Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 117 118 [119] 120 121 ... 462

Author Topic: Fallout 4: It Just Works  (Read 831657 times)

RoguelikeRazuka

  • Bay Watcher
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1770 on: September 17, 2015, 09:32:20 am »

The video featuring Perception was as great as the previous, but how did Vault-Tec (if I got it right it's supposed that these films had been issued by Vault-Tec before the war broke out) know how the super mutants would look like, so they depicted them very close to the ones that actually can be met throughout the world of Fallout (sorry I don't know about the lore very much)?
« Last Edit: October 05, 2015, 02:44:28 pm by RoguelikeRazuka »
Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1771 on: September 17, 2015, 09:50:55 am »

No that's okay, Bethesda doesn't even try to maintain any sense of the lore of Fallout.  For instance, the drug 'jet' was created right around the time that Fallout 2 occurred, it was created by a prodigal pre-teen chemist by the name of 'Myron' in Reno.  So how does this chemical cocktail appear inside of sealed locations on the east coast that apparently haven't been used for up to 200 years?  As a further note, I'm not just talking about random loot dropped in containers by the loot list, I'm talking about hand placed objects within the cell.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1772 on: September 17, 2015, 09:57:10 am »

I like the theory that they're pre-war drugs which look and act like Jet.

Also these videos are probably noncanon/silly?  I haven't watched them though.  I guess the creator could be in on the FEV program.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1773 on: September 17, 2015, 10:15:55 am »

The videos can't be canon, they're just fun intro stuff to build anticipation. (How would they know how supermutants would typically dress in the future etc.?)
Logged

Egan_BW

  • Bay Watcher
  • The questioner does not.
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1774 on: September 17, 2015, 10:18:10 am »

Eh, somebody's probably built a time machine in fallout lore.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Fallout 4: The Seven Defining Attributes that Make YOU S.P.E.C.I.A.L.
« Reply #1775 on: September 17, 2015, 10:37:07 am »

Yeah, Vivec. Duh.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1776 on: September 17, 2015, 10:45:58 am »

No that's okay, Bethesda doesn't even try to maintain any sense of the lore of Fallout.  For instance, the drug 'jet' was created right around the time that Fallout 2 occurred, it was created by a prodigal pre-teen chemist by the name of 'Myron' in Reno.  So how does this chemical cocktail appear inside of sealed locations on the east coast that apparently haven't been used for up to 200 years?  As a further note, I'm not just talking about random loot dropped in containers by the loot list, I'm talking about hand placed objects within the cell.
The same way you find enchanted Orcish Greatswords in dungeons where all the enemies drop Draugr Swords in Skyrim :P
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1777 on: September 17, 2015, 10:48:53 am »

If one teenager can invent something, annother teenager can rediscover it. That the name's the same is just to avoid confusion.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1778 on: September 17, 2015, 10:50:55 am »

I am not starting a debate about what can be made by a chemist.  There was a question about lore and consistency, and I was responding to it.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1779 on: September 17, 2015, 04:30:36 pm »

I am not starting a debate about what can be made by a chemist.  There was a question about lore and consistency, and I was responding to it.
Jet is stated to be a methamphetamine. And, surprise surprise, methamphetamines are older than WWII and come in a variety of forms. The logical explanation is that (le gasp) methamphetamines already existed pre-War, and Myron's innovation was developing a type of methamphetamine based on brahmin droppings, i.e. one which could be easily manufactured in postapocalyptic circumstances.

But yeah, we can blindly rub the lorepole instead.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Egan_BW

  • Bay Watcher
  • The questioner does not.
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1780 on: September 17, 2015, 04:44:43 pm »


But yeah, we can blindly rub the lorepole instead.
pass it over here next
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1781 on: September 17, 2015, 05:02:13 pm »

pass the lorepole on the left hand side
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

AlleeCat

  • Bay Watcher
  • Black, the beast, descends from shadows...
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1782 on: September 18, 2015, 02:00:36 pm »

There's also the fact that Med-X is literally morphine.

Yoink

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1783 on: September 18, 2015, 02:08:37 pm »

Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Aedel

  • Bay Watcher
    • View Profile
Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1784 on: September 18, 2015, 02:13:41 pm »

Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?

Yes.
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.
Pages: 1 ... 117 118 [119] 120 121 ... 462