff at the crafting stations, but why can't you duct tape a lawn mower blade to your hunting rifle for greater stabbing of mole rats after you've run out of ammo?
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Re: Fallout 4: The Magic of the Unexpected
« Reply #2381 on: October 29, 2015, 02:06:19 pm »

I wouldn't be opposed to seeing some Arena or Daggerfall styel controlable attacks.  Even Morrowind had 3 basic types and 5 directions.

Morrowind had the various attack types, but it also had a checkbox that made you just use the best attack.  Because do you want to do a retreating stab with your spear for full damage, or do you want to do a retreating overhead attack for almost 0 damage?

I liked the idea, but in daggerfall it seemed to make no difference, and in morrowind it was even worse.
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pisskop

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2382 on: October 29, 2015, 02:13:46 pm »

It was a player choice to use the best one.  Im the kind of guy who unchecked it.
  It was also a designer choice to make it largely sub optimal to use other actions, in part because there was only 1 kind of physcal damage.


  In daggerfall the effect is subtle but noticable if you look for it.
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KingofstarrySkies

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2383 on: October 29, 2015, 02:36:40 pm »

How many days 'til, now? Boy, am I getting excited. I had a moment of 'Oh no there won't be any copies left' before I remembered that I'm getting the PC version.
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Re: Fallout 4: The Magic of the Unexpected
« Reply #2384 on: October 29, 2015, 03:32:05 pm »

How many days 'til, now? Boy, am I getting excited. I had a moment of 'Oh no there won't be any copies left' before I remembered that I'm getting the PC version.
Isn't it the tenth? So 12 days, not counting today.
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