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Author Topic: Fallout 4: It Just Works  (Read 838040 times)

RoguelikeRazuka

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1770 on: September 17, 2015, 09:32:20 am »

The video featuring Perception was as great as the previous, but how did Vault-Tec (if I got it right it's supposed that these films had been issued by Vault-Tec before the war broke out) know how the super mutants would look like, so they depicted them very close to the ones that actually can be met throughout the world of Fallout (sorry I don't know about the lore very much)?
« Last Edit: October 05, 2015, 02:44:28 pm by RoguelikeRazuka »
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NullForceOmega

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1771 on: September 17, 2015, 09:50:55 am »

No that's okay, Bethesda doesn't even try to maintain any sense of the lore of Fallout.  For instance, the drug 'jet' was created right around the time that Fallout 2 occurred, it was created by a prodigal pre-teen chemist by the name of 'Myron' in Reno.  So how does this chemical cocktail appear inside of sealed locations on the east coast that apparently haven't been used for up to 200 years?  As a further note, I'm not just talking about random loot dropped in containers by the loot list, I'm talking about hand placed objects within the cell.
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Rolan7

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1772 on: September 17, 2015, 09:57:10 am »

I like the theory that they're pre-war drugs which look and act like Jet.

Also these videos are probably noncanon/silly?  I haven't watched them though.  I guess the creator could be in on the FEV program.
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notquitethere

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1773 on: September 17, 2015, 10:15:55 am »

The videos can't be canon, they're just fun intro stuff to build anticipation. (How would they know how supermutants would typically dress in the future etc.?)
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Egan_BW

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1774 on: September 17, 2015, 10:18:10 am »

Eh, somebody's probably built a time machine in fallout lore.
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Shadowlord

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Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1775 on: September 17, 2015, 10:37:07 am »

Yeah, Vivec. Duh.
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miauw62

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1776 on: September 17, 2015, 10:45:58 am »

No that's okay, Bethesda doesn't even try to maintain any sense of the lore of Fallout.  For instance, the drug 'jet' was created right around the time that Fallout 2 occurred, it was created by a prodigal pre-teen chemist by the name of 'Myron' in Reno.  So how does this chemical cocktail appear inside of sealed locations on the east coast that apparently haven't been used for up to 200 years?  As a further note, I'm not just talking about random loot dropped in containers by the loot list, I'm talking about hand placed objects within the cell.
The same way you find enchanted Orcish Greatswords in dungeons where all the enemies drop Draugr Swords in Skyrim :P
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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1777 on: September 17, 2015, 10:48:53 am »

If one teenager can invent something, annother teenager can rediscover it. That the name's the same is just to avoid confusion.
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NullForceOmega

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1778 on: September 17, 2015, 10:50:55 am »

I am not starting a debate about what can be made by a chemist.  There was a question about lore and consistency, and I was responding to it.
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Flying Dice

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1779 on: September 17, 2015, 04:30:36 pm »

I am not starting a debate about what can be made by a chemist.  There was a question about lore and consistency, and I was responding to it.
Jet is stated to be a methamphetamine. And, surprise surprise, methamphetamines are older than WWII and come in a variety of forms. The logical explanation is that (le gasp) methamphetamines already existed pre-War, and Myron's innovation was developing a type of methamphetamine based on brahmin droppings, i.e. one which could be easily manufactured in postapocalyptic circumstances.

But yeah, we can blindly rub the lorepole instead.
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Egan_BW

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1780 on: September 17, 2015, 04:44:43 pm »


But yeah, we can blindly rub the lorepole instead.
pass it over here next
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Graknorke

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1781 on: September 17, 2015, 05:02:13 pm »

pass the lorepole on the left hand side
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AlleeCat

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1782 on: September 18, 2015, 02:00:36 pm »

There's also the fact that Med-X is literally morphine.

Yoink

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1783 on: September 18, 2015, 02:08:37 pm »

Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?
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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1784 on: September 18, 2015, 02:13:41 pm »

Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?

Yes.
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