Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 123 124 [125] 126 127 ... 462

Author Topic: Fallout 4: It Just Works  (Read 838003 times)

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1860 on: September 21, 2015, 09:38:25 pm »

If it exists and you're playing a Bethesda game, you can mod it in.
Logged
Black lives matter.

Neonivek

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1861 on: September 21, 2015, 09:40:57 pm »

I did like that there were some weapons that existed to simply take sucky ammo and make it either somewhat usable or outright usable.

There was even a gun in new vegas that turned BB-gun shots into a halfway decent ammo.
Logged

Wimopy

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1862 on: September 22, 2015, 04:43:26 am »

Now I want to see something like a mass driver or railgun that shoots BB pellets at a speed only measurable in km/s.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1863 on: September 22, 2015, 05:08:15 am »

That's basically the gauss gun.
Logged
Old and cringe account. Disregard.

Neonivek

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1864 on: September 22, 2015, 05:39:48 am »

Party Member Dogs in RPGs fall into three categories:

Suicidal Liabilities: Dogmeat (all Fallout dogs basically), Dragon Age's Barkspawn

Regular Party Members: Red XIII, Fable 2 dog

Hyperpowered Death Machines: Dog from Arcanum (i.e. the reason all character builds are equally viable in that game)

Fable 2's dog wasn't so much a party member as he falls under... the fourth category

"Dogs are tools"... Which is where Dead To Rights, Fable 2, and MGS: Phantom Pain have them.

As for Hyperpowered Death Machines... I am not aware of any other game that had an overpowered dog character except for IVAN (but in that case you deserved it for feeling it so many bones)
Logged

TempAcc

  • Bay Watcher
  • [CASTE:SATAN]
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1865 on: September 22, 2015, 08:21:29 am »

I think they'll go for a "dogs are tools" approach in Fallout 4. A companion that can't be equiped and is destined to always fight in melee will never be super successful in fallout, unless its some sort of super mutant and things of that nature. Dogmeat's usefulness in fallout 3 wasn't combat, but his ability to retrieve things for you, anyway.
Logged
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1866 on: September 22, 2015, 08:26:11 am »

if you can't give that dog equipment then this game will be objectively worse than metal gear
( :P)
Logged
Not true, cannot be proven, true but misrepresented.

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1867 on: September 22, 2015, 12:54:04 pm »

I think they'll go for a "dogs are tools" approach in Fallout 4. A companion that can't be equiped and is destined to always fight in melee will never be super successful in fallout, unless its some sort of super mutant and things of that nature. Dogmeat's usefulness in fallout 3 wasn't combat, but his ability to retrieve things for you, anyway.
don't forget "being the most adorable mangy mutt this side of the Wasteland".
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1868 on: September 22, 2015, 02:13:23 pm »

At least in the Fable games, your dog would find BURIED TREASURE for you.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Wimopy

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1869 on: September 22, 2015, 02:20:37 pm »

I think they'll go for a "dogs are tools" approach in Fallout 4. A companion that can't be equiped and is destined to always fight in melee will never be super successful in fallout, unless its some sort of super mutant and things of that nature. Dogmeat's usefulness in fallout 3 wasn't combat, but his ability to retrieve things for you, anyway.
don't forget "being the most adorable mangy mutt this side of the Wasteland".

Isn't he like... the only dog in the game? Wait... no, I think there was one other in FO3.

FNV has more, though only about 6 have names, IIRC.

Funny how there are no cats though. You'd think those have a higher priority in vaults since they hunt down mice and rats. Turns out it's only german shepherds (? not sure) that Vault-Tec thought helpful.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1870 on: September 22, 2015, 02:23:17 pm »

The vault planners were concerned about catsplosions so thought better of it.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1871 on: September 22, 2015, 02:31:56 pm »

Considering the "experiments" we saw, I'd guess that if they considered the possibility of a catsplosion, they'd have made sure there was a vault designed to create one. Of course, only a small part of the US has been featured in the games...
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Wimopy

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1872 on: September 22, 2015, 02:34:59 pm »

Well... this is just a theory, but I don't think Fallout reproduction can happen without physical contact... or at least line of sight. Keeping a cat population at bay shouldn't have been a concern (though based on how most vaults loook... a catsplosion is the single most likely outcome).
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1873 on: September 22, 2015, 02:38:08 pm »

So they can prevent catsplosions...  All they have to do is herd cats?  Famously easy :P
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Wimopy

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1874 on: September 22, 2015, 02:44:06 pm »

I did mention in parentheses that it would not work, but VaultTec was quite the insane bunch, it's something they could dream up.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread
Pages: 1 ... 123 124 [125] 126 127 ... 462