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Author Topic: Fallout 4: It Just Works  (Read 842217 times)

TempAcc

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1845 on: September 21, 2015, 08:50:51 am »

The best automatic guns on NV were pretty good though. The 12mm submachinegun was pretty good, even tho the ammo was expensive and it looked ugly as hell, and the miniguns were pretty awesome. As for energy weapons, a fully modded or unique gatling laser did absurds ammount of damage to anything, specially with overcharged ammo.

I can't deny that the single shot weapons were great though. The dinner bell was my main weapon for almost the entirety of the game, since it could to decent damage to pretty much anything with the wide variety of (rather cheap) ammo and the crit rate and damage. Combined with the shotgun specific perks, you could kill pretty much anything, specially with the "And Stay Back!" perk. Legendary deathclaw? Pfffft.
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SOLDIER First

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1846 on: September 21, 2015, 08:56:39 am »

I'm still extremely excited for the weapon customization.
It's like, got a shitty 9mm? With 100 metal and 150 fiberglass, plus a bottle, you've got a SNIPER RIFLE!
Plus a barrel and handle you can put on your other, shitty sniper rifle to make a .384 PISTOL!
Unless, of course, removed weapon parts aren't inventory items.
...I hope they are.
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Krevsin

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1847 on: September 21, 2015, 10:02:09 am »

I'm still extremely excited for the weapon customization.
It's like, got a shitty 9mm? With 100 metal and 150 fiberglass, plus a bottle, you've got a SNIPER RIFLE!
Plus a barrel and handle you can put on your other, shitty sniper rifle to make a .384 PISTOL!
Unless, of course, removed weapon parts aren't inventory items.
...I hope they are.
All I want for christmas is a fully auto AMR with exploding bullets.

I don't care if the ammo is expensive and the maintenance rate atrocious. Just gimme.
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TempAcc

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1848 on: September 21, 2015, 10:38:11 am »

I just want to creat the hand held equivalent of a tank gun :v
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Shadowlord

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1849 on: September 21, 2015, 11:12:33 am »

I mostly used energy weapons in my NV playthrough (didn't do any of the DLC, they didn't exist). Assassinated Caesar in his tent with a ballistic fist, though. While running around inside the tent, over tables, etc, to avoid being killed by his guards.
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RoguelikeRazuka

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1850 on: September 21, 2015, 11:29:54 am »

Hey guys, what do you think about the dog? I like how it was handled in Arcanum better, btw...
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ThtblovesDF

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1851 on: September 21, 2015, 11:42:36 am »

Besides the fact that Arcanum ist the best game of its time, I found it bad that you could have the dog die on you if you didn't act fast when first arriving at it's location. Eventually the dude would kick it to death...
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notquitethere

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1852 on: September 21, 2015, 01:26:47 pm »

Party Member Dogs in RPGs fall into three categories:

Suicidal Liabilities: Dogmeat (all Fallout dogs basically), Dragon Age's Barkspawn

Regular Party Members: Red XIII, Fable 2 dog

Hyperpowered Death Machines: Dog from Arcanum (i.e. the reason all character builds are equally viable in that game)
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Wimopy

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1853 on: September 21, 2015, 02:35:56 pm »

Well... I found Barkspawn my most reliable teammate. No idea why, but it became a great tank and also had decent damage*.

Agree with Dogmeat and friends though. Wonder if they revamped the AI for the new dog (and the game in general). Usually that's a highlighted change if it happens, but I don't recall it being mentioned...

Edit:fixed typo, no idea why my phone likes skipping input
« Last Edit: September 21, 2015, 03:25:37 pm by Wimopy »
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jocan2003

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1854 on: September 21, 2015, 02:39:01 pm »

SetEssential 1 will fix dogmeat for you :) or something like that.
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Teneb

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1855 on: September 21, 2015, 02:40:09 pm »

SetEssential 1 will fix dogmeat for you :) or something like that.
Unless you are a console player. Then why are you even playing a Bethesda games if you can't mod them?
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notquitethere

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1856 on: September 21, 2015, 02:56:34 pm »

Well... I found Barkspawn my most reliable teammate. No idea why, but it became a great tank and also had decent age.
I always found him and Sten to be harder to keep alive than other characters, but I've not doubt there's a way of playing them well.
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Wimopy

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1857 on: September 21, 2015, 03:31:50 pm »

SetEssential 1 will fix dogmeat for you :) or something like that.

Or you know, maybe it could not charge deathclaws or try to take guys with shotguns head on.

A good example is the varren I wrote about in the How did you last die thread. The damn thing is programmed to take a flanking route where it's behind cover and can easily get to your back undetected.

Or make it so melee disrupts aim enough that a machine gun doesn't easily turn poor dog into mash. Something like considering barrel length when determining firing range would help too...
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BFEL

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1858 on: September 21, 2015, 06:17:38 pm »

On NV guns: I am extremely disappointed that I missed the most amaze exploit ever. Apparently there used to be a exploit where you could load weapons with ammo that didn't go to them from the ammo screen. So you could power your Fat Man with 9mm ammo and such craziness. Best part though is that apparently someone got the bright idea to load the laser detonator from Lonesome Road with actual ammo, and it would still count as unlimited/wouldn't actually use up the ammo.
Twelve nukes per second go!
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