Is there something there you disagree with? It's exactly what I was trying to say.
You didn't have to be a FPS gamer to enjoy Fallout 3, which made sense because it was a 3D installment of a treasured RPG franchise. It was, despite technically being a 3D shooter, primarily an RPG. Much like KoTOR.
New Vegas changed that entirely. While they improved many non-combat portions of the game, and arguably improved the combat, they also *changed* the combat such that VATS was no longer sufficient in most situations. To enjoy Fallout: New Vegas, you had to have decent FPS ability. Even if you went with melee or shotgun-type weapons.
It fundamentally moved towards the genre of shooter, with RPG elements on the side.
Now in Fallout 4, they're...
* Potentially nerfing VATS even further, by making it not even pause. (Though I hold hope that they'll restore the deadliness it offered in FO3)
* Replacing skills with a system of multi-level perks. Which confirms a continuing lack of interest in the original Fallout RPG mechanics. It's also the system used in the Borderlands franchise. At least we still have SPECIAL, but...
* They also changed up what SPECIAL stats do what.
I'm sure they have the best intentions, but they are actively scrapping the classic RPG mechanics of the series. This *concerns me*. I think it's reasonable to worry that they'll continue to focus on the manual shooting portion of the game, with player skill trumping character skill. Because New Vegas already *did* that to a large extent, and now they've even removed skills.
Not that New Vegas was bad, but Fallout 3 proved that they could make a fun 3D RPG. I don't want it to be yet another Mass Effect or Borderlands. (Even though those are good games, and I especially LOVE Borderlands 2)